13a4a80b38 
								
							
								 
							
						 
						
							
							
								
								Add experimental stubs for an extension function interface on both  
							
							... 
							
							
							
							PhysicsScene and PhysicsActor. 
							
						 
						
							2013-07-22 10:27:09 -07:00  
				
					
						
							
							
								 
						
							
							
								803632f8f3 
								
							
								 
							
						 
						
							
							
								
								BulletSim: freshen up the code for constraint based linksets.  
							
							
							
						 
						
							2013-07-22 10:27:06 -07:00  
				
					
						
							
							
								 
						
							
							
								df63bfafef 
								
							
								 
							
						 
						
							
							
								
								Better version of previous commit  
							
							
							
						 
						
							2013-07-21 15:42:22 -07:00  
				
					
						
							
							
								 
						
							
							
								f81e289a1b 
								
							
								 
							
						 
						
							
							
								
								Add the Current Outfit folder as an available folder in the SuitcaseInventory.  
							
							
							
						 
						
							2013-07-21 15:42:05 -07:00  
				
					
						
							
							
								 
						
							
							
								99a727600b 
								
							
								 
							
						 
						
							
							
								
								Minor cosmetic changes.  
							
							
							
						 
						
							2013-07-21 10:07:35 -07:00  
				
					
						
							
							
								 
						
							
							
								8d18ad2f6f 
								
							
								 
							
						 
						
							
							
								
								Minor aesthetic change to make things more clear.  
							
							
							
						 
						
							2013-07-21 09:02:56 -07:00  
				
					
						
							
							
								 
						
							
							
								116a449d89 
								
							
								 
							
						 
						
							
							
								
								The quaternion delta was a bit to high, now that the head rotation is out of the equation. (head rotation was the problematic one)  
							
							
							
						 
						
							2013-07-21 09:01:57 -07:00  
				
					
						
							
							
								 
						
							
							
								b5ab0698d6 
								
							
								 
							
						 
						
							
							
								
								EDIT BEAMS!!! They had been missing from OpenSim since ever. Thanks to lkalif for telling me how to route the information. The viewer effect is under the distance filter, so only avatars with cameras < 10m away see the beams.  
							
							
							
						 
						
							2013-07-21 09:01:44 -07:00  
				
					
						
							
							
								 
						
							
							
								032c637c10 
								
							
								 
							
						 
						
							
							
								
								Filter certain viewer effects depending on distance between the avatar that is generating the effect and the cameras of the observers. In particular, this applies to LookAt (which is really verbose and occurs every time users move the mouse) and Beam (which doesn't occur that often, but that can be extremely noisy (10.sec) when it happens)  
							
							
							
						 
						
							2013-07-21 09:01:09 -07:00  
				
					
						
							
							
								 
						
							
							
								3919c80505 
								
							
								 
							
						 
						
							
							
								
								A couple of small optimizations over the previous commit  
							
							
							
						 
						
							2013-07-21 09:00:57 -07:00  
				
					
						
							
							
								 
						
							
							
								d5a1779465 
								
							
								 
							
						 
						
							
							
								
								Manage AgentUpdates more sanely:  
							
							... 
							
							
							
							- The existing event to scene has been split into 2: OnAgentUpdate and OnAgentCameraUpdate, to better reflect the two types of updates that the viewer sends. We can run one without the other, which is what happens when the avie is still but the user is camming around
- Added thresholds (as opposed to equality) to determine whether the update is significant or not. I thin these thresholds are ok, but we can play with them later
- Ignore updates of HeadRotation, which were problematic and aren't being used up stream 
							
						 
						
							2013-07-21 09:00:42 -07:00  
				
					
						
							
							
								 
						
							
							
								174105ad02 
								
							
								 
							
						 
						
							
							
								
								Fixed the stats in show client stats. Also left some comments with observations about AgentUpdates.  
							
							
							
						 
						
							2013-07-21 09:00:27 -07:00  
				
					
						
							
							
								 
						
							
							
								18d5d8f5dd 
								
							
								 
							
						 
						
							
							
								
								Removed verbose debug from previous commit  
							
							
							
						 
						
							2013-07-21 09:00:08 -07:00  
				
					
						
							
							
								 
						
							
							
								edafea6ae6 
								
							
								 
							
						 
						
							
							
								
								PollServiceRequestManager: changed the long poll from a Queue to a List. No need to dequeue and enqueue items every 1sec.  
							
							
							
						 
						
							2013-07-21 08:59:48 -07:00  
				
					
						
							
							
								 
						
							
							
								3a6acbcc14 
								
							
								 
							
						 
						
							
							
								
								furhter shorten CheckAgentUpdateSignificance().  No real perf impact.  
							
							
							
						 
						
							2013-07-21 08:59:31 -07:00  
				
					
						
							
							
								 
						
							
							
								866de53978 
								
							
								 
							
						 
						
							
							
								
								Remove some pointless code in CheckAgentUpdateSignificance()  
							
							
							
						 
						
							2013-07-21 08:59:17 -07:00  
				
					
						
							
							
								 
						
							
							
								61eda1f441 
								
							
								 
							
						 
						
							
							
								
								Make the check as to whether any particular inbound AgentUpdate packet is significant much earlier in UDP processing (i.e. before we pointlessly place such packets on internal queues, etc.)  
							
							... 
							
							
							
							Appears to have some impact on cpu but needs testing. 
							
						 
						
							2013-07-21 08:58:55 -07:00  
				
					
						
							
							
								 
						
							
							
								e5c677779b 
								
							
								 
							
						 
						
							
							
								
								Add measure of number of inbound AgentUpdates that were seen as significant to "show client stats" (i.e. sent on for further processing instead of being discarded)  
							
							... 
							
							
							
							Added here since it was the most convenient place
Number is in the last column, "Sig. AgentUpdates" along with percentage of all AgentUpdates
Percentage largely falls over time, most cpu for processing AgentUpdates may be in UDP processing as turning this off even earlier (with "debug lludp toggle agentupdate" results in a big cpu fall
Also tidies up display. 
							
						 
						
							2013-07-21 08:58:39 -07:00  
				
					
						
							
							
								 
						
							
							
								5a2d4d888c 
								
							
								 
							
						 
						
							
							
								
								Hack in console command "debug lludp toggle agentupdate" to allow AgentUpdate in packets to be discarded at a very early stage.  
							
							... 
							
							
							
							Enabling this will stop anybody from moving on a sim, though all other updates should be unaffected.
Appears to make some cpu difference on very basic testing with a static standing avatar (though not all that much).
Need to see the results with much higher av numbers. 
							
						 
						
							2013-07-21 08:58:21 -07:00  
				
					
						
							
							
								 
						
							
							
								66048e1a70 
								
							
								 
							
						 
						
							
							
								
								minor: provide user feedback in the log for now when udp in/out bound threads are started/stopped  
							
							
							
						 
						
							2013-07-21 08:58:02 -07:00  
				
					
						
							
							
								 
						
							
							
								3a476bf60c 
								
							
								 
							
						 
						
							
							
								
								Fix up a temporary debugging change from last commit which stopped "lludp stop out" from actually doing anything  
							
							
							
						 
						
							2013-07-21 08:57:36 -07:00  
				
					
						
							
							
								 
						
							
							
								98d47ea428 
								
							
								 
							
						 
						
							
							
								
								Delay the enqueueing of non-longpoll requests for 100ms. No need to have these requests actively on the processing queue if it seems they're not ready.  
							
							
							
						 
						
							2013-07-21 08:57:16 -07:00  
				
					
						
							
							
								 
						
							
							
								63c42d6602 
								
							
								 
							
						 
						
							
							
								
								Do some simple queue empty checks in the main outgoing udp loop instead of always performing these on a separate fired thread.  
							
							... 
							
							
							
							This appears to improve cpu usage since launching a new thread is more expensive than performing a small amount of inline logic.
However, needs testing at scale. 
							
						 
						
							2013-07-21 08:56:48 -07:00  
				
					
						
							
							
								 
						
							
							
								9041f4a056 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-07-19 20:27:49 -07:00  
				
					
						
							
							
								 
						
							
							
								c1705236c7 
								
							
								 
							
						 
						
							
							
								
								Fix HGTravelStore.migrations in SQLite (mantis  #6709 )  
							
							
							
						 
						
							2013-07-19 20:25:33 -07:00  
				
					
						
							
							
								 
						
							
							
								1d65b0d802 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add position resetting for stationary avatars so they don't  
							
							... 
							
							
							
							move around when standing on a stationary object.
Create proper linkage between BSCharacter and its actor by generating
a UpdatedProperties event the same way BSPrim does. 
							
						 
						
							2013-07-18 19:09:55 -07:00  
				
					
						
							
							
								 
						
							
							
								edef7472d1 
								
							
								 
							
						 
						
							
							
								
								Enable storing of environment settings in NullSimulationData  
							
							
							
						 
						
							2013-07-18 13:33:50 -07:00  
				
					
						
							
							
								 
						
							
							
								b5062ae7ee 
								
							
								 
							
						 
						
							
							
								
								Changed the timoeut of EQ 502s (no events) to 50 secs. The viewer post requests timeout in 60 secs.  
							
							... 
							
							
							
							There's plenty of room for improvement in handling the EQs. Some other time... 
							
						 
						
							2013-07-18 13:30:04 -07:00  
				
					
						
							
							
								 
						
							
							
								d9d995914c 
								
							
								 
							
						 
						
							
							
								
								try Hacking in an AutoResetEvent to control the outgoing UDP loop instead of a continuous loop with sleeps.  
							
							... 
							
							
							
							Does appear to have a cpu impact but may need further tweaking 
							
						 
						
							2013-07-18 12:28:02 -07:00  
				
					
						
							
							
								 
						
							
							
								71b1511db5 
								
							
								 
							
						 
						
							
							
								
								Revert "Revert "I confuse myself. Let's try this variable name instead.""  
							
							... 
							
							
							
							This reverts commit 52dc7b2a96 
							
						 
						
							2013-07-18 12:25:47 -07:00  
				
					
						
							
							
								 
						
							
							
								a22a4db5ce 
								
							
								 
							
						 
						
							
							
								
								Revert "Revert "Do the same trick that dahlia did for Dequeue(timeout)""  
							
							... 
							
							
							
							This reverts commit 5495df7443 
							
						 
						
							2013-07-18 12:25:22 -07:00  
				
					
						
							
							
								 
						
							
							
								552b85d33d 
								
							
								 
							
						 
						
							
							
								
								Revert "Revert "Putting the requests back in the queue while testing for count >0 is not the smartest move...""  
							
							... 
							
							
							
							This reverts commit 7127891957 
							
						 
						
							2013-07-18 12:25:04 -07:00  
				
					
						
							
							
								 
						
							
							
								ad198a714c 
								
							
								 
							
						 
						
							
							
								
								Revert "Revert "Didn't mean to commit this change in BlockingQueue.cs""  
							
							... 
							
							
							
							This reverts commit fda91d93da 
							
						 
						
							2013-07-18 12:24:43 -07:00  
				
					
						
							
							
								 
						
							
							
								9e35b069a4 
								
							
								 
							
						 
						
							
							
								
								Reverting the reverts I did yesterday. cpu-branch has now been  
							
							... 
							
							
							
							successfully tested, and I'm merging back those changes, which proved to
be good.
Revert "Revert "Cleared up much confusion in PollServiceRequestManager. Here's the history:""
This reverts commit fa2370b32e 
							
						 
						
							2013-07-18 12:23:27 -07:00  
				
					
						
							
							
								 
						
							
							
								ae997fffee 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of git://opensimulator.org/git/opensim  
							
							
							
						 
						
							2013-07-18 02:28:36 -07:00  
				
					
						
							
							
								 
						
							
							
								6572847518 
								
							
								 
							
						 
						
							
							
								
								Added MinPoolThreads to ini [Startup] section to control SmartThreadPool.  
							
							
							
						 
						
							2013-07-18 02:28:07 -07:00  
				
					
						
							
							
								 
						
							
							
								077be8b496 
								
							
								 
							
						 
						
							
							
								
								Fix what apepars to be a bug in DoubleQueue<T>.Enqueue(Queue<T> q, T data) where the q parmater is ignored and everyghig is always placed on m_lowQueue.  
							
							... 
							
							
							
							No actual impact presently since nothing ends up calling EnqueueHigh() 
							
						 
						
							2013-07-18 01:23:33 +01:00  
				
					
						
							
							
								 
						
							
							
								6293614074 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-07-17 15:06:33 -07:00  
				
					
						
							
							
								 
						
							
							
								49b3b7ee83 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of git://opensimulator.org/git/opensim  
							
							
							
						 
						
							2013-07-17 15:06:25 -07:00  
				
					
						
							
							
								 
						
							
							
								fa2370b32e 
								
							
								 
							
						 
						
							
							
								
								Revert "Cleared up much confusion in PollServiceRequestManager. Here's the history:"  
							
							... 
							
							
							
							This reverts commit e46459ef21 
							
						 
						
							2013-07-17 15:05:36 -07:00  
				
					
						
							
							
								 
						
							
							
								f64f07e7c5 
								
							
								 
							
						 
						
							
							
								
								command line kick user now uses exact name match instead of substring search to avoid kicking the wrong user or multiple wrong users.  
							
							
							
						 
						
							2013-07-17 15:05:30 -07:00  
				
					
						
							
							
								 
						
							
							
								fda91d93da 
								
							
								 
							
						 
						
							
							
								
								Revert "Didn't mean to commit this change in BlockingQueue.cs"  
							
							... 
							
							
							
							This reverts commit 0f5b616fb0 
							
						 
						
							2013-07-17 15:05:16 -07:00  
				
					
						
							
							
								 
						
							
							
								7127891957 
								
							
								 
							
						 
						
							
							
								
								Revert "Putting the requests back in the queue while testing for count >0 is not the smartest move..."  
							
							... 
							
							
							
							This reverts commit f4317dc26d 
							
						 
						
							2013-07-17 15:04:27 -07:00  
				
					
						
							
							
								 
						
							
							
								5495df7443 
								
							
								 
							
						 
						
							
							
								
								Revert "Do the same trick that dahlia did for Dequeue(timeout)"  
							
							... 
							
							
							
							This reverts commit af792bc7f2 
							
						 
						
							2013-07-17 15:04:12 -07:00  
				
					
						
							
							
								 
						
							
							
								52dc7b2a96 
								
							
								 
							
						 
						
							
							
								
								Revert "I confuse myself. Let's try this variable name instead."  
							
							... 
							
							
							
							This reverts commit 1d3deda10c 
							
						 
						
							2013-07-17 15:03:40 -07:00  
				
					
						
							
							
								 
						
							
							
								519dba9a69 
								
							
								 
							
						 
						
							
							
								
								Revert "Now trying DoubleQueue instead of BlockingQueue for the PollServiceRequestManager."  
							
							... 
							
							
							
							This reverts commit 5f95f4d78e 
							
						 
						
							2013-07-17 15:03:16 -07:00  
				
					
						
							
							
								 
						
							
							
								5c54eb30ed 
								
							
								 
							
						 
						
							
							
								
								Revert "This is a completely unreasonable thing to do, effectively defying the purpose of BlockingQueues. Trying this, to see the effect on CPU."  
							
							... 
							
							
							
							This reverts commit 5232ab0496 
							
						 
						
							2013-07-17 15:02:54 -07:00  
				
					
						
							
							
								 
						
							
							
								5232ab0496 
								
							
								 
							
						 
						
							
							
								
								This is a completely unreasonable thing to do, effectively defying the purpose of BlockingQueues. Trying this, to see the effect on CPU.  
							
							
							
						 
						
							2013-07-17 14:36:55 -07:00  
				
					
						
							
							
								 
						
							
							
								5f95f4d78e 
								
							
								 
							
						 
						
							
							
								
								Now trying DoubleQueue instead of BlockingQueue for the PollServiceRequestManager.  
							
							
							
						 
						
							2013-07-17 14:09:04 -07:00  
				
					
						
							
							
								 
						
							
							
								1d3deda10c 
								
							
								 
							
						 
						
							
							
								
								I confuse myself. Let's try this variable name instead.  
							
							
							
						 
						
							2013-07-17 13:26:15 -07:00