Commit Graph

1258 Commits (fef73a1a1011126d4df2da2279caae9cef7984d1)

Author SHA1 Message Date
Robert Adams fef73a1a10 BulletSim: add runtime setting of physics parameters. Update default values. 2011-08-18 14:32:09 -07:00
Mic Bowman c3f579046c Merge branch 'master' into bulletsim 2011-08-05 11:13:02 -07:00
Robert Adams 7640b5abf6 BulletSim: Parameters settable from ini file. Linksets. Physical property value tuning 2011-08-05 11:01:27 -07:00
Justin Clark-Casey (justincc) c1c0d780ee correct config comments mistakes 2011-08-03 04:36:25 +01:00
Justin Clark-Casey (justincc) 797def8aa4 Put config to enable disable [NPC] module.
Default is disabled.  You will need to explicitly enable to toy with this.
2011-08-03 04:33:45 +01:00
Justin Clark-Casey (justincc) 59f548cda8 Get osNpcCreate appearance working with avatars that are currently in the scene.
Had to stop using AvatarService for now since it doesn't store baked texture IDs (which is why this was failing).
Also failing because cloning appearance was also cloning the AvatarApperance.Owner field, which we weren't then changing.
Extended TestCreate() to check this.
2011-08-01 23:41:29 +01:00
Justin Clark-Casey (justincc) 835352aee9 Make it clearer what the save_crashes setting in [Startup] actually does. 2011-07-30 01:05:30 +01:00
Robert Adams a95f2fe4b3 BulletSim: Update dlls 2011-07-25 10:11:55 -07:00
Justin Clark-Casey (justincc) ea58aee338 Change default AllowScriptCrossings config setting to true.
When this setting is false and other defaults haven't been changed, scripts entering the simulator from another sim are automatically restarted but their state is not preserved.
When this setting is true, state that accompanies the script is reloaded (e.g. if a script had a variable i = 1 when leaving the source region, it will still have i = 1 on the destination region).
This setting does not affect crossings when regions are run in the same simulator.  In this case, state is already preserved.
2011-07-23 02:31:00 +01:00
Makopoppo 4eaca4884e Fixed serverside_object_permission default value confliction 2011-07-23 02:26:13 +01:00
Justin Clark-Casey (justincc) f0895028e9 Remove manually permissions settings on all current library items so that they use the defaults instead.
Some items had completely wrong permissions - this is easier than correcting them all.
The ability to set permissions in xml is retained since there are use cases for this (e.g. to create no-mod library scripts)
2011-07-23 02:13:11 +01:00
Justin Clark-Casey (justincc) fcaa4f6012 Revert "Don't load current/next/everyone/base permissions from the library item xml files - always use PermissionMask.All instead (which was the existing default)."
There actually are uses for this.  I will correct the perms instead since some entries appear to be wrong.

This reverts commit 667b54f5a2.
2011-07-23 02:05:51 +01:00
Justin Clark-Casey (justincc) 667b54f5a2 Don't load current/next/everyone/base permissions from the library item xml files - always use PermissionMask.All instead (which was the existing default).
Library items always need the same permissions, so it doesn't make sense to load them from the xml files.  This just opens the door to permissions mistakes.
2011-07-23 01:59:14 +01:00
Robert Adams 869883f2dc BulletSim: fix buoyancy for prims. Start of configurable physics parameters. 2011-07-22 15:23:57 -07:00
Robert.Adams 5ffec1cd64 Pass collisions and updates in pinned memory (saves marshaling).
Fix folding feet by using collision normals.
Add constraint specification.
2011-07-22 10:23:40 -07:00
Mic Bowman 4cbc912375 Merge branch 'master' into bulletsim 2011-07-22 09:02:32 -07:00
Justin Clark-Casey (justincc) 6426492da0 remove the windows debugging symbols for the long protobuf-net 2011-07-21 03:24:20 +01:00
Justin Clark-Casey (justincc) 630e11cbe1 remove dead MXP default symbols. The MXP code is long, long gone. 2011-07-21 03:22:27 +01:00
Justin Clark-Casey (justincc) e1ce106790 make [SMTP] default comment option match actual default 2011-07-21 03:21:19 +01:00
Justin Clark-Casey (justincc) 0a09c45726 minor: group all the map tile options together 2011-07-21 03:18:10 +01:00
Justin Clark-Casey (justincc) d2d67a1abf remove pointless quotes from GenerateMaptiles option in OpenSimDefaults.ini 2011-07-21 03:14:43 +01:00
Justin Clark-Casey (justincc) 69c2d3434a minor: remove the pointless quotes from the GenerateMaptiles option 2011-07-21 03:13:54 +01:00
Justin Clark-Casey (justincc) 1c758ae01c make default TextureOnMapTile true for the older map imager
Don't know of a good reason not to do this, seems to work fine.
2011-07-21 03:08:58 +01:00
Dan Lake 2c11f7fc38 Merge branch 'master' into bulletsim 2011-07-20 15:01:32 -07:00
Justin Clark-Casey (justincc) bf1b8397bb Add a warning to URI config in GridCommon.ini.example not to add a slash to the end.
Tidy up GridCommon.ini.example
2011-07-12 23:35:06 +01:00
Dan Lake b9cbe92f30 Merge branch 'master' into bulletsim 2011-07-11 12:23:20 -07:00
Robert Adams 51d6c58d10 Checkin 32 bit bulletsim shared library for Linux. 2011-07-11 12:23:00 -07:00
Justin Clark-Casey (justincc) 2fbc98fa5c Make MeshUploadFlagModule non-shared rather than shared (since each scene needs its own cap) 2011-07-07 23:37:23 +01:00
Justin Clark-Casey (justincc) bebc51a6e0 Make it possible to disable the file part of the flotsam asset cache
This matches the ability to disable the memory part
This is controlled through the FileCacheEnabled parameter in FlotsamCache.ini
Default is true, so existing installations are not affected.
Improved fcache command feedback when various caches are disabled.
Re-enabled test for flotsam cache with file caching disabled.
2011-07-04 22:51:47 +01:00
Justin Clark-Casey (justincc) fba961c63f Make default serverside_object_permissions = true since this better matches user expectations.
It also matches the default setting in the OpenSim.ini.example file
2011-07-01 23:06:46 +01:00
Justin Clark-Casey (justincc) a9b7487fcb improve and tidy up some config file comments 2011-06-30 22:36:41 +01:00
Justin Clark-Casey (justincc) 03feb50a72 minor: adjust some indentation and spacing in OpenSim.ini.example for consistency 2011-06-30 20:26:17 +01:00
Makopoppo e11c959400 [PATCH] Changed Wind parameters default value in OpenSim.ini.example
according to implementation

Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2011-06-28 11:48:28 -04:00
Justin Clark-Casey (justincc) 23bf773dea For an initial test, add 64 bit shared object bullet libraries built under Linux. These are not yet hooked up.
I'm not sure which one you actually need, Robert, so please prune as appropriate.  I haven't tested or hooked these up in any way yet.
2011-06-27 00:29:01 +01:00
Justin Clark-Casey (justincc) 698cd0b3c2 Remove the now unused [cms] section from OpenSimDefaults.ini 2011-06-25 01:33:09 +01:00
Oren Hurvitz 0dd3281caf Optionally, don't delete previously compiled scripts on startup 2011-06-24 22:07:20 +01:00
Justin Clark-Casey (justincc) de20f0603f Tell hypergridders when their teleports fail because of the 4096 limit rather than just saying "destination not found"
Instead of performing the 4096 check when the region is linked (and subsequently removing the link), leave the link in place and perform the check in the entity transfer module
This allows us to explicitly tell the hypergridder why the teleport failed (region out of range).
It also allows people on regions that are within range (on a large source grid) to teleport.
The Check4096 config parameter in the [GridService] section is replaced by a max_distance paramter in a new [EntityTransfer] section in OpenSimDefaults.ini
Since the parameter is in OpenSimDefaults.ini no action needs to be taken unless you want to increase this limit.  It could also be decreased.
The check is being made in the base entity transfer module, since I believe the viewer problem occurs both on extremely large grids and while hypergridding.
2011-06-24 19:49:05 +01:00
Robert Adams 7974349262 Initial BulletSim.dll commit 2011-06-20 17:28:53 -07:00
Diva Canto bbe489e64a Added missing config var for map image service. 2011-06-15 11:11:14 -07:00
Diva Canto 822b9e085f Added SimulatorFeatures capability. Thanks Aurora devs for the bootstrap on the contents of the response.
Changed the experimental capability introduced a couple of commits ago: now sending that extra information as part of the response in the SimulatorFeatures cap.
2011-06-13 10:21:29 -07:00
Diva Canto ecb28ae130 V2 map now working in grids too. WARNING: A few visible configuration variables added in order for this to work. See .ini.example changes 2011-06-13 09:13:44 -07:00
Diva Canto 0e4db3ca39 Added experimental new capability URL called MapImageService meant to work with Kokua viewer if devs are willing to do it. 2011-06-13 07:56:52 -07:00
Diva Canto 07d7c1cd2d Trailing / in MapTileURL must be there! 2011-06-12 18:29:44 -07:00
Diva Canto fd57c91b4a First pass at making the V2 map work. Standalones only for now. There are some issues with the zoom level -- TBD. 2011-06-12 15:37:42 -07:00
Justin Clark-Casey (justincc) 39e878eb8f Align CenomeCache.ini.example values with CenomeCache defaults. 2011-06-11 00:35:31 +01:00
Justin Clark-Casey (justincc) c7cef650db Make it clear that WaitOnInprogressTimeout is currently a dead setting in FlotsamCache.ini.example 2011-06-11 00:10:40 +01:00
Justin Clark-Casey (justincc) b13b54c526 Make the internal flotsam asset cache defaults match config-include/FlotsamCache.ini.example. Enable the flotsam console commands even if FlotsamCache.ini isn't present.
For the most part, defaults are made to match those already in FlotsamCache.ini.example.
The one exception is that the 48 hour file timeout from the code is used instead of the 0 hours that was in the example file.  This can be tweaked if necessary.
Most importantly, the default cache directory is now ./assetcache (as in FlotsamCache.ini.example) rather than ./FlotsamAssetCache (as was the internal code default).
Therefore, if you were using flotasm without using the config file, then please rename your cache directory or start using the ini file and change the default there if you want to keep using your existing cache.
2011-06-11 00:04:21 +01:00
Makopoppo c7bdb66a1f Added missing "Old Guids=true" to ConnectionString 2011-06-10 21:10:37 +01:00
Diva Canto f5d82350bb This fixes the crash reported in http://opensimulator.org/mantis/view.php?id=5529 related to sending IMs to foreign friends who are offline. Hopefully. 2011-06-07 10:51:12 -07:00
Diva Canto e77ca65e57 This should make offline IMs work again. It should work for incoming foreign IMs where the local recipient is offline. I can't test any of this, because I don't run an offline IM server. 2011-06-06 17:46:34 -07:00