Tedd Hansen
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dcf41cb683
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ScriptServer fixes: Added more debug logging, mutex lock (to be extra-super-sure) on script load/unload, removed experimental Grid-scriptengine from compile because of dynamic module loader, and added random string to script filename to bypass module loader file lock.
Please delete your copy of bin/ScriptEngine/OpenSim.Grid.ScriptEngine.DotNetEngine.dll.
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2007-11-01 19:27:03 +00:00 |
lbsa71
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67e12b95ea
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* Optimized usings
* Shortened type references
* Removed redundant 'this' qualifier
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2007-10-30 09:05:31 +00:00 |
lbsa71
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849eaffbe5
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* Applied patch #418 : copyright-r2012.patch - some errors, but got most thru
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2007-10-15 07:10:21 +00:00 |
Sean Dague
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afea5f2205
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remove ^M, as native storage should be UNIX format, and ^M in/out mashing
will happen on the windows side now that eol-style is correct
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2007-09-13 11:41:42 +00:00 |
Tedd Hansen
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ebb0099816
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Run-time script errors are now shown in-world. No line number though, might require script to be compiled with (slow) debug information.
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2007-08-26 13:31:58 +00:00 |
Tedd Hansen
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d9b9b16513
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Script compiler should now show error on correct line number in original LSL-script.
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2007-08-25 21:35:03 +00:00 |
Tedd Hansen
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b75c1b2191
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Added class for "long commands" (command that returns as event) with dedicated thread for processing. Added support for llSetTimerEvent(). Deleting old compiled scripts before new compile is attempted (avoids loading wrong script on compile error).
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2007-08-25 19:08:15 +00:00 |
Tedd Hansen
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53be4774b3
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Scripts no longer crash sim after 5 minutes (override InitializeLifetimeService). Loading/Unloading of scripts are now handled in separate thread so server is no delayed because of this. Each script is loaded into a single AppDomain (temporary test for script unload, eats ~15KB more memory for each script). Unload of scripts has been verified to free up memory.
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2007-08-25 15:31:47 +00:00 |
Tedd Hansen
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1b826c2fdc
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Added "StopScriot()" to ScriptManager. Stops Executor from executing events in script, removes script from EventQueueManagers target list, tells AppDomainManager that script is no longer active (and ready for unload).
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2007-08-19 17:47:47 +00:00 |
Tedd Hansen
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e70cdbc5ac
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Added event method invoke cache to Executor. "Bind once, Invoke multiple times". Will speed up script event execution considerable. But at the cost of some memory (will be optimized later with RuntimeXHandle).
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2007-08-19 10:28:27 +00:00 |
Tedd Hansen
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37446b0392
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Moved in-AppDomain event execution from Script to OpenSim.Region.ScriptEngine.Executor. Script no longer responsible for handling event calls to itself (and we can create reference cache in Executor).
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2007-08-18 23:24:38 +00:00 |
Tedd Hansen
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240712ca9f
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Scripts are working again. Scripts are now loaded into limited AppDomains (no security yet).
*phew* that only took me 12 hours of coding...
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2007-08-18 22:09:07 +00:00 |