Commit Graph

12 Commits (dcf41cb68370dc1e1b03fd78edf75b175b17f6ea)

Author SHA1 Message Date
Tedd Hansen dcf41cb683 ScriptServer fixes: Added more debug logging, mutex lock (to be extra-super-sure) on script load/unload, removed experimental Grid-scriptengine from compile because of dynamic module loader, and added random string to script filename to bypass module loader file lock.
Please delete your copy of bin/ScriptEngine/OpenSim.Grid.ScriptEngine.DotNetEngine.dll.
2007-11-01 19:27:03 +00:00
lbsa71 67e12b95ea * Optimized usings
* Shortened type references
* Removed redundant 'this' qualifier
2007-10-30 09:05:31 +00:00
lbsa71 849eaffbe5 * Applied patch #418 : copyright-r2012.patch - some errors, but got most thru 2007-10-15 07:10:21 +00:00
Sean Dague afea5f2205 remove ^M, as native storage should be UNIX format, and ^M in/out mashing
will happen on the windows side now that eol-style is correct
2007-09-13 11:41:42 +00:00
Tedd Hansen ebb0099816 Run-time script errors are now shown in-world. No line number though, might require script to be compiled with (slow) debug information. 2007-08-26 13:31:58 +00:00
Tedd Hansen d9b9b16513 Script compiler should now show error on correct line number in original LSL-script. 2007-08-25 21:35:03 +00:00
Tedd Hansen b75c1b2191 Added class for "long commands" (command that returns as event) with dedicated thread for processing. Added support for llSetTimerEvent(). Deleting old compiled scripts before new compile is attempted (avoids loading wrong script on compile error). 2007-08-25 19:08:15 +00:00
Tedd Hansen 53be4774b3 Scripts no longer crash sim after 5 minutes (override InitializeLifetimeService). Loading/Unloading of scripts are now handled in separate thread so server is no delayed because of this. Each script is loaded into a single AppDomain (temporary test for script unload, eats ~15KB more memory for each script). Unload of scripts has been verified to free up memory. 2007-08-25 15:31:47 +00:00
Tedd Hansen 1b826c2fdc Added "StopScriot()" to ScriptManager. Stops Executor from executing events in script, removes script from EventQueueManagers target list, tells AppDomainManager that script is no longer active (and ready for unload). 2007-08-19 17:47:47 +00:00
Tedd Hansen e70cdbc5ac Added event method invoke cache to Executor. "Bind once, Invoke multiple times". Will speed up script event execution considerable. But at the cost of some memory (will be optimized later with RuntimeXHandle). 2007-08-19 10:28:27 +00:00
Tedd Hansen 37446b0392 Moved in-AppDomain event execution from Script to OpenSim.Region.ScriptEngine.Executor. Script no longer responsible for handling event calls to itself (and we can create reference cache in Executor). 2007-08-18 23:24:38 +00:00
Tedd Hansen 240712ca9f Scripts are working again. Scripts are now loaded into limited AppDomains (no security yet).
*phew* that only took me 12 hours of coding...
2007-08-18 22:09:07 +00:00