13cb64a2c5 
								
							
								 
							
						 
						
							
							
								
								missing file  
							
							
							
						 
						
							2012-10-12 23:46:48 +01:00  
				
					
						
							
							
								 
						
							
							
								6e21796584 
								
							
								 
							
						 
						
							
							
								
								[TEST] disk cache meshs  
							
							
							
						 
						
							2012-10-12 23:37:28 +01:00  
				
					
						
							
							
								 
						
							
							
								9501925397 
								
							
								 
							
						 
						
							
							
								
								Fix a merge issue  
							
							
							
						 
						
							2012-10-12 19:23:35 +01:00  
				
					
						
							
							
								 
						
							
							
								6ce93b22d1 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
	OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
	OpenSim/Region/Framework/Scenes/Scene.cs 
							
						 
						
							2012-10-12 19:05:06 +01:00  
				
					
						
							
							
								 
						
							
							
								8c40215834 
								
							
								 
							
						 
						
							
							
								
								BulletSim: only use native sphere shape if it is a sphere.  
							
							
							
						 
						
							2012-10-12 07:41:31 -07:00  
				
					
						
							
							
								 
						
							
							
								fba59d905c 
								
							
								 
							
						 
						
							
							
								
								Get rid of accidental scene start left in ScenePresenceAutopilotTests  
							
							
							
						 
						
							2012-10-12 03:20:27 +01:00  
				
					
						
							
							
								 
						
							
							
								b9c2a1508e 
								
							
								 
							
						 
						
							
							
								
								Fix problems with regression tests by allowing invoke of Update() with a finite number of frames even if the scene isn't active.  
							
							
							
						 
						
							2012-10-12 03:19:12 +01:00  
				
					
						
							
							
								 
						
							
							
								ab7b7c5d3d 
								
							
								 
							
						 
						
							
							
								
								Get Watchdog to log thread removal  
							
							
							
						 
						
							2012-10-12 02:59:28 +01:00  
				
					
						
							
							
								 
						
							
							
								b5a3c74a5c 
								
							
								 
							
						 
						
							
							
								
								Add "active true|false" to "debug scene" console command.  
							
							... 
							
							
							
							This allows the scene update and maintenance loops to be started and stopped for debug purposes. 
							
						 
						
							2012-10-12 02:52:08 +01:00  
				
					
						
							
							
								 
						
							
							
								b7e75d467c 
								
							
								 
							
						 
						
							
							
								
								minor: Use && instead of & when deciding whether to print Improve/ObjectUpdate packet out messages when debug is turned on.  
							
							... 
							
							
							
							Practical effect is probably none. 
							
						 
						
							2012-10-12 02:10:30 +01:00  
				
					
						
							
							
								 
						
							
							
								8873a4a8fc 
								
							
								 
							
						 
						
							
							
								
								minor: Fix bug in categorization of blocks reused stat from packetpool  
							
							
							
						 
						
							2012-10-12 01:59:47 +01:00  
				
					
						
							
							
								 
						
							
							
								1e86c58822 
								
							
								 
							
						 
						
							
							
								
								Remove now unnecessary OpenSim.Framework.Console reference from Monitoring.  
							
							... 
							
							
							
							Properly resolve circular reference which no longer appeared in Mono build as there were no using statements for it. 
							
						 
						
							2012-10-12 01:58:46 +01:00  
				
					
						
							
							
								 
						
							
							
								21d0cbf703 
								
							
								 
							
						 
						
							
							
								
								Add AgentUpdate to PacketPool.  This is the most common inbound packet from viewers.  
							
							
							
						 
						
							2012-10-12 01:39:37 +01:00  
				
					
						
							
							
								 
						
							
							
								87a87ebb9a 
								
							
								 
							
						 
						
							
							
								
								BulletSim: fix problem with some shapes (like cylinders) being implemented as cubes.  
							
							
							
						 
						
							2012-10-11 17:37:27 -07:00  
				
					
						
							
							
								 
						
							
							
								a91be67a6e 
								
							
								 
							
						 
						
							
							
								
								commit the right files!  
							
							
							
						 
						
							2012-10-12 00:39:58 +01:00  
				
					
						
							
							
								 
						
							
							
								d5cfe1c0be 
								
							
								 
							
						 
						
							
							
								
								remove some more debug spam on ode  
							
							
							
						 
						
							2012-10-12 00:36:01 +01:00  
				
					
						
							
							
								 
						
							
							
								3af2095cbc 
								
							
								 
							
						 
						
							
							
								
								minor: Comment out "Client requested range for texture ... but" message.  This is not useful during normal operation.  
							
							
							
						 
						
							2012-10-12 00:27:12 +01:00  
				
					
						
							
							
								 
						
							
							
								59a17ad676 
								
							
								 
							
						 
						
							
							
								
								Fix percentage stats to multiply by 100.  Adjust container name for packetpool stats.  
							
