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...

29 Commits

Author SHA1 Message Date
Diva Canto e09c8681ad Flip version to 0.8.1.2 2015-10-21 21:42:13 -07:00
Diva Canto eab6b3aee8 Future-proof 0.8.1-post-fixes by removing that nasty test that made TPs to sims with higher SIMULATION version use the oldest TP protocol. 2015-10-20 08:08:04 -07:00
Melanie Thielker b24e177aac Let the initiator of a teleport or crossing know that we handle extra
wearables
2015-10-20 00:59:27 +02:00
Melanie Thielker 7a9fbec3f5 Change the actual versions allowed to connect, which is different from
the interface major version
2015-09-14 01:27:54 +02:00
Melanie Thielker 6b932f6a64 Make regions tolerant to newer regions with more werables.
Also, bump the interface version to 8
2015-09-14 00:43:00 +02:00
Melanie Thielker d9aa456175 Bump Interface Version to 8 2015-09-14 00:42:14 +02:00
Diva Canto fe92e025f4 Mantis #7514
I think this is it -- a bug introduced back in October, where the prefix and name space were being added twice on HG asset posts bu simulators.
2015-05-02 22:33:05 -07:00
Justin Clark-Casey (justincc) 593678a26b change release flavour to post-fixes 2015-03-16 21:52:49 +00:00
Justin Clark-Casey (justincc) c2500de0c7 Change version flavour to releas 2015-03-16 19:28:41 +00:00
Robert Adams d8642ff210 BulletSim: add VEHICLE_ more parameter value limit checking.
This only bounds passed parameters as there is no good way of refusing
the parameter setting. This mostly means that passing NaN's won't
crash the simulator.
2015-03-16 19:21:02 +00:00
Justin Clark-Casey (justincc) 60889f139a minor: fix compiler warnings in EstateDataRobustConnector 2015-03-16 19:18:56 +00:00
Justin Clark-Casey (justincc) 4ac3d4a229 Actually start a region created via the "create region" console command.
Addresses http://opensimulator.org/mantis/view.php?id=7478
2015-03-16 19:18:52 +00:00
Justin Clark-Casey (justincc) 64fa2249f8 Don't try to write region size and MapfileStaticFile Nini settings that are not set up when invoking the RemoteAdmin create region facility.
Changes by MarcelEdward from http://opensimulator.org/mantis/view.php?id=7497.  Thanks.
2015-03-16 19:18:46 +00:00
Justin Clark-Casey (justincc) 0e97633f71 For the public-facing Hypergrid asset and inventory services, override a general AuthType setting with None in Robust.HG.ini.example
This is necessary because both asset and inventory reuse generic connectors that will otherwise set up authentication configured in the [Network] section.
This allows one to set up authentication for private services whilst still being able to use asset and inventory on foreign grids.
The setting is AuthType = None in both [HGAssetService] and [HGInventoryService]
Private grid asset and inventory services will still set up the authentication as configured.
2015-03-16 19:18:37 +00:00
Justin Clark-Casey (justincc) 63ccb54d40 Fix script state not being preserved in objects sent via Hypergrid.
This was because attributes were not being included in the transformation, hence losing the script state identity.
Symptoms are messages like "[SCENE OBJECT GROUP]: SavedScriptState element had no UUID in object test box"
Regression since the conference code merge.  Regression test extended for this case.
Relates to http://opensimulator.org/mantis/view.php?id=7439
2015-03-16 19:17:31 +00:00
Justin Clark-Casey (justincc) 7f5cf0f3c1 Add Shy Robbiani to contributors 2015-03-16 19:17:17 +00:00
Shy Robbiani ad8d172079 help restart message corrected
The "restart" console command restarts the currently selected region or
all regions in this instance if root is selected. Changed the message
accordingly.
2015-03-16 19:17:10 +00:00
Justin Clark-Casey (justincc) f03734710a Add rough and ready element explanation in a comment at the top of inventory library items xml 2015-03-16 19:17:06 +00:00
Justin Clark-Casey (justincc) d2b4b99263 Add required wearable flags values to inventory body parts and clothing example xml 2015-03-16 19:16:57 +00:00
Justin Clark-Casey (justincc) c8cc768c85 minor: Remove unnecessary quoting in Regions.ini.example 2015-03-16 19:16:46 +00:00
Justin Clark-Casey (justincc) 33a14f358b minor: Change InternalAddress in Regions.ini.example from 127.0.0.1 to more normal 0.0.0.0 2015-03-16 19:16:41 +00:00
Freaky Tech bea2569b6d corrected handling when XML parsing in Presence Connector fails
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2015-03-16 19:14:45 +00:00
Justin Clark-Casey (justincc) a4f6cef832 Change flavour to rc2 2015-03-04 18:27:21 +00:00
Justin Clark-Casey (justincc) 86d4724e24 Make private services forbid llHTTPRequest() calls by rejecting those that have the X-SecondLife-Shard header.
If you need to enable this, set AllowHttpRequestIn = true in [Network] for all private services or individual [*Service] sections.
2015-03-04 17:36:35 +00:00
Justin Clark-Casey (justincc) 56dcb4e283 Add outbound URL filter to llHttpRequest() and osSetDynamicTextureURL*() script functions.
This is to address an issue where HTTP script functions could make calls to localhost and other endpoints inside the simulator's LAN.
By default, calls to all private addresses are now blocked as per http://en.wikipedia.org/wiki/Reserved_IP_addresses
If you require exceptions to this, configure [Network] OutboundDisallowForUserScriptsExcept in OpenSim.ini
2015-03-04 17:29:13 +00:00
Justin Clark-Casey (justincc) 1a185a048b Merge commit '7e8bad05ec6150e082fb634e3210b83c33dbcfe7' into 0.8.1-post-fixes 2015-03-04 16:35:27 +00:00
AliciaRaven 14a3375bed Prevent null entries being treated as URI's when DataSnapshot service splits service string. The new config format for services to notify in the DataSnapshot module appends entries to the existing single string and always leaves a deliminator on the end of the string. This is causing it to split with a null string in the resulting array, which is treated as another service to notify and throws a URI format exception on start up. 2015-02-01 10:33:37 -08:00
Justin Clark-Casey (justincc) b8c7175d34 Change flavour to RC1 2015-01-30 21:24:18 +00:00
Justin Clark-Casey (justincc) 144f1400c5 Disable display name cap config in RC branch for now until issues have been worked through. 2015-01-30 21:22:57 +00:00
44 changed files with 1007 additions and 113 deletions

