26f364cc5d 
								
							
								 
							
						 
						
							
							
								
								Comment out test messages that go directly to the console.  
							
							
							
						 
						
							2012-12-31 19:57:20 -08:00  
				
					
						
							
							
								 
						
							
							
								d698df1f37 
								
							
								 
							
						 
						
							
							
								
								Remove out-of-date and unused xsd schemas  
							
							
							
						 
						
							2012-12-31 22:14:50 +00:00  
				
					
						
							
							
								 
						
							
							
								c18e2e4545 
								
							
								 
							
						 
						
							
							
								
								Remove php dir which was only populated with a single file that generated a long out-of-date user profile array.  
							
							
							
						 
						
							2012-12-31 22:12:20 +00:00  
				
					
						
							
							
								 
						
							
							
								00874eb90e 
								
							
								 
							
						 
						
							
							
								
								minor: Add README to doc/ to explain that all user-level doc is at  http://opensimulator.org  rather than here.  
							
							
							
						 
						
							2012-12-31 21:42:00 +00:00  
				
					
						
							
							
								 
						
							
							
								28a8949b9f 
								
							
								 
							
						 
						
							
							
								
								BulletSim: remove check for small motor movement because, while it  
							
							... 
							
							
							
							did the right thing for stopping (speed reducing to zero), it prevented
movement from starting (speed increasing from zero). Will revisit
when the generalize PID motor is debugged. 
							
						 
						
							2012-12-29 10:19:47 -08:00  
				
					
						
							
							
								 
						
							
							
								0538096fa3 
								
							
								 
							
						 
						
							
							
								
								BulletSim: an 'if' to suppress multiple setting of avatar orientation.  
							
							... 
							
							
							
							Looks like the viewer bombards the server with avatar orientation
information (we're talking several hundred a second) when the avatar
is being turned or when walking. This change just reduces the number
of 'set' calls into unmanaged code. 
							
						 
						
							2012-12-29 08:32:57 -08:00  
				
					
						
							
							
								 
						
							
							
								db6c0363f0 
								
							
								 
							
						 
						
							
							
								
								BulletSim: tweeking avatar capsule code in an attempt to have  
							
							... 
							
							
							
							asymmetrical avatar capsule work now that rotation is being passed
from the simulator. Turns out the Bullet capsule is just not very
functional: it doesn't scale properly, the implementation only half
does asymmetry and, in general, is hard to work with.
Avatar shape is about what it was before these changes.
Added initial data structures for avatar shape mesh. 
							
						 
						
							2012-12-29 08:03:57 -08:00  
				
					
						
							
							
								 
						
							
							
								976023366f 
								
							
								 
							
						 
						
							
							
								
								BulletSim: update values in OpenSimDefaults.ini to reflect the values really used by the code.  
							
							
							
						 
						
							2012-12-28 16:31:45 -08:00  
				
					
						
							
							
								 
						
							
							
								fdf8732cd7 
								
							
								 
							
						 
						
							
							
								
								ScenePresence passes the avatar rotation down to the physics engine. This will be a no-op for ODE but enables asymmetrical avatars for BulletSim.  
							
							
							
						 
						
							2012-12-28 16:29:16 -08:00  
				
					
						
							
							
								 
						
							
							
								7266eeca6e 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add 'AvatarAlwaysRunFactor' parameter and use in setTargetVelocity  
							
							... 
							
							
							
							to implement the 'always run' feature. 
							
						 
						
							2012-12-28 12:01:57 -08:00  
				
					
						
							
							
								 
						
							
							
								70e0a86601 
								
							
								 
							
						 
						
							
							
								
								BulletSim: fix problem of avatars appearing to walk through walls  
							
							... 
							
							
							
							by moving the movement motor to a pre-step action and out of its
questionable previous home in UpdateProperties. 
							
						 
						
							2012-12-28 11:56:07 -08:00  
				
					
						
							
							
								 
						
							
							
								1f6aaad0b5 
								
							
								 
							
						 
						
							
							
								
								BulletSim: correct collision mask definition for linkset children.  
							
							... 
							
							
							
							Remove unused code. Add comments and TODOs. 
							