							
							
						 
						
							2012-10-12 00:26:15 +01:00  
				
					
						
							
							
								 
						
							
							
								8a402850dd 
								
							
								 
							
						 
						
							
							
								
								Enable reuse of data blocks for ImprovedTerseObjectUpdate using existing Packetpool code.  
							
							
							
						 
						
							2012-10-12 00:21:45 +01:00  
				
					
						
							
							
								 
						
							
							
								387ce8ef35 
								
							
								 
							
						 
						
							
							
								
								Fix build break by moving OpenSim.Framework.Console back below HttpServer in the build order.  
							
							... 
							
							
							
							Luckily, it turns out Framework.Monitoring doesn't need to reference Console directly. 
							
						 
						
							2012-10-12 00:10:51 +01:00  
				
					
						
							
							
								 
						
							
							
								2e9ef015f7 
								
							
								 
							
						 
						
							
							
								
								Fix packetpool for ImprovedTerseObjectUpdate packets.  
							
							... 
							
							
							
							These were neither being returned or in many places reused.
Getting packets from a pool rather than deallocating and reallocating reduces memory churn which in turn reduces garbage collection time and frequency. 
							
						 
						
							2012-10-11 23:58:37 +01:00  
				
					
						
							
							
								 
						
							
							
								f5f5f2e3fb 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2012-10-11 23:56:03 +01:00  
				
					
						
							
							
								 
						
							
							
								1f2472d0fc 
								
							
								 
							
						 
						
							
							
								
								Extend "show stats" command to "show stats [list|all|<category name>]"  
							
							... 
							
							
							
							This allows different categories of stats to be shown, with options to list categories or show all stats.
Currently categories are scene and simulator and only a very few stats are currently registered via this mechanism.
This commit also adds percentage stats for packets and blocks reused from the packet pool. 
							
						 
						
							2012-10-11 23:28:53 +01:00  
				
					
						
							
							
								 
						
							
							
								b63134764f 
								
							
								 
							
						 
						
							
							
								
								BulletSim: update the DLLs and SOs  
							
							
							
						 
						
							2012-10-11 14:01:35 -07:00  
				
					
						
							
							
								 
						
							
							
								b24190ec98 
								
							
								 
							
						 
						
							
							
								
								BulletSim: remove some unused API2 calls because they were removed from Bullet 2.81  
							
							
							
						 
						
							2012-10-11 14:01:29 -07:00  
				
					
						
							
							
								 
						
							
							
								5b82f18d64 
								
							
								 
							
						 
						
							
							
								
								BulletSim: normalize physics FPS to 45 (for real this time).  
							
							
							
						 
						
							2012-10-11 14:01:25 -07:00  
				
					
						
							
							
								 
						
							
							
								a86fedd25f 
								
							
								 
							
						 
						
							
							
								
								BulletSim: normalize physics FPS to 45.  
							
							
							
						 
						
							2012-10-11 14:01:22 -07:00  
				
					
						
							
							
								 
						
							
							
								3a458e2a36 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Use full linkset mass when computing vehicle gravity force. Add taint-time specification to new AddForce().  
							
							
							
						 
						
							2012-10-11 14:01:18 -07:00  
				
					
						
							
							
								 
						
							
							
								919569f6ec 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Change defaults for constraint CFM and ERP to make large linksets more rigid. Remove mass calculation for terrain (it should stay a static object).  
							
							
							
						 
						
							2012-10-11 14:01:14 -07:00  
				
					
						
							
							
								 
						
							
							
								a791620622 
								
							
								 
							
						 
						
							
							
								
								BulletSim: cosmetic changes (comments and renaming). Give mass to terrain to improve interactions.  
							
							
							
						 
						
							2012-10-11 14:01:10 -07:00  
				
					
						
							
							
								 
						
							
							
								68698975f1 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Add Force* operations to objects to allow direct push to engine.  
							
							... 
							
							
							
							Update BSDynamics to use same (don't want to delay updates til next taint-time.
Suppress queuing a taint update for position and orientation calls if value
    does not change.
Move Bullet timing statistics call from C# back to C++ code.
Throttle taints per simulation step and add parameter to set.
By default, don't create hulls for physical objects. Add a
    parameter to turn on and off. 
							
						 
						
							2012-10-11 14:01:07 -07:00  
				
					
						
							
							
								 
						
							
							
								87825b0abe 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Fix crash when linking large physical linksets.  
							
							... 
							
							
							
							Properly remove and restore linkage constraints when upgrading
    a prim's mesh to a hull.
Lots more debug logging.
Definitions and use of Bullet structure dumping.
Centralize detail logging so a Flush() can be added for debugging. 
							
						 
						
							2012-10-11 14:01:03 -07:00  
				
					
						
							
							
								 
						
							
							
								311a03befa 
								
							
								 
							
						 
						
							
							
								
								Updated Robust.HG.ini.example. Thanks Austin Tate.  
							