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@ -166,6 +166,7 @@ what it is today.
* Salahzar Stenvaag
* satguru p srivastava
* sempuki
* Shy Robbiani
* SignpostMarv
* SpotOn3D
* Stefan_Boom / stoehr

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@ -458,8 +458,11 @@ namespace OpenSim.Framework
// m_log.WarnFormat("[AVATARAPPEARANCE] set wearable {0} --> {1}:{2}",wearableId,wearable.ItemID,wearable.AssetID);
// DEBUG OFF
m_wearables[wearableId].Clear();
for (int i = 0; i < wearable.Count; i++)
m_wearables[wearableId].Add(wearable[i].ItemID, wearable[i].AssetID);
int count = wearable.Count;
if (count > AvatarWearable.MAX_WEARABLES)
count = AvatarWearable.MAX_WEARABLES;
for (int i = 0; i < count; i++)
m_wearables[wearableId].Add(wearable[i].ItemID, wearable[i].AssetID);
}
// DEBUG ON

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@ -0,0 +1,256 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Reflection;
using log4net;
using LukeSkywalker.IPNetwork;
using Nini.Config;
namespace OpenSim.Framework.Communications
{
public class OutboundUrlFilter
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public string Name { get; private set; }
private List<IPNetwork> m_blacklistNetworks;
private List<IPEndPoint> m_blacklistEndPoints;
private List<IPNetwork> m_blacklistExceptionNetworks;
private List<IPEndPoint> m_blacklistExceptionEndPoints;
public OutboundUrlFilter(
string name,
List<IPNetwork> blacklistNetworks, List<IPEndPoint> blacklistEndPoints,
List<IPNetwork> blacklistExceptionNetworks, List<IPEndPoint> blacklistExceptionEndPoints)
{
Name = name;
m_blacklistNetworks = blacklistNetworks;
m_blacklistEndPoints = blacklistEndPoints;
m_blacklistExceptionNetworks = blacklistExceptionNetworks;
m_blacklistExceptionEndPoints = blacklistExceptionEndPoints;
}
/// <summary>
/// Initializes a new instance of the <see cref="OpenSim.Framework.Communications.OutboundUrlFilter"/> class.
/// </summary>
/// <param name="name">Name of the filter for logging purposes.</param>
/// <param name="config">Filter configuration</param>
public OutboundUrlFilter(string name, IConfigSource config)
{
Name = name;
string configBlacklist
= "0.0.0.0/8|10.0.0.0/8|100.64.0.0/10|127.0.0.0/8|169.254.0.0/16|172.16.0.0/12|192.0.0.0/24|192.0.2.0/24|192.88.99.0/24|192.168.0.0/16|198.18.0.0/15|198.51.100.0/24|203.0.113.0/24|224.0.0.0/4|240.0.0.0/4|255.255.255.255/32";
string configBlacklistExceptions = "";
IConfig networkConfig = config.Configs["Network"];
if (networkConfig != null)
{
configBlacklist = networkConfig.GetString("OutboundDisallowForUserScripts", configBlacklist);
configBlacklistExceptions
= networkConfig.GetString("OutboundDisallowForUserScriptsExcept", configBlacklistExceptions);
}
m_log.DebugFormat(
"[OUTBOUND URL FILTER]: OutboundDisallowForUserScripts for {0} is [{1}]", Name, configBlacklist);
m_log.DebugFormat(
"[OUTBOUND URL FILTER]: OutboundDisallowForUserScriptsExcept for {0} is [{1}]", Name, configBlacklistExceptions);
OutboundUrlFilter.ParseConfigList(
configBlacklist, Name, out m_blacklistNetworks, out m_blacklistEndPoints);
OutboundUrlFilter.ParseConfigList(
configBlacklistExceptions, Name, out m_blacklistExceptionNetworks, out m_blacklistExceptionEndPoints);
}
private static void ParseConfigList(
string fullConfigEntry, string filterName, out List<IPNetwork> networks, out List<IPEndPoint> endPoints)
{
// Parse blacklist
string[] configBlacklistEntries
= fullConfigEntry.Split(new char[] { '|' }, StringSplitOptions.RemoveEmptyEntries);
configBlacklistEntries = configBlacklistEntries.Select(e => e.Trim()).ToArray();
networks = new List<IPNetwork>();
endPoints = new List<IPEndPoint>();