						 
						
							2012-12-27 22:12:28 -08:00  
				
					
						
							
							
								 
						
							
							
								422f0fd6ec 
								
							
								 
							
						 
						
							
							
								
								BulletSim: fix physical object not interacting with static objects.  
							
							... 
							
							
							
							Another instance of the underlying Bullet doing, ah, helpful things
when items are added to the world. 
							
						 
						
							2012-12-27 22:12:28 -08:00  
				
					
						
							
							
								 
						
							
							
								c1e7539c77 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Parameterize nominal frame rate (55) and add parameters to dynamially turn on/off detailed, unmanaged data dumping of prims and vehicles.  
							
							
							
						 
						
							2012-12-27 22:12:28 -08:00  
				
					
						
							
							
								 
						
							
							
								7a5f598399 
								
							
								 
							
						 
						
							
							
								
								BulletSim: move logic for IsColliding, CollidingGround and CollidingObj from individual sub-classes and up to parent BSPhysObject class.  
							
							
							
						 
						
							2012-12-27 22:12:27 -08:00  
				
					
						
							
							
								 
						
							
							
								5afab9bcfe 
								
							
								 
							
						 
						
							
							
								
								Add check to always push terse updates for presences that have new velocities of zero.  
							
							
							
						 
						
							2012-12-27 22:12:27 -08:00  
				
					
						
							
							
								 
						
							
							
								e57c0e6731 
								
							
								 
							
						 
						
							
							
								
								BulletSim: fix buoyancy so it's properly set by a script when an  
							
							... 
							
							
							
							object is selected.
Update TODO list. 
							
						 
						
							2012-12-27 22:12:26 -08:00  
				
					
						
							
							
								 
						
							
							
								7230990679 
								
							
								 
							
						 
						
							
							
								
								BulletSim: fix odd code that wasn't really recomputing the mass of a  
							
							... 
							
							
							
							rebuilt linkset. I was burnt by making get/set methods with side
effects. I should know better. 
							
						 
						
							2012-12-27 22:12:26 -08:00  
				
					
						
							
							
								 
						
							
							
								f3baed5827 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add physical parameter min/max constants in BSParam. I just don't like raw numbers scattered around the code.  
							
							
							
						 
						
							2012-12-27 22:12:25 -08:00  
				
					
						
							
							
								 
						
							
							
								e98e223927 
								
							
								 
							
						 
						
							
							
								
								BulletSim: complete applyImpulse function in BSCharacter (like I said  
							
							... 
							
							
							
							I did last time). 
							
						 
						
							2012-12-27 22:12:25 -08:00  
				
					
						
							
							
								 
						
							
							
								29cdf0f3dd 
								
							
								 
							
						 
						
							
							
								
								* Merges BulletSim Updates to BulletSimN(BulletSNPlugin)  
							
							
							
						 
						
							2012-12-18 15:00:10 -05:00  
				
					
						
							
							
								 
						
							
							
								225b564573 
								
							
								 
							
						 
						
							
							
								
								BulletSim: scale the force for external AddForce by the simulation  
							
							... 
							
							
							
							step time so it will be applied completely the next step. The internal
AddForce routine does not scale the force. 
							
						 
						
							2012-12-26 10:25:50 -08:00  
				
					
						
							
							
								 
						
							
							
								d1ede1df3a 
								
							
								 
							
						 
						
							
							
								
								BulletSim: make llBuoyancy work. For some reason, Bullet resets an  
							
							... 
							
							
							
							object's individual gravity to the world gravity when the object
is added to the physical world. 
							
						 
						
							2012-12-25 23:55:25 -08:00  
				
					
						
							
							
								 
						
							
							
								5f71ee57c4 
								
							
								 
							
						 
						
							
							
								
								BulletSim: stop avatar from sliding VERY slowly after walking by  
							
							... 
							
							
							
							only zeroing the movement motor in the UpdateProperties routine. 
							
						 
						
							2012-12-25 23:54:10 -08:00  
				
					
						
							
							
								 
						
							
							
								bbc5a5089f 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Rename some of the interface structures (BulletWorld, ...)  
							
