Jeff Ames
e0cfa89d83
normalized line endings
2007-11-04 14:52:19 +00:00
MW
18ae60db37
Deleted Regionloader .csproj files.
2007-11-04 14:40:16 +00:00
MW
ef2cea41ce
Added forgotten IApplicationPlugin file
2007-11-04 14:38:12 +00:00
Jeff Ames
2d1c255e8c
normalized line endings
2007-11-04 14:34:45 +00:00
MW
e50a2e2ce2
Applying Teravus patch # 557. Some glue code for the updating of prim's velocity.
2007-11-04 14:06:41 +00:00
MW
039f2c46c0
Added support for OpenSim application plugins (as requested by Adam), which use Mono.addins for loading/management. (which is a pure .net solution so works on both Mono and MS .net, and is under the MIT license, will add the source code for the library later). I also suggest we look into switching to using Mono.addins for our Region module loading management.
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A little bit more refactoring of Scene.
2007-11-04 13:48:15 +00:00
MW
d34ee746e7
add a IAssetProvider.CommitAssets() call to the grid asset server, when a asset is uploaded to it. Don't think the MySql provider needs this call but the Sql provider does else the assets don't get written out to the database file.
2007-11-04 10:46:05 +00:00
MW
19fe9a0208
Do I really have to write a log entry, can't I just hide this commit somewhere so its added but doesn't show up anywhere. As I can't believe I would make such a stupid mistake and not notice.
2007-11-04 10:40:28 +00:00
Tleiades Hax
dfc6108f1b
removed our own inplementation of UUID's, it wasn't used anywhere.
2007-11-04 06:15:43 +00:00
darok
bcc0f3265d
Fixes a bug with a ZERO Quaternion when creating a prim.
2007-11-03 20:50:11 +00:00
darok
fbf3c6a768
Modifications for prim movement. For now only in Mod. BulletX, but i think it can be easy to add to ODE. Enjoy kick the prims and be careful with the falling ones ;D
2007-11-03 19:33:00 +00:00
MW
dabbdec2cd
First part of Scene refactoring:
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Started the move of some of the methods from scene into a inner class (currently called InnerScene.cs), the idea being that the code related to the 3d scene (primitive/entities/Avatars etc) will be in this inner class, then what is now Scene.cs will be left as a kind of wrapper class around it. And once the spilt is complete can be renamed to something like RegionInstance (or any name that sounds good and ids it as the Region layer class that "has" a scene).
Added SceneCommunicationService which at the moment is a kind of high level wrapper around commsManager. The idea being that it has a higher level API for the Region/Scene to send messages to the other regions on the grid. a Example of the API is that instead of having sendXmessage methods, it has more functional level method like PassAvatarToNeighbour. Hopefully this will allow more freedom to do changes in communications that doesn't break other things.
2007-11-03 19:14:22 +00:00
MW
add6fb9722
tiny commit to prepare for the first proper part of Scene.cs refactoring.
2007-11-03 19:03:56 +00:00
mingchen
b51a900beb
*Master Avatar can be specified by a previous UUID in either grid mode or standalone mode by specifying a master_avatar_uuid attribute in the place of master_avatar_xxxx_name and master_avatar_password.You will not be asked for the name and password if a valid UUID is specified.
2007-11-03 17:49:45 +00:00
lbsa71
5b4e4cb3ac
* Removed unused UDPServerBase
2007-11-03 15:51:02 +00:00
mingchen
e46451c1d1
*Fixed prebuild.xml...again
2007-11-03 15:40:24 +00:00
mingchen
9c0ba3578d
*Fixing the prebuild.xml
2007-11-03 15:23:40 +00:00
mingchen
51488ee7f4
*Moved region loading into its own interface IRegionLoader
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*Added ability to load regioninfo remotely from a webserver from a single file. See share/RegionLoading/HOWTO_REMOTE_REGION_LOADING.txt for more info and an example file.
2007-11-03 15:09:21 +00:00
MW
91c2c3c096
testing different rest post method/class for Grid asset client. (possible that I haven't set the post url correctly)
2007-11-03 14:04:59 +00:00
darok
f8e0cf0f1d
Changes in BulletXPlugin: Added new class BulletXActor class inherits from PhysicsActor and it's the ancestor for BulletXCharacter and BulletXPrim.Physical modifications: Changes for pass the value of Physical flag in the SceneObjectPart class to the Physics engines. New call for AddPrimShape so it has a new parameter called "isPhysical". The old call will be obselete soon (i believe). PhysActor and its descendants have a new property called IsPhysical. By the way no new special funcionallity added. It's more like preparing the way for new modifications.
