Commit Graph

25287 Commits (df773ee8c37d3d6c9de32d76cc0632298b30e93b)

Author SHA1 Message Date
UbitUmarov df773ee8c3 make CreateAgent sync for logins, async for other cases 2014-09-24 20:57:23 +01:00
UbitUmarov c9079360b9 coment out stack trace at newUserConnection, add log msh at createAgent 2014-09-24 18:37:59 +01:00
UbitUmarov 46bf6d1640 add stack trace debug message 2014-09-24 18:29:23 +01:00
UbitUmarov 68ea1f7776 TEST do createAgent sync, forcing grid services and other regions to wait
for it to complet.  This is not that good, but maybe needed
2014-09-24 17:56:58 +01:00
UbitUmarov c031f21851 fix wrong format 2014-09-24 16:37:21 +01:00
UbitUmarov f106aea388 add debug message 2014-09-24 16:33:33 +01:00
UbitUmarov 1491ba3500 change melanies patch, reusing caps if circuit and caps path is the same.
Do the aditional cleanup, if the path did change
2014-09-24 16:01:25 +01:00
UbitUmarov 4206c1248f same thing on another lock(acd) 2014-09-24 01:51:36 +01:00
UbitUmarov d96fe6eaf5 replace a lock on a unkown origin object with a lock on a well defined
one.
2014-09-24 01:37:51 +01:00
UbitUmarov 6d2cdd31fe populate collision lists with LinkNumber, and detected structure in
Xengine
2014-09-23 23:59:05 +01:00
UbitUmarov ac09dd9946 Merge branch 'master' into ubitworkmaster 2014-09-23 23:28:38 +01:00
Melanie Thielker 80f3e8edbc Fix stupid stuff. 2014-09-24 00:21:14 +02:00
UbitUmarov f37364b56f Merge branch 'master' into ubitworkmaster 2014-09-23 23:20:28 +01:00
Melanie Thielker a6b27a7aa4 Add a link number field to ColliderArgs 2014-09-24 00:16:04 +02:00
Melanie Thielker 309cfeff88 If an agent is logging in, rather than teleporting, make sure all known
circuits for that agent are closed.
2014-09-23 21:53:09 +02:00
UbitUmarov 992bd703e7 fix building state logic... 2014-09-23 00:04:03 +01:00
UbitUmarov 79e47eb60e some changes in link/unlink code, bypassing complex variables set methods 2014-09-22 23:32:55 +01:00
UbitUmarov c82e456345 debug show stack trace 2014-09-22 21:13:36 +01:00
Melanie Thielker 4cc552162e Merge branch 'ubitworkmaster' 2014-09-22 18:50:06 +02:00
Melanie Thielker 0bfba122f0 When a ghosted avatar is removed, also remove any remaining CAPS 2014-09-22 18:49:08 +02:00
UbitUmarov ea4a526095 a few more changes on link/unlink 2014-09-22 16:09:39 +01:00
UbitUmarov b7fca5bcac same in a few more spots 2014-09-22 14:44:47 +01:00
UbitUmarov fe3c1b9e98 send to world or backup, after setting finding information 2014-09-22 14:32:56 +01:00
UbitUmarov bcaf202e34 update scenegraph group find by part information in sog link, so script link functions do update that also. 2014-09-22 13:59:23 +01:00
UbitUmarov e25849e1c4 remove redundant lock 2014-09-21 23:39:50 +01:00
UbitUmarov a70ed79c39 compile fix 2014-09-21 23:26:17 +01:00
UbitUmarov d1ccc6d5cc release lock a bit sooner when not needed, add a try on more complex db
store call
2014-09-21 23:23:20 +01:00
UbitUmarov f95bb53371 remove LockItemsForRead(false) without previus call with true 2014-09-21 23:02:02 +01:00
UbitUmarov adda696cd0 protect getting the item 2014-09-21 22:46:44 +01:00
UbitUmarov 51ec2d83ac remove redundant code 2014-09-21 22:43:17 +01:00
Melanie Thielker 640f3f3074 A stab at brute force fixing the locking - one, make m_itemLock volatile, two,
reset the lock even if the write lock is not apparently held.
2014-09-21 19:24:15 +02:00
Melanie Thielker 4002cd96a5 When sending http requests, close the response stream instead of waiting
for the finalizer to do it, if it ever does.
2014-09-20 20:42:07 +02:00
UbitUmarov 9c552212a9 exclude npcs from baked cache 2014-09-19 16:51:51 +01:00
UbitUmarov 242bb425f3 fix positions on same frames transitions 2014-09-19 01:07:20 +01:00
UbitUmarov f35f90bd72 dont give a ring to each asset request, just one to rule them all, i mean
thread not ring
2014-09-18 19:40:59 +01:00
UbitUmarov 6e015125c5 Merge branch 'master' into ubitworkmaster 2014-09-17 21:48:36 +01:00
UbitUmarov ce8ea55f4e ... and a few more.. 2014-09-17 17:25:07 +01:00
UbitUmarov 060984502e and another one 2014-09-17 17:00:13 +01:00
UbitUmarov 9f07c64690 another close() 2014-09-17 16:51:07 +01:00
UbitUmarov df389dceb8 add some _response.close. RestClient still looks bad. It should be a
proper IDisposable object.
2014-09-17 16:19:00 +01:00
UbitUmarov 9bf3e2a257 dispose some tmp streams 2014-09-17 15:36:22 +01:00
UbitUmarov f254761649 turn off Nangle on users of ServivePointManager like webrequests 2014-09-17 14:47:36 +01:00
UbitUmarov 1953a0f4e0 Dont add to physics in a child update. It is missing several checks like
sit. makeroot should to it
2014-09-17 13:36:39 +01:00
UbitUmarov affcdcce8b try to send fly state on tps 2014-09-16 21:25:06 +01:00
Melanie Thielker 8014ce7f1a Fix a nullref in a debug message. If we have no SceneAgent, we can't output data from it. 2014-09-15 23:15:27 +02:00
Melanie Thielker d43d3df724 Reinstate closing the client if CloseAgen returns false. This was part
of the last Ubit patch.
2014-09-14 20:46:22 +02:00
UbitUmarov 3d9f25a19d revert changes to m_pendingCache and remove client close if there is no
SP, as requested
2014-09-14 02:28:42 +01:00
UbitUmarov 52cde5fe96 Merge branch 'master' into ubitworkmaster 2014-09-14 01:18:03 +01:00
UbitUmarov 908e0e1cef do not use a blind expire of m_pendingCache. Entries must be valid while
respective HandleUseCircuitCode, no matter how long it takes, so a viewer
 retry doesnt start a overlapping one. It HandleUseCircuitCode
 responsability to always remove entries, even on fails. Remove a client
 even if m_scene.CloseAgent fails.
2014-09-13 20:37:20 +01:00
Melanie Thielker 8ab5f2ce84 When CloseAgnt is called with an agent id that doesn't have a presence, check for stray clients and clean them up instead of failing. 2014-09-13 16:39:56 +02:00