							... 
							
							
							
							to get ready for...
Start creation of BulletAPITemplate. This defines the abstract interface
functions. Following commits will move over to the new interface.
This will enable switching between the managed and unmanaged version of
Bullet. 
							
						 
						
							2012-12-24 20:18:06 -08:00  
				
					
						
							
							
								 
						
							
							
								4759a8acee 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Default avatar density changed to 3.5 which is WAY closer  
							
							... 
							
							
							
							to the SL value.
Fixed frictin values for physical materials which were just wrong
which caused things that should have slipped to not. 
							
						 
						
							2012-12-24 20:16:10 -08:00  
				
					
						
							
							
								 
						
							
							
								80cee1b85a 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Fix single physical prim reporting its mass as zero.  
							
							... 
							
							
							
							Properly return root mass as mass of just the root prim rather
than the mass of the linkset. SOG has the logic to add the masses
together to get the linkset mass.
Update TODO list. 
							
						 
						
							2012-12-24 08:56:02 -08:00  
				
					
						
							
							
								 
						
							
							
								9318870607 
								
							
								 
							
						 
						
							
							
								
								* Update BulletSimN terrain implementation to default to Heightfield, it's less CPU intensive.  
							
							
							
						 
						
							2012-12-23 16:17:18 -05:00  
				
					
						
							
							
								 
						
							
							
								1a841dfc59 
								
							
								 
							
						 
						
							
							
								
								* Update Example to include BulletSimN option and description.  
							
							
							
						 
						
							2012-12-23 15:44:29 -05:00  
				
					
						
							
							
								 
						
							
							
								cb4949fc15 
								
							
								 
							
						 
						
							
							
								
								* Added third party license for Bullet-xna.  
							
							
							
						 
						
							2012-12-23 15:24:15 -05:00  
				
					
						
							
							
								 
						
							
							
								92e4f9f412 
								
							
								 
							
						 
						
							
							
								
								* Initial commit of BulletSimN (BulletSNPlugin).   Purely C# implementation of BulletSim.    This is designed to be /as close as possible/ to the BulletSim plugin while still being entirely in the managed space to make keeping it up to date easy as possible (no thinking work).  This implementation is /slower/ then the c++ version just because it's fully managed, so it's not appropriate for huge sims, but it will run small ones OK.    At the moment, it supports all known features of BulletSim.   Think of it like.. POS but everything works.   To use this plugin, set the physics plugin to BulletSimN.  
							
							
							
						 
						
							2012-12-23 15:21:25 -05:00  
				
					
						
							
							
								 
						
							
							
								50ee50bcd5 
								
							
								 
							
						 
						
							
							
								
								Revert "Whitespace change to trigger bot"  
							
							... 
							
							
							
							This reverts commit 7b0604dc49 
							
						 
						
							2012-12-23 19:23:20 +00:00  
				
					
						
							
							
								 
						
							
							
								aaf0ad5898 
								
							
								 
							
						 
						
							
							
								
								Revert "White space change to trigger bot"  
							
							... 
							
							
							
							This reverts commit bad9cb918a 
							
						 
						
							2012-12-23 19:22:15 +00:00  
				
					
						
							
							
								 
						
							
							
								bad9cb918a 
								
							
								 
							
						 
						
							
							
								
								White space change to trigger bot  
							
							
							
						 
						
							2012-12-23 19:21:20 +00:00  
				
					
						
							
							
								 
						
							
							
								7b0604dc49 
								
							
								 
							
						 
						
							
							
								
								Whitespace change to trigger bot  
							
							
							
						 
						
							2012-12-23 19:19:46 +00:00  
				
					
						
							
							
								 
						
							
							
								30807b81cc 
								
							
								 
							
						 
						
							
							
								
								BulletSim: modify avatar motor code to make falling movement better. Clean up some usages. Disable motor when done.  
							
							
							
						 
						
							2012-12-22 17:09:40 -08:00  
				
					
						
							
							
								 
						
							
							
								144322a7c9 
								
							
								 
							
						 
						
							
							
								
								BulletSim: remove post step one-time taints (doesn't make any sense). Rename pre and post step event invocation routines to Trigger* to be consistant. Remove old, unused code.  
							