							
							
						 
						
							2012-10-11 13:57:29 -07:00  
				
					
						
							
							
								 
						
							
							
								01f498bfb4 
								
							
								 
							
						 
						
							
							
								
								Remove spammy debug for IM  
							
							
							
						 
						
							2012-10-11 21:10:25 +02:00  
				
					
						
							
							
								 
						
							
							
								c8393dd0be 
								
							
								 
							
						 
						
							
							
								
								Add logging to help track sequence of events  
							
							
							
						 
						
							2012-10-11 07:38:15 -04:00  
				
					
						
							
							
								 
						
							
							
								b768c35f6f 
								
							
								 
							
						 
						
							
							
								
								Assign endVector before control leaves ObjectCommandsModule.TryParseVectorRange() in order to fix mono 2.4.3 compile failure.  
							
							... 
							
							
							
							This doesn't fail the compile on mono 2.10.8. 
							
						 
						
							2012-10-11 00:05:34 +01:00  
				
					
						
							
							
								 
						
							
							
								efd9791506 
								
							
								 
							
						 
						
							
							
								
								Add "delete object pos <start-coord> to <end-coord>" console command.  
							
							... 
							
							
							
							This allows one to delete objects within a certain volume.
See help on console for more details. 
							
						 
						
							2012-10-10 23:30:48 +01:00  
				
					
						
							
							
								 
						
							
							
								83073ebd03 
								
							
								 
							
						 
						
							
							
								
								Implement plugin unloading  
							
							... 
							
							
							
							Plugin may be enabled and disabled on the fly. 
							
						 
						
							2012-10-10 09:35:08 -04:00  
				
					
						
							
							
								 
						
							
							
								08f6c8065e 
								
							
								 
							
						 
						
							
							
								
								Add System.Core to references  
							
							
							
						 
						
							2012-10-10 09:32:31 -04:00  
				
					
						
							
							
								 
						
							
							
								756ac4f321 
								
							
								 
							
						 
						
							
							
								
								Correct osSetContentType() threat check to query osSetContentType rather than osSetResponseType  
							
							
							
						 
						
							2012-10-10 01:39:47 +01:00  
				
					
						
							
							
								 
						
							
							
								d554c0d574 
								
							
								 
							
						 
						
							
							
								
								normalize quaternion.Slerp outputs  
							
							
							
						 
						
							2012-10-10 01:37:59 +01:00  
				
					
						
							
							
								 
						
							
							
								11d8119a21 
								
							
								 
							
						 
						
							
							
								
								Remove osDropAttachment threat level check wrongly placed in OSSL_Api.ShoutErrorOnLackingOwnerPerms.  
							
							
							
						 
						
							2012-10-10 01:37:57 +01:00  
				
					
						
							
							
								 
						
							
							
								8fa91686db 
								
							
								 
							
						 
						
							
							
								
								add some quaternion normalizations to keep errors under control  
							
							
							
						 
						
							2012-10-10 00:57:33 +01:00  
				
					
						
							
							
								 
						
							
							
								528085adef 
								
							
								 
							
						 
						
							
							
								
								minor: Add method doc to EventManager.OnNewClient, OnClientLogin, ClientClosed, OnRemovePresence that any long-running operations should be launched on a thread separate to the event thread.  
							
							
							
						 
						
							2012-10-10 00:48:20 +01:00  
				
					
						
							
							
								 
						
							
							
								c0cdeec4c0 
								
							
								 
							
						 
						
							
							
								
								debug  
							
							
							
						 
						
							2012-10-10 00:36:06 +01:00  
				
					
						
							
							
								 
						
							
							
								e76b01a201 
								
							
								 
							
						 
						
							
							
								
								Lock on AgentCircuitData during Scene.AddClient() and RemoveClient() to prevent an inactive connection being left behind if the user closes the viewer whilst the connection is being established.  
							
							... 
							
							
							
							This should remove the need to run the console command "kick user --force" when these connections are left around. 
							
						 
						
							2012-10-10 00:26:43 +01:00  
				
					
						
							
							
								 
						
							
							
								a19a189fec 
								
							
								 
							
						 
						
							
							
								
								fix debug :)  
							
							
							
						 
						
							2012-10-09 23:01:26 +01:00  
				
					
						
							
							
								 
						
							
							
								e238ece327 
								
							
								 
							
						 
						
							
							
								
								debug...  
							
							
							
						 
						
							2012-10-09 22:57:28 +01:00  
				
					
						
							
							
								 
						
							
							
								a3c0e3ed26 
								
							
								 
							
						 
						
							
							
								
								minor: elaborate method doc on Scene.NewUserConnection()  
							
							
							
						 
						
							2012-10-09 22:19:47 +01:00  
				
					
						
							
							
								 
						
							
							
								ce497ce379 
								
							
								 
							
						 
						
							
							
								
								debug...  
							
							
							
						 
						
							2012-10-09 19:43:06 +01:00