BlueWall
231cdc2dc1
Cleanup unused code
2014-10-15 09:31:39 -04:00
BlueWall
1812cecdb7
Fix PgSQL adapter for UserProfiles
2014-10-15 09:08:25 -04:00
BlueWall
a6f8f9d003
Get V2 Groups working under PgSQL. Needed to re-create tables to satisy the generic handler type matching. There should be no existing data because it couldn't complete the first migration as-is.
2014-10-12 13:48:39 -04:00
BlueWall
300e78bfd5
Make column names lower-case, change hash column type to bytea and remove old commented lines of code
2014-10-12 10:50:32 -04:00
BlueWall
7af878a4f4
Fix some errors in PgSQL XAssets by changing some data types. Also make sql query syntax more in line with the PgSQL AssetData implementation.
2014-10-10 19:58:07 -04:00
Justin Clark-Casey (justincc)
00b23e51ae
Change name of just added OSSL osForceSit() to osForceOtherSit()
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This is somewhat more in keeping with something like osForceAttachToOtherAvatarFromInventory()
and potentially allows a separate osForceSit() command with High threat rather than VeryHigh that only sits the owner and can be enabled without enabling sit of other avatars.
2014-10-11 00:14:35 +01:00
Justin Clark-Casey (justincc)
5acbbcb33f
minor: spacing cleanup from previous commit 79a4d1ea
2014-10-11 00:10:49 +01:00
Vegaslon
79a4d1ea8d
Implements osForceSit(string avatar) & overload osForceSit(string avatar, string target)
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Allows a script IN the target prim to force an avatar to sit on it using normal methods as if called by the client.
Overload method of osForceSit() to allow a script NOT in the target prim to force an avatar to sit on the target prim using normal methods as if called by the client.
This patch is based on previous work from
http://opensimulator.org/mantis/view.php?id=4492
and also includes the suggestions from justincc including change of threat level
Thank you Christos Lightling.
2014-10-11 00:04:25 +01:00
Justin Clark-Casey (justincc)
5db3f08871
minor: add --default-user option to "load oar" help long description. Do other small tidies of "load oar" console command help.
2014-10-11 00:03:05 +01:00
BlueWall
c7a11899f6
Give ability to define constants that may be used throught the configuration
2014-10-09 14:59:54 -04:00
Justin Clark-Casey (justincc)
29a05cdeb5
Change thread of osForceAttachToOvtherAvatarFromInventory to VeryHigh from Severe
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It fits much better in this category.
2014-10-08 23:35:25 +01:00
Justin Clark-Casey (justincc)
458ccd26ff
Use Scene or IEntityTransferModule directly in HGEntityTransferModule instead of casting or re-obtaining module.
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This code originates from when IEntityTransferModule was shared rather than one per region.
Now it's one per region we know that callers are always in the same scene as the module.
2014-10-08 23:16:01 +01:00
AliciaRaven
8d4c1945c2
HG Restricted appearance checking code is only called when HG teleporting via the map but bypassed completely when teleporting via landmarks. This fixes this by including a call when acting on landmarks. Does not affect local grid teleports as flags are checked.
2014-10-08 23:04:19 +01:00
Justin Clark-Casey (justincc)
cbd428cff3
Add LSL transaction_result event.
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This is cinderblocks' transaction_result.diff from http://opensimulator.org/mantis/view.php?id=7329 but I have used lsl.parser.cs and lsl.lexer.cs files generated directly from opensim-libs rather than those supplied in the patch.
I also added scriptEvents.transaction_reuslt.
The required parser/lexer generation file changes were made in commit d564f28 in the opensim-libs repo.
Thanks!
2014-10-04 00:16:47 +01:00
Justin Clark-Casey (justincc)
c496bd57b4
minor: Comment out received seed caps request logging for now
2014-10-02 22:33:58 +01:00
Justin Clark-Casey (justincc)
43520b3e8b
Add "debug lludp throttle status" command to return status information about a client's throttle (currently just whether adaptive is enabled).
2014-10-02 22:30:44 +01:00
Justin Clark-Casey (justincc)
05508b5c56
Add "debug lludp throttle log <level> <avatar-first-name> <avatar-last-name>" to control extra throttle related debug logging.