							
							
						 
						
							2012-12-22 17:07:52 -08:00  
				
					
						
							
							
								 
						
							
							
								16e49035f7 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add Enabled parameter and operation to motors.  
							
							
							
						 
						
							2012-12-22 17:06:13 -08:00  
				
					
						
							
							
								 
						
							
							
								3e3c168987 
								
							
								 
							
						 
						
							
							
								
								Add helper routine Util.InRange()  
							
							
							
						 
						
							2012-12-22 17:04:53 -08:00  
				
					
						
							
							
								 
						
							
							
								5b2cbc0ae6 
								
							
								 
							
						 
						
							
							
								
								BulletSim: remove all special vehicle code from BSScene. Replace per-frame updates for vehicles with per-frame action registration. One fewer special case.  
							
							
							
						 
						
							2012-12-21 23:24:31 -08:00  
				
					
						
							
							
								 
						
							
							
								a54392d7cc 
								
							
								 
							
						 
						
							
							
								
								BulletSim: remove the movement decay while flying. Made flying slow down over time.  
							
							
							
						 
						
							2012-12-21 23:05:05 -08:00  
				
					
						
							
							
								 
						
							
							
								37fb691ba5 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Fix llApplyImpulse so it works after the first impulse. The problem was Bullet deactivating the object between the pushes (when, as far as the physics engine is concerned, it isn't moving).  
							
							
							
						 
						
							2012-12-21 23:03:27 -08:00  
				
					
						
							
							
								 
						
							
							
								3d659fe97d 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add BSPhysObject code to manage registrations of preStep events. Use same to implement setForce and setTorque so the values are restored at the beginning of each step (since Bullet zeros forces applied last step). Simplify implementation of AddForce and AddTorque by relying on the addition of forces in Bullet.  
							
							
							
						 
						
							2012-12-21 17:27:53 -08:00  
				
					
						
							
							
								 
						
							
							
								6dbf9c8ed4 
								
							
								 
							
						 
						
							
							
								
								BulletSim: repair vehicle problems introduced in previous 'improvements'. Fix line endings in BSParams.  
							
							
							
						 
						
							2012-12-21 15:21:32 -08:00  
				
					
						
							
							
								 
						
							
							
								ae4d932e7f 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Move all the parameter variables, tables and get and fetch logic to a separate, static class for easier addition and to remove all that bulk from the BSScene class.  
							
							
							
						 
						
							2012-12-21 13:35:44 -08:00  
				
					
						
							
							
								 
						
							
							
								2e3e95e846 
								
							
								 
							
						 
						
							
							
								
								BulletSim: small fix to avatar movement motor use which keeps avatar from flying up forever. This doesn't fix the overall problem but keeps avatar flying from being totally unusable.  
							
							
							
						 
						
							2012-12-21 10:04:12 -08:00  
				
					
						
							
							
								 
						
							
							
								8c99f63239 
								
							
								 
							
						 
						
							
							
								
								BulletSim: avatar movement smoothed with motor that modifies avatar velocity to target velocity. Fails in incorporating physical world effects (gravity) so avatar doesn't fly correctly.  
							
							
							
						 
						
							2012-12-21 10:00:03 -08:00  
				
					
						
							
							
								 
						
							
							
								b4f8a05e9a 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Better detail logging of VMotor actions.  
							
							
							
						 
						
							2012-12-21 09:56:31 -08:00  
				
					
						
							
							
								 
						
							
							
								750492796d 
								
							
								 
							
						 
						
							
							
								
								BulletSim: begin movement of parameters from pinned memory block to variables all in managed code. Add note to TODO list to remember to do the rest. Other updates to TODO list.  
							
							
							
						 
						
							2012-12-21 09:55:20 -08:00  
				
					
						
							
							
								 
						
							
							
								9d2f569d60 
								
							
								 
							
						 
						
							
							
								
								BulletSim: fix incorrectly defined property changed flag.  
							
							
							
						 
						
							2012-12-20 16:06:52 -08:00