2007-11-03 10:25:43 +00:00
MW
a30866ed45
Added temporary try catch to udpserver while testing something out (will remove later)
2007-11-02 14:54:56 +00:00
Sean Dague
21e47f8ef0
debug tracing for asset server hangs
2007-11-01 22:01:26 +00:00
Tleiades Hax
317ef312bd
Need to clean up resources when creating/updating assets
2007-11-01 21:38:41 +00:00
Tleiades Hax
cb2ae6eaed
2007-11-01 21:36:47 +00:00
Tedd Hansen
dcf41cb683
ScriptServer fixes: Added more debug logging, mutex lock (to be extra-super-sure) on script load/unload, removed experimental Grid-scriptengine from compile because of dynamic module loader, and added random string to script filename to bypass module loader file lock.
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Please delete your copy of bin/ScriptEngine/OpenSim.Grid.ScriptEngine.DotNetEngine.dll.
2007-11-01 19:27:03 +00:00
lbsa71
4fad66f855
* Diuerse beavtificatems
2007-11-01 19:19:05 +00:00
darok
bda35705e6
Partialy fixed a bug with collisions in BulletXPlugin.
2007-11-01 19:12:06 +00:00
darok
4faa824c3e
Changes in BulletXPlugin: Added new class BulletXActor class inherits from PhysicsActor and it's the ancestor for BulletXCharacter and BulletXPrim.
2007-11-01 17:49:56 +00:00
MW
7a66eff8af
renamed FetchAsset to RequestAsset on IAssetServer, as think its a more fitting name. As the call shouldn't actually return the data, but just add a request for the data to be sent back via the callback.
2007-11-01 17:28:38 +00:00
MW
88f04731ca
Test on the grid asset problem, don't update to this version unless you just want to test to see if this fixes anything (but it could just as well break grid assets even more).
2007-11-01 15:54:59 +00:00
Tedd Hansen
2aa9440437
Goodbye LSO to .Net translator. May your bits live on in our memories.
2007-11-01 15:13:04 +00:00
Charles Krinke
8af272b3ab
Thank you, Melanie for solving: When receiving an ObjectAdd packet, the Rotation member is silently ignored and the prim is created with 0,0,0,1 rotation. The patch introduces a fix that passes the Rotation parameter from the packet to the object and uses it in the actual object creation.
2007-11-01 03:56:54 +00:00
Charles Krinke
41e71e5548
Thank you Melanie for a patch to SceneObjectPart.cs so that on first transmission of task data to the connection of the creator/owner, the CreateSelected bit in the object flags is now set.
2007-11-01 02:49:33 +00:00
lbsa71
b3aa6e616b
* Took a stab at #500 by making sure there is only one place stuff gets added, and that that place is thread-aware.
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* Refactored it to TryGetValue instead of Contains
2007-10-31 20:39:52 +00:00
Tleiades Hax
5fb956f75a
Improved logging, to identify which asset fetch caused an execption during retrieval of assets from the asset server
2007-10-31 18:49:40 +00:00
Sean Dague
e729accdac
redefault to sqlite for all services, especially now that
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we can run without a config file
2007-10-31 14:41:04 +00:00
Sean Dague
048939fbb5
fix typo in filename
2007-10-31 14:08:12 +00:00
lbsa71
0d528e1d22
* Added a streamhandler that does streams both in and out
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* The RestDeserialisehandler now does streams and returns an object instead of string
2007-10-31 12:45:03 +00:00
Jeff Ames
dbcab80520
fixed bug with user not getting land properties on login
2007-10-31 09:50:36 +00:00
MW
720065ef9e
forgotten file
2007-10-31 09:26:06 +00:00
MW
a9ad16b13a
some small changes
2007-10-31 09:18:24 +00:00
Jeff Ames
f42afe81af
added .dat extension to dumped asset files
2007-10-31 08:07:20 +00:00
Jeff Ames
13854d562f
fixed filenames in log messages
2007-10-31 07:56:31 +00:00
lbsa71
064404ab40
* Moved OpenSim/Framework/General to OpenSim/Framework for great justice.
2007-10-31 07:28:23 +00:00
Jeff Ames
7f0d836d35
made illogical bitwise operations logical
2007-10-31 05:29:51 +00:00
Charles Krinke
33d6222e8d
Thank you Teravus, very much, for a 'jump', 'crouch' and 'inertia' patch for all three physics plugins.
2007-10-31 04:18:34 +00:00
Jeff Ames
98b238cf6b
set svn:eol-style
2007-10-31 01:21:04 +00:00
dan miller
f5195a453c
Tevarus' patch for object flags & implemented Phantom edits
2007-10-30 23:38:56 +00:00
Tleiades Hax
6a8d8f54e8
Step one on the long march towards grid based inventory. Introduction of an InevntoryServer
2007-10-30 22:42:34 +00:00
lbsa71
a8c42a5829
* doh II
2007-10-30 17:28:41 +00:00