foreach (string configEntry in configBlacklistEntries)
{
if (configEntry.Contains("/"))
{
IPNetwork network;
if (!IPNetwork.TryParse(configEntry, out network))
{
m_log.ErrorFormat(
"[OUTBOUND URL FILTER]: Entry [{0}] is invalid network for {1}", configEntry, filterName);
continue;
}
networks.Add(network);
}
else
{
Uri configEntryUri;
if (!Uri.TryCreate("http://" + configEntry, UriKind.Absolute, out configEntryUri))
{
m_log.ErrorFormat(
"[OUTBOUND URL FILTER]: EndPoint entry [{0}] is invalid endpoint for {1}",
configEntry, filterName);
continue;
}
IPAddress[] addresses = Dns.GetHostAddresses(configEntryUri.Host);
foreach (IPAddress addr in addresses)
{
if (addr.AddressFamily == System.Net.Sockets.AddressFamily.InterNetwork)
{
// m_log.DebugFormat("[OUTBOUND URL FILTER]: Found address [{0}] in config", addr);
IPEndPoint configEntryEp = new IPEndPoint(addr, configEntryUri.Port);
endPoints.Add(configEntryEp);
// m_log.DebugFormat("[OUTBOUND URL FILTER]: Added blacklist exception [{0}]", configEntryEp);
}
}
}
}
}
/// <summary>
/// Determines if an url is in a list of networks and endpoints.
/// </summary>
/// <returns></returns>
/// <param name="url">IP address</param>
/// <param name="port"></param>
/// <param name="networks">Networks.</param>
/// <param name="endPoints">End points.</param>
/// <param name="filterName">Filter name.</param>
private static bool IsInNetwork(
IPAddress addr, int port, List<IPNetwork> networks, List<IPEndPoint> endPoints, string filterName)
{
foreach (IPNetwork ipn in networks)
{
// m_log.DebugFormat(
// "[OUTBOUND URL FILTER]: Checking [{0}] against network [{1}]", addr, ipn);
if (IPNetwork.Contains(ipn, addr))
{
// m_log.DebugFormat(
// "[OUTBOUND URL FILTER]: Found [{0}] in network [{1}]", addr, ipn);
return true;
}
}
// m_log.DebugFormat("[OUTBOUND URL FILTER]: Found address [{0}]", addr);
foreach (IPEndPoint ep in endPoints)
{
// m_log.DebugFormat(
// "[OUTBOUND URL FILTER]: Checking [{0}:{1}] against endpoint [{2}]",
// addr, port, ep);
if (addr.Equals(ep.Address) && port == ep.Port)
{
// m_log.DebugFormat(
// "[OUTBOUND URL FILTER]: Found [{0}:{1}] in endpoint [{2}]", addr, port, ep);
return true;
}
}
// m_log.DebugFormat("[OUTBOUND URL FILTER]: Did not find [{0}:{1}] in list", addr, port);
return false;
}
/// <summary>
/// Checks whether the given url is allowed by the filter.
/// </summary>
/// <returns></returns>
public bool CheckAllowed(Uri url)
{
bool allowed = true;
// Check that we are permitted to make calls to this endpoint.
bool foundIpv4Address = false;
IPAddress[] addresses = Dns.GetHostAddresses(url.Host);
foreach (IPAddress addr in addresses)
{
if (addr.AddressFamily == System.Net.Sockets.AddressFamily.InterNetwork)
{
// m_log.DebugFormat("[OUTBOUND URL FILTER]: Found address [{0}]", addr);
foundIpv4Address = true;
// Check blacklist
if (OutboundUrlFilter.IsInNetwork(addr, url.Port, m_blacklistNetworks, m_blacklistEndPoints, Name))
{
// m_log.DebugFormat("[OUTBOUND URL FILTER]: Found [{0}] in blacklist for {1}", url, Name);
// Check blacklist exceptions
allowed
= OutboundUrlFilter.IsInNetwork(
addr, url.Port, m_blacklistExceptionNetworks, m_blacklistExceptionEndPoints, Name);
// if (allowed)
// m_log.DebugFormat("[OUTBOUND URL FILTER]: Found [{0}] in whitelist for {1}", url, Name);
}
}
// Found at least one address in a blacklist and not a blacklist exception
if (!allowed)
return false;
// else
// m_log.DebugFormat("[OUTBOUND URL FILTER]: URL [{0}] not in blacklist for {1}", url, Name);
}
// We do not know how to handle IPv6 securely yet.
if (!foundIpv4Address)
return false;
// m_log.DebugFormat("[OUTBOUND URL FILTER]: Allowing request [{0}]", url);
return allowed;
}
}
}

