Commit Graph

10488 Commits (f00126dc2dfc9e23aa50227f02ee9adbe1efdfa6)

Author SHA1 Message Date
Justin Clarke Casey a3f4330c87 * Apply http://opensimulator.org/mantis/view.php?id=3902
* Restrict asset and inventory name descriptions so as not to overflow MSSQL field lengths
* Thanks StrawberryFride
2009-07-24 19:10:32 +00:00
lbsa71 169a353cca * minor ccc 2009-07-24 06:59:27 +00:00
Arthur Valadares 7bf59c551e * Updates RESTInterregionComms and LocalInterregionComms to the new region module interface. This fixes an issue where region references were being added but weren't being deleted,
causing those "unnotified circuit" messages.
* Also fixes tests accordingly

- Fixes Mantis #3452
- Fixes Mantis #3388
- Fixes Mantis #3871
- Related to Mantis #3493
2009-07-23 16:57:41 +00:00
Jeff Ames a133e83f3a Formatting cleanup. 2009-07-23 15:32:11 +00:00
Jeff Ames b73edc3d7a Minor: rename libsl to libomv in Contributors.txt. 2009-07-23 15:12:00 +00:00
Melanie Thielker 4b84bdb77e Thank you, patnad, for a patch to advance the UrlModule's functionality.
Mantis #3712
2009-07-22 22:16:37 +00:00
Teravus Ovares c42d5feee3 * Fix SStats under the new HttpServer. (.ajax files are apparently reserved) 2009-07-22 15:48:58 +00:00
Teravus Ovares e2e43f1ab7 * Whoops, forgot the water heightfield. 2009-07-22 04:11:51 +00:00
Teravus Ovares 9f4b8260c2 * Exclude heightfield geom from the raycast test.
* Fixes mantis #3922
2009-07-22 04:04:30 +00:00
Melanie Thielker 7c747035ff Thank you, MarcelEdward, for a patch to add paying group join fees.
Applied with changes (original patch would not compile)
Whitespace changes removed
Fixes Mantis #3926
2009-07-21 23:57:56 +00:00
Teravus Ovares c243ae43f2 * Updated C# WebServer to the latest available source download (r19869) and applied a few mods from the old version (now up on opensim-libs (VS 3.5 project).
* Made various changes to BaseHttpServer to accommodate the new interfaces.
* This version has been significantly re-architected and may fail in unusual and insidious ways.  
* Please pay attention to any errors you get and post a Mantis if you can reproduce an issue with the HTTPServer.  I'm including the pdb and having the http server compiled in debug for a few weeks so that when an error occurs, it'll print the pertenant data.
* Once again, this is the full C# WebServer, not the lite branch that is included in LibOMV (we need SSL!)
2009-07-21 06:47:29 +00:00
Teravus Ovares 156c393a44 * nothing in this commit, re-triggering panda.. which crashed while testing. 2009-07-21 03:28:12 +00:00
Teravus Ovares 5c8fe5c01c * Fixed a case where a prim was a NullPhysicsActor instead of an OdePrim
* Commented logic that wasn't being used.
* This should fix the errors in OdeScene.near
2009-07-21 03:18:19 +00:00
Sean Dague 8af7d5b368 add rick to contributors file 2009-07-20 15:12:56 +00:00
Sean Dague 57c325540c From: Rick Alther <alther@us.ibm.com>
This patch fixes a problem in the RestXmlWriter where an exception may be
thrown when ToString() is called.  ToString() is closing the last tag prior
to returning the string object, which it shouldn't do.  People should be
closing the XML tags and document properly and not rely on the ToString()
side effect to do it for them.  This is most noticeable if you hit
the /regions/ and /regioninfo/ REST calls.  If you are running r9579 or
later, these calls will result in an error.
2009-07-20 15:12:50 +00:00
Teravus Ovares cf712075e5 * Remove a noisy debug console message that was used for testing the camera constraints. Ooops. 2009-07-19 02:41:32 +00:00
Teravus Ovares 08819bcbea * Created a way that the OpenSimulator scene can ask the physics scene to do a raycast test safely.
* Test for prim obstructions between the avatar and camera.  If there are obstructions, inform the client to move the camera closer.  This makes it so that walls and objects don't obstruct your view while you're moving around.   Try walking inside a hollowed tori.   You'll see how much easier it is now because your camera automatically moves closer so you can still see.
* Created a way to know if the user's camera is alt + cammed or just following the avatar.
* Changes IClientAPI interface by adding SendCameraConstraint(Vector4 CameraConstraint)
2009-07-19 02:32:02 +00:00
Melanie Thielker 52f983613c Thank you, otakup0pe, for a patch that enables basic auth with LSL 2009-07-18 20:10:19 +00:00
Teravus Ovares bb4b81d70f * patch from jonc
* Fixes scaling a group in some situations.
* fixes mantis #3886
* Thanks jonc!
2009-07-17 21:32:35 +00:00
Teravus Ovares b6caf1606d * If the world map module encounters an error, not all of the objects will be created and will therefore be null in the finally clause. Therefore, only dispose of objects that are not null in the finally clause.
* fixes mantis #3848
2009-07-17 21:13:50 +00:00
Teravus Ovares eb1a6e9b87 * Patch from otakup0pe to help freeswitch play nice with complex existing freeswitch configurations.
* Thanks!  fixes mantis #3899
2009-07-17 21:06:28 +00:00
Teravus Ovares 05c24a648d * Another attempt to remedy the 'ghost prim' situation. This time for attachments on teleport. 2009-07-17 18:38:03 +00:00
Teravus Ovares ebb03e2aab * This should fix the phantom prim from attachments rezzing.
* fixes mantis #3896
* fixes mantis #3898
2009-07-17 17:53:22 +00:00
MW acea31518b fixed the bug where changing the rotation of a selection of prims in a linkset, made each of those prims rotate around its own centre rather than around the geometric centre of the selection like they should do (and like the client expects).
This involved adding a new OnUpdatePrimSingleRotationPosition event to IClientAPI so that we can get the changed position from the client. 
Btw adding new events to IClientAPI is really tedious where you have to copy the change across to at least 5 or 6 other files. 
[Note this doesn't fix the bug where any rotation changes to the root prim (but not the whole linkset) cause rotation errors on the child prims.]
2009-07-17 14:58:54 +00:00
Teravus Ovares f74622c65f * Change the order of Update so Physics processes a frame before the scene manipulates the physics Scene.cs
* Remove the draconic locking around adding an avatar to the Scene
* Handle an extreme error case when border crossing fails and user uses map to teleport to a different region on the same instance causing control commands to go to a child agent.
* Make the Set Appearance method use the proper 'remove from physics scene' method.
* It *may* help border crossings.   
* It *may* help the 'on avatar rez' lag, that people have been seeing the past week.
* It may also cause physics to crash more often on failed teleports (though..  I think I got the cases covered).
2009-07-17 07:28:09 +00:00
Melanie Thielker 01446074b1 Revert the nonessential part of r10033 to restore sanity to trampolines 2009-07-16 19:09:03 +00:00
Melanie Thielker b79e23dc5c Allow OpenSim to run without script engines enabled
Fixes Mantis #3893
2009-07-16 08:45:52 +00:00
Teravus Ovares 8e1ab33ed3 * Tweaking collision reporting a little more in ScenePresence to not check if the collisions will affect health if the avatar is invulnerable. (saves 3 loops) 2009-07-16 04:50:49 +00:00
MW 5f68b5b82e There was possible a locking issue in revision 9951 so reverting that revision until further testing can be done. 2009-07-16 00:05:07 +00:00
Justin Clarke Casey 5815162d7e minor: remove some mono compiler warnings 2009-07-15 20:49:58 +00:00
Justin Clarke Casey d89cf47d50 * Change server prompt from B.U.S.T to R.O.B.U.S.T, as per mailing list 2009-07-15 20:32:35 +00:00
MW a266e6dc4b Bounding Box/find rez from inventory point code now seems to be working correctly.
So next step is to clean up that code and wait for bug reports.
2009-07-15 19:46:32 +00:00
MW 856d5f4375 Yet more work on fixing the boundingbox code. 2009-07-15 18:55:28 +00:00
MW 3a72531e4c More fixing of the boundingbox code.
Still more work needed to get linksets to rezz correctly (not in the ground)
2009-07-15 10:42:27 +00:00
MW 08d4fffdfd A attemp to fix the boundingBox code that I committed the other day. 2009-07-15 10:26:12 +00:00
MW 75bfbc14fc Test commit to see if commit is working for me, as another core developer is reporting problems. 2009-07-15 10:11:00 +00:00
nlin 56d295cfb5 Fix for avatar falling through terrain when av_capsule_tilted=false, Mantis #2905
This fix re-introduces a small tilt into the capsule to prevent
avatar falling through terrain. Re-introduction of the tilt means
that some direction-dependent behavior when walking over prims, but
I have tried to minimize this.

Additionally this commit allows the capsule to wobble slightly when
being pushed around the terrain. This should make walking over prims
easier, as the capsule can wobble and glide diagonally over the prim's
edge, instead of rigidly being stopped vertically against the prim's
face.
2009-07-15 10:09:37 +00:00
Jeff Ames 6b3fc3ccb8 Bump version in Framework/Servers/VersionInfo to 0.6.6. 2009-07-15 05:24:06 +00:00
Melanie Thielker fb4067c844 A stab at implementing llSetDamage. Not persistent. 2009-07-15 00:10:01 +00:00
Melanie Thielker 750f75c514 Thank you, Twitch, for a patch to restore mayhem and murder to OpenSim
Fixes Mantis #3888
2009-07-14 23:20:59 +00:00
Melanie Thielker e53596f607 Remove redundant distance limitaion in llRezAtRoot
Fixes Mantis #3887
2009-07-14 22:10:46 +00:00
Dahlia Trimble 73251ed346 add a constructor overload and an AddPos method to SculptMesh 2009-07-14 06:09:18 +00:00
MW 58b05e5cbe A commit to retrigger panda 2009-07-13 15:14:44 +00:00
MW c4318136ba Changed it so that when rezzing prims from inventory, a bounding box containing all the prims in the group is used for working out the rezzing point. So that none of the child prims are underground. Or at least thats what it is meant to do, still needs more testing and there are still some issues with link sets getting rezzed too high above the ground/target prim. 2009-07-13 14:42:46 +00:00
MW a7043ebf53 Attempt to make it so items rezzed from inventory aren't half in the ground or half in the prim they are being rezzed on top off. This is currently only correct for single prims (not link groups) and unrotated prims. Next step is to fix for link sets and rotated prims.
This needs a lot more testing to find use cases where it might be wrong (like half way up a hill?)
2009-07-13 12:08:14 +00:00
MW e5e6f4c6df Fixed bug in AvatarCreationModule, where during the cloning of a folder it would report it was unsuccessful if the folder was empty. 2009-07-12 21:02:57 +00:00
Charles Krinke 82dd4cf3c4 Thank you kindly, Fly-Man for a patch that solves:
[RADMIN] Exception whilst loading default avatars ; 
Object reference not set to an instance of an object.
2009-07-12 17:00:58 +00:00
MW d9a8ecf238 Changed the DeRezObject event so it passes a list<uint> of localIDs in one event trigger rather than triggering the event once for every localid in the derez packet. 2009-07-12 12:32:39 +00:00
Adam Frisby 71ab7a1e2d * Workaround for a bug in Vivox Server r2978, whereby channel-search.channels.count returns 0 instead of the actual channel count. Should not affect more recent versions of Vivox where this issue has been fixed. 2009-07-12 02:16:49 +00:00
Adam Frisby 50ccf914ca * More Vivox Fiddling 2009-07-12 01:56:38 +00:00