2014-10-02 22:30:44 +01:00
Justin Clark-Casey (justincc)
2a9528fa22
Don't unnecessarily remove from backup objects that were not directly attached from the scene.
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These are never in region backup in the first place since recent 11830c43
Extend regression test to check backup status.
2014-10-02 22:30:44 +01:00
Justin Clark-Casey (justincc)
57e75d7c03
Do not add attachments to the region scene object backup list.
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Attachment persistence is not handled in this way and this just results in a load of busy work until a check in each SOG terminates a backup check for attachments anyway.
2014-10-02 22:30:44 +01:00
Justin Clark-Casey (justincc)
afa85e6b3c
Set appearance refresh to false by default.
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This setting was originally added some time ago to deal with issues where appearance was not received properly by all users.
However, it does not scale well with large numbers of agents.
Disabling to see if the original problem has abated or whether this will have to be tackled in another way.
2014-10-02 22:30:44 +01:00
BlueWall
1a24b7fa93
Fix key name in example Regions.ini file
2014-09-28 23:04:49 -04:00
Diva Canto
4e28a06f3c
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2014-09-28 16:10:57 -07:00
Diva Canto
763c22b28e
Improve on the last commit to InventoryArchiver: put back the original constructor (3rd party modules use it), change order of new parameters to make it more consistent.
2014-09-28 16:10:32 -07:00
AliciaRaven
f0218258d1
When a prim is bought through BuySellModule, the click action is not changed back from buy object. This means that after the object is bought, it still appears as if for sale which can be confusing. This sets it back to touch, the default after sale.
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Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2014-09-27 12:54:00 -04:00
Justin Clark-Casey (justincc)
530b0cbbf1
Move expired objects cleaning trigger to the maintenance thread of a region rather than it's main scene loop.
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[Startup] default setting UpdateTempCleaningEveryNFrames becomes UpdateTempCleaningEveryNSeconds.
Default becomes 180s instead of effective 182s (which would also vary with any changes in frame time or extra long frames)
2014-09-27 00:23:52 +01:00
Justin Clark-Casey (justincc)
31c8b7fd1a
Fix recent regression with llRegionSayTo() started sending messages twice.
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Addresses http://opensimulator.org/mantis/view.php?id=7330
Fixed by removing chat delivery to avatar from WorldCommModule.DeliverMessageTo(), in common with existing similar methods that only handle deliver to script listeners.
Preserves fixes from http://opensimulator.org/mantis/view.php?id=5005
2014-09-26 23:35:29 +01:00
Roger Kirkman
36a1f1c70c
Add missing HGInventoryService responsible for creating My Suitcase to StandaloneHypergrid.ini
2014-09-26 23:08:04 +01:00
Justin Clark-Casey (justincc)
23a0946e36
Fix long-lived thread name logging.
2014-09-26 01:10:49 +01:00
Justin Clark-Casey (justincc)
9fcee73326
Make "generate map" console command also trigger upload to maptiles as well as asset generation without performing tile generation twice.
2014-09-26 01:02:19 +01:00
Justin Clark-Casey (justincc)
d3578e2662
Add "debug lludp data out" console command for logging outgoing data just before it's put on the wire.
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Unlike "debug lludp packet" which logs at the point where OpenSim first asks the clientstack to send a certain outgoing packet, this logs immediately before the actual send.
For low-level debugging purposes.
2014-09-24 23:44:55 +01:00
Justin Clark-Casey (justincc)
7852bae78f
Update libopenmetaverse to 0f4b361.
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Primarily to get a small message logging improvement for pCampbot.
2014-09-24 23:44:51 +01:00
Justin Clark-Casey (justincc)
6ac12a42ec
Add "debug lludp packet" command to pCampbot.
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This allows one to log the packets received by a particular bot that are not duplicates of already received packets.
Similar to the OpenSimulator command at the same name but currently any positive level logs all received packets.
No facility yet for logging outgoing packets.
For debug purposes.
2014-09-24 23:44:48 +01:00
Justin Clark-Casey (justincc)
c015cb3134
Remove an unnecessary check at the bottom of Scene.CloseAgent()
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At this point sp != null so no check required.
2014-09-24 00:50:24 +01:00
Jak Daniels
bde60cc92e
Add persistent command history in console
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Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2014-09-23 10:36:00 -04:00
AliciaRaven
1e22091193
Modifications to previous IAR commits to bring them more inline with existing OpenSim code conventions. Also include new IAR save switch in console help print out.
2014-09-23 00:04:59 +01:00
AliciaRaven
5bc3bbbcf3
Add an event callback for loading IAR files. The callback for creating them already existed but not for loading. This is of interest for use by region modules. Also includes reporting numbers of items saved and items filtered to the completed log printout.
2014-09-23 00:04:53 +01:00
AliciaRaven
08675d44a7
Change existing IAR save to use UUID for its callback reference instead of Guid. This is for uniformity as discussed on IRC.
2014-09-23 00:04:50 +01:00
AliciaRaven
3bde737f76
Include same content filters for IAR file exports that already exist for OAR files. Adds new console switch --perm=CTM to save iar command.
2014-09-23 00:04:45 +01:00
Justin Clark-Casey (justincc)
c73b02d583
Replace two connecting bots state booleans in pCampbot with a single state machine.
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Also adds "show status" command to pCampbot that currently just shows bot connecting state
2014-09-22 23:13:19 +01:00
Justin Clark-Casey (justincc)
8d177296ad
Reinsert OpenMetaverse.dll from commit fbdf507
from an accidental replace in f1f935e
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This only affected pCampbot.
2014-09-22 22:22:09 +01:00
Diva Canto
c4cd98bc34
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2014-09-21 09:23:15 -07:00
Diva Canto
94619cba58
Fixed a hard-to-run-into bug in groups: at the time of creation of a group, the OwnerRoleID in the groups table was inconsistent with the roleID in the roles table. OpenSim core was not running into this bug, but 3rd party modules (like Wifi) were.
2014-09-21 09:22:32 -07:00
Robert Adams
2ed3a918bd
Merge branch 'master' into bullet-2.82
2014-09-21 07:11:00 -07:00
BlueWall
519c753e46
This fixes the Scene thread renaming issue
2014-09-17 20:25:27 -04:00
BlueWall
96a2449122
Undo "Revert "Small changes to threading to send thread names to unmanaged threads. Needs Mono 3.6+ to see thread names in utilities like top -H . Some formatting of the thread name to fin in the 16 byte limit on Linux. Please test on Windows to see if the work has any adverse effects.""
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Fix for break in next commit
This reverts commit 376fab1402
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2014-09-17 20:03:54 -04:00
Justin Clark-Casey (justincc)
1f40630a9a
Add eeyore to contributors
2014-09-17 23:45:53 +01:00
Edward
427240f935
Changes to be committed: modified: OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs modified: OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs This solves mantis bug# 5005: llRegionSay script does not trigger ChatFromWorld event. This was solved by adding World.SimChat() command to the llRegionSay() function (per suggestion of DrCuriosity). Additionally this fixes llRegionSayTo() which was also not functioning by adding a World.SimChat() command and adding a new SimChatToAgent() overrided function to Scene.PacketHandlers.cs This is the second patch revision. Corrections made to the position of World.SimChat() and removal of tabs per suggestion by justincc.
2014-09-17 23:37:18 +01:00
BlueWall
376fab1402
Revert "Small changes to threading to send thread names to unmanaged threads. Needs Mono 3.6+ to see thread names in utilities like top -H . Some formatting of the thread name to fin in the 16 byte limit on Linux. Please test on Windows to see if the work has any adverse effects."
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This reverts commit af286d5fcb
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Issue with Jenkins builds
2014-09-17 18:11:41 -04:00
BlueWall
af286d5fcb
Small changes to threading to send thread names to unmanaged threads. Needs Mono 3.6+ to see thread names in utilities like top -H . Some formatting of the thread name to fin in the 16 byte limit on Linux. Please test on Windows to see if the work has any adverse effects.
2014-09-17 17:56:10 -04:00
Justin Clark-Casey (justincc)
2d3072f053
When osNpcMoveToTarget() is called for a sitting avatar then silently do nothing rather than throwing an error.
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Resolves http://opensimulator.org/mantis/view.php?id=7311
2014-09-12 23:37:44 +01:00