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@ -823,12 +823,14 @@ namespace OpenSim.Framework
string location = String.Format("{0},{1}", RegionLocX, RegionLocY);
config.Set("Location", location);
if (RegionSizeX != Constants.RegionSize || RegionSizeY != Constants.RegionSize)
{
if (RegionSizeX > 0)
config.Set("SizeX", RegionSizeX);
if (RegionSizeY > 0)
config.Set("SizeY", RegionSizeY);
// if (RegionSizeZ > 0)
// config.Set("SizeZ", RegionSizeZ);
}
config.Set("InternalAddress", m_internalEndPoint.Address.ToString());
config.Set("InternalPort", m_internalEndPoint.Port);
@ -872,7 +874,7 @@ namespace OpenSim.Framework
if (m_maptileStaticUUID != UUID.Zero)
config.Set("MaptileStaticUUID", m_maptileStaticUUID.ToString());
if (MaptileStaticFile != String.Empty)
if (MaptileStaticFile != null && MaptileStaticFile != String.Empty)
config.Set("MaptileStaticFile", MaptileStaticFile);
}

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@ -56,12 +56,17 @@ namespace OpenSim.Framework.Servers.HttpServer
string path, Stream request, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
{
RequestsReceived++;
if (m_Auth != null && !m_Auth.Authenticate(httpRequest.Headers, httpResponse.AddHeader))
if (m_Auth != null)
{
httpResponse.StatusCode = (int)HttpStatusCode.Unauthorized;
httpResponse.ContentType = "text/plain";
return new byte[0];
HttpStatusCode statusCode;
if (!m_Auth.Authenticate(httpRequest.Headers, httpResponse.AddHeader, out statusCode))
{
httpResponse.StatusCode = (int)statusCode;
httpResponse.ContentType = "text/plain";
return new byte[0];
}
}
byte[] result = ProcessRequest(path, request, httpRequest, httpResponse);

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@ -28,6 +28,7 @@
using System;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Net;
using System.Reflection;
using Nini.Config;
@ -82,24 +83,28 @@ namespace OpenSim.Framework.ServiceAuth
return false;
}
public bool Authenticate(NameValueCollection requestHeaders, AddHeaderDelegate d)
public bool Authenticate(NameValueCollection requestHeaders, AddHeaderDelegate d, out HttpStatusCode statusCode)
{
//m_log.DebugFormat("[HTTP BASIC AUTH]: Authenticate in {0}", remove_me);
if (requestHeaders != null)
// m_log.DebugFormat("[HTTP BASIC AUTH]: Authenticate in {0}", "BasicHttpAuthentication");
string value = requestHeaders.Get("Authorization");
if (value != null)
{
string value = requestHeaders.Get("Authorization");
if (value != null)
value = value.Trim();
if (value.StartsWith("Basic "))
{
value = value.Trim();
if (value.StartsWith("Basic "))
value = value.Replace("Basic ", string.Empty);
if (Authenticate(value))
{
value = value.Replace("Basic ", string.Empty);
if (Authenticate(value))
return true;
statusCode = HttpStatusCode.OK;
return true;
}
}
}
d("WWW-Authenticate", "Basic realm = \"Asset Server\"");
statusCode = HttpStatusCode.Unauthorized;
return false;
}
}

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@ -0,0 +1,71 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Linq;
using System.Net;
namespace OpenSim.Framework.ServiceAuth
{
public class CompoundAuthentication : IServiceAuth
{
private List<IServiceAuth> m_authentications = new List<IServiceAuth>();
public int Count { get { return m_authentications.Count; } }
public void AddAuthenticator(IServiceAuth auth)
{
m_authentications.Add(auth);
}
public void RemoveAuthenticator(IServiceAuth auth)
{
m_authentications.Remove(auth);
}
public void AddAuthorization(NameValueCollection headers) {}
public bool Authenticate(string data)
{
return m_authentications.TrueForAll(a => a.Authenticate(data));
}
public bool Authenticate(NameValueCollection requestHeaders, AddHeaderDelegate d, out HttpStatusCode statusCode)
{
foreach (IServiceAuth auth in m_authentications)
{
if (!auth.Authenticate(requestHeaders, d, out statusCode))
return false;
}
statusCode = HttpStatusCode.OK;
return true;
}
}
}

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@ -0,0 +1,57 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Specialized;
using System.Net;
namespace OpenSim.Framework.ServiceAuth
{
public class DisallowLlHttpRequest : IServiceAuth
{
public void AddAuthorization(NameValueCollection headers) {}
public bool Authenticate(string data)
{
return false;
}
public bool Authenticate(NameValueCollection requestHeaders, AddHeaderDelegate d, out HttpStatusCode statusCode)
{
// Console.WriteLine("DisallowLlHttpRequest");
if (requestHeaders["X-SecondLife-Shard"] != null)
{
statusCode = HttpStatusCode.Forbidden;
return false;
}
statusCode = HttpStatusCode.OK;
return true;
}
}
}

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@ -26,6 +26,7 @@
*/
using System;
using System.Net;
using System.Collections.Generic;
using System.Collections.Specialized;
@ -36,7 +37,7 @@ namespace OpenSim.Framework.ServiceAuth
public interface IServiceAuth
{
bool Authenticate(string data);
bool Authenticate(NameValueCollection headers, AddHeaderDelegate d);
bool Authenticate(NameValueCollection headers, AddHeaderDelegate d, out HttpStatusCode statusCode);
void AddAuthorization(NameValueCollection headers);
}
}

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@ -36,15 +36,27 @@ namespace OpenSim.Framework.ServiceAuth
{
public static IServiceAuth Create(IConfigSource config, string section)
{
CompoundAuthentication compoundAuth = new CompoundAuthentication();
bool allowLlHttpRequestIn
= Util.GetConfigVarFromSections<bool>(config, "AllowllHTTPRequestIn", new string[] { "Network", section }, false);
if (!allowLlHttpRequestIn)
compoundAuth.AddAuthenticator(new DisallowLlHttpRequest());
string authType = Util.GetConfigVarFromSections<string>(config, "AuthType", new string[] { "Network", section }, "None");
switch (authType)
{
case "BasicHttpAuthentication":
return new BasicHttpAuthentication(config, section);
compoundAuth.AddAuthenticator(new BasicHttpAuthentication(config, section));
break;
}
return null;
if (compoundAuth.Count > 0)
return compoundAuth;
else
return null;
}
}
}
}

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@ -29,8 +29,8 @@ namespace OpenSim
{
public class VersionInfo
{
public const string VersionNumber = "0.8.1.0";
private const Flavour VERSION_FLAVOUR = Flavour.Dev;
public const string VersionNumber = "0.8.1.2";
private const Flavour VERSION_FLAVOUR = Flavour.Post_Fixes;
public enum Flavour
{
@ -71,6 +71,6 @@ namespace OpenSim
/// of the code that is too old.
///
/// </value>
public readonly static int MajorInterfaceVersion = 7;
public readonly static int MajorInterfaceVersion = 8;
}
}

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@ -385,7 +385,7 @@ namespace OpenSim
m_console.Commands.AddCommand("Regions", false, "restart",
"restart",
"Restart all sims in this instance",
"Restart the currently selected region(s) in this instance",
RunCommand);
m_console.Commands.AddCommand("General", false, "command-script",
@ -732,6 +732,8 @@ namespace OpenSim
if (changed)
m_estateDataService.StoreEstateSettings(regInfo.EstateSettings);
scene.Start();
}
/// <summary>

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@ -835,7 +835,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
if (versionComponents.Length >= 2)
float.TryParse(versionComponents[1], out versionNumber);
if (versionNumber >= 0.2f && MaxOutgoingTransferVersion >= versionNumber)
if (versionNumber >= 0.2f)
TransferAgent_V2(sp, agentCircuit, reg, finalDestination, endPoint, teleportFlags, oldRegionX, newRegionX, oldRegionY, newRegionY, version, out reason);
else
TransferAgent_V1(sp, agentCircuit, reg, finalDestination, endPoint, teleportFlags, oldRegionX, newRegionX, oldRegionY, newRegionY, version, out reason);

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@ -199,12 +199,13 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
while (reader.Read())
{
//Console.WriteLine("Depth: {0}", reader.Depth);
// Console.WriteLine("Depth: {0}, name {1}", reader.Depth, reader.Name);
switch (reader.NodeType)
{
case XmlNodeType.Attribute:
writer.WriteAttributeString(reader.Prefix, reader.Name, reader.NamespaceURI, reader.Value);
// Console.WriteLine("FOUND ATTRIBUTE {0}", reader.Name);
writer.WriteAttributeString(reader.Name, reader.Value);
break;
case XmlNodeType.CDATA:
@ -224,6 +225,14 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
writer.WriteStartElement(reader.Prefix, reader.LocalName, reader.NamespaceURI);
if (reader.HasAttributes)
{
while (reader.MoveToNextAttribute())
writer.WriteAttributeString(reader.Name, reader.Value);
reader.MoveToElement();
}
if (reader.LocalName == "SceneObjectPart")
{
if (sopDepth < 0)

View File

@ -26,12 +26,15 @@
*/
using System;
using System.Threading;
using System.Xml;
using Nini.Config;
using NUnit.Framework;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.CoreModules.Framework.InventoryAccess;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.ScriptEngine.XEngine;
using OpenSim.Services.Interfaces;
using OpenSim.Tests.Common;
@ -46,30 +49,54 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests
TestHelpers.InMethod();
// TestHelpers.EnableLogging();
XEngine xengine = new OpenSim.Region.ScriptEngine.XEngine.XEngine();
xengine.DebugLevel = 1;
IniConfigSource configSource = new IniConfigSource();
IConfig startupConfig = configSource.AddConfig("Startup");
startupConfig.Set("DefaultScriptEngine", "XEngine");
IConfig xEngineConfig = configSource.AddConfig("XEngine");
xEngineConfig.Set("Enabled", "true");
xEngineConfig.Set("StartDelay", "0");
xEngineConfig.Set("AppDomainLoading", "false");
string homeUrl = "http://hg.HomeTestPostAssetRewriteGrid.com";
string foreignUrl = "http://hg.ForeignTestPostAssetRewriteGrid.com";
UUID assetId = TestHelpers.ParseTail(0x1);
UUID userId = TestHelpers.ParseTail(0x10);
int soIdTail = 0x1;
UUID assetId = TestHelpers.ParseTail(0x10);
UUID userId = TestHelpers.ParseTail(0x100);
UUID sceneId = TestHelpers.ParseTail(0x1000);
string userFirstName = "TestPostAsset";
string userLastName = "Rewrite";
int soPartsCount = 3;
Scene scene = new SceneHelpers().SetupScene();
Scene scene = new SceneHelpers().SetupScene("TestPostAssetRewriteScene", sceneId, 1000, 1000, configSource);
SceneHelpers.SetupSceneModules(scene, configSource, xengine);
scene.StartScripts();
HGAssetMapper hgam = new HGAssetMapper(scene, homeUrl);
UserAccount ua
= UserAccountHelpers.CreateUserWithInventory(scene, userFirstName, userLastName, userId, "password");
//AssetBase ncAssetSet = AssetHelpers.CreateNotecardAsset(assetId, "TestPostAssetRewriteNotecard");
SceneObjectGroup so = SceneHelpers.CreateSceneObject(soPartsCount, ua.PrincipalID);
AssetBase ncAssetSet = AssetHelpers.CreateAsset(assetId, so);
ncAssetSet.CreatorID = foreignUrl;
hgam.PostAsset(foreignUrl, ncAssetSet);
SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, soPartsCount, ua.PrincipalID, "part", soIdTail);
RezScript(
scene, so.UUID, "default { state_entry() { llSay(0, \"Hello World\"); } }", "item1", ua.PrincipalID);
AssetBase asset = AssetHelpers.CreateAsset(assetId, so);
asset.CreatorID = foreignUrl;
hgam.PostAsset(foreignUrl, asset);
// Check transformed asset.
AssetBase ncAssetGet = scene.AssetService.Get(assetId.ToString());
Assert.AreEqual(foreignUrl, ncAssetGet.CreatorID);
string xmlData = Utils.BytesToString(ncAssetGet.Data);
XmlDocument ncAssetGetXmlDoc = new XmlDocument();
ncAssetGetXmlDoc.LoadXml(xmlData);
// Console.WriteLine(ncAssetGetXmlDoc.OuterXml);
XmlNodeList creatorDataNodes = ncAssetGetXmlDoc.GetElementsByTagName("CreatorData");
Assert.AreEqual(soPartsCount, creatorDataNodes.Count);
@ -80,6 +107,40 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests
Assert.AreEqual(
string.Format("{0};{1} {2}", homeUrl, ua.FirstName, ua.LastName), creatorDataNode.InnerText);
}
// Check that saved script nodes have attributes
XmlNodeList savedScriptStateNodes = ncAssetGetXmlDoc.GetElementsByTagName("SavedScriptState");
Assert.AreEqual(1, savedScriptStateNodes.Count);
Assert.AreEqual(1, savedScriptStateNodes[0].Attributes.Count);
XmlNode uuidAttribute = savedScriptStateNodes[0].Attributes.GetNamedItem("UUID");
Assert.NotNull(uuidAttribute);
// XXX: To check the actual UUID attribute we would have to do some work to retreive the UUID of the task
// item created earlier.
}
private void RezScript(Scene scene, UUID soId, string script, string itemName, UUID userId)
{
InventoryItemBase itemTemplate = new InventoryItemBase();
// itemTemplate.ID = itemId;
itemTemplate.Name = itemName;
itemTemplate.Folder = soId;
itemTemplate.InvType = (int)InventoryType.LSL;
// XXX: Ultimately it would be better to be able to directly manipulate the script engine to rez a script
// immediately for tests rather than chunter through it's threaded mechanisms.
AutoResetEvent chatEvent = new AutoResetEvent(false);
scene.EventManager.OnChatFromWorld += (s, c) =>
{
// Console.WriteLine("Got chat [{0}]", c.Message);
chatEvent.Set();
};
scene.RezNewScript(userId, itemTemplate, script);
// Console.WriteLine("HERE");
Assert.IsTrue(chatEvent.WaitOne(60000), "Chat event in HGAssetMapperTests.RezScript not received");
}
}
}

View File

@ -40,6 +40,7 @@ using log4net;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Region.Framework.Interfaces;
@ -94,10 +95,13 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "HttpRequestModule")]
public class HttpRequestModule : ISharedRegionModule, IHttpRequestModule
{
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private object HttpListLock = new object();
private int httpTimeout = 30000;
private string m_name = "HttpScriptRequests";
private OutboundUrlFilter m_outboundUrlFilter;
private string m_proxyurl = "";
private string m_proxyexcepts = "";
@ -156,7 +160,9 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
return UUID.Zero;
}
public UUID StartHttpRequest(uint localID, UUID itemID, string url, List<string> parameters, Dictionary<string, string> headers, string body)
public UUID StartHttpRequest(
uint localID, UUID itemID, string url, List<string> parameters, Dictionary<string, string> headers, string body,
out HttpInitialRequestStatus status)
{
UUID reqID = UUID.Random();
HttpRequestClass htc = new HttpRequestClass();
@ -232,7 +238,8 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
}
}
}
htc.RequestModule = this;
htc.LocalID = localID;
htc.ItemID = itemID;
htc.Url = url;
@ -243,14 +250,43 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
htc.proxyurl = m_proxyurl;
htc.proxyexcepts = m_proxyexcepts;
// Same number as default HttpWebRequest.MaximumAutomaticRedirections
htc.MaxRedirects = 50;
if (StartHttpRequest(htc))
{
status = HttpInitialRequestStatus.OK;
return htc.ReqID;
}
else
{
status = HttpInitialRequestStatus.DISALLOWED_BY_FILTER;
return UUID.Zero;
}
}
/// <summary>
/// Would a caller to this module be allowed to make a request to the given URL?
/// </summary>
/// <returns></returns>
public bool CheckAllowed(Uri url)
{
return m_outboundUrlFilter.CheckAllowed(url);
}
public bool StartHttpRequest(HttpRequestClass req)
{
if (!CheckAllowed(new Uri(req.Url)))
return false;
lock (HttpListLock)
{
m_pendingRequests.Add(reqID, htc);
m_pendingRequests.Add(req.ReqID, req);
}
htc.Process();
req.Process();
return reqID;
return true;
}
public void StopHttpRequestsForScript(UUID id)
@ -326,6 +362,8 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
m_proxyurl = config.Configs["Startup"].GetString("HttpProxy");
m_proxyexcepts = config.Configs["Startup"].GetString("HttpProxyExceptions");
m_outboundUrlFilter = new OutboundUrlFilter("Script HTTP request module", config);
m_pendingRequests = new Dictionary<UUID, HttpRequestClass>();
}
@ -368,7 +406,7 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
#endregion
}
public class HttpRequestClass: IServiceRequest
public class HttpRequestClass : IServiceRequest
{
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
@ -380,6 +418,12 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
// public const int HTTP_VERBOSE_THROTTLE = 4;
// public const int HTTP_CUSTOM_HEADER = 5;
// public const int HTTP_PRAGMA_NO_CACHE = 6;
/// <summary>
/// Module that made this request.
/// </summary>
public HttpRequestModule RequestModule { get; set; }
private bool _finished;
public bool Finished
{
@ -412,6 +456,17 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
public DateTime Next;
public string proxyurl;
public string proxyexcepts;
/// <summary>
/// Number of HTTP redirects that this request has been through.
/// </summary>
public int Redirects { get; private set; }
/// <summary>
/// Maximum number of HTTP redirects allowed for this request.
/// </summary>
public int MaxRedirects { get; set; }
public string OutboundBody;
private UUID _reqID;
public UUID ReqID
@ -419,7 +474,7 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
get { return _reqID; }
set { _reqID = value; }
}
public WebRequest Request;
public HttpWebRequest Request;
public string ResponseBody;
public List<string> ResponseMetadata;
public Dictionary<string, string> ResponseHeaders;
@ -435,7 +490,8 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
{
try
{
Request = WebRequest.Create(Url);
Request = (HttpWebRequest)WebRequest.Create(Url);
Request.AllowAutoRedirect = false;
Request.Method = HttpMethod;
Request.ContentType = HttpMIMEType;
@ -450,16 +506,19 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
// {
// Request.ConnectionGroupName="Verify";
// }
if (!HttpPragmaNoCache)
{
Request.Headers.Add("Pragma", "no-cache");
}
if (HttpCustomHeaders != null)
{
for (int i = 0; i < HttpCustomHeaders.Count; i += 2)
Request.Headers.Add(HttpCustomHeaders[i],
HttpCustomHeaders[i+1]);
}
if (!string.IsNullOrEmpty(proxyurl))
{
if (!string.IsNullOrEmpty(proxyexcepts))
@ -565,7 +624,52 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
if (response != null)
response.Close();
_finished = true;
// We need to resubmit
if (
(Status == (int)HttpStatusCode.MovedPermanently
|| Status == (int)HttpStatusCode.Found
|| Status == (int)HttpStatusCode.SeeOther
|| Status == (int)HttpStatusCode.TemporaryRedirect))
{
if (Redirects >= MaxRedirects)
{
Status = (int)OSHttpStatusCode.ClientErrorJoker;
ResponseBody = "Number of redirects exceeded max redirects";
_finished = true;
}
else
{
string location = response.Headers["Location"];
if (location == null)
{
Status = (int)OSHttpStatusCode.ClientErrorJoker;
ResponseBody = "HTTP redirect code but no location header";
_finished = true;
}
else if (!RequestModule.CheckAllowed(new Uri(location)))
{
Status = (int)OSHttpStatusCode.ClientErrorJoker;
ResponseBody = "URL from HTTP redirect blocked: " + location;
_finished = true;
}
else
{
Status = 0;
Url = response.Headers["Location"];
Redirects++;
ResponseBody = null;
// m_log.DebugFormat("Redirecting to [{0}]", Url);
Process();
}
}
}
else
{
_finished = true;
}
}
}
@ -583,4 +687,4 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
Request.Abort();
}
}
}
}

View File

@ -146,11 +146,11 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest.Tests
/// <summary>
/// Test what happens when we get a 404 response from a call.
/// </summary>
[Test]
// [Test]
public void Test404Response()
{
TestHelpers.InMethod();
// TestHelpers.EnableLogging();
TestHelpers.EnableLogging();
if (!Util.IsPlatformMono)
Assert.Ignore("Ignoring test since can only currently run on Mono");

View File

@ -32,6 +32,7 @@ using System.Net;
using Nini.Config;
using OpenMetaverse;
using OpenMetaverse.Imaging;
using OpenSim.Framework.Communications;
using OpenSim.Region.CoreModules.Scripting.DynamicTexture;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
@ -50,6 +51,7 @@ namespace OpenSim.Region.CoreModules.Scripting.LoadImageURL
private Scene m_scene;
private IDynamicTextureManager m_textureManager;
private OutboundUrlFilter m_outboundUrlFilter;
private string m_proxyurl = "";
private string m_proxyexcepts = "";
@ -88,8 +90,7 @@ namespace OpenSim.Region.CoreModules.Scripting.LoadImageURL
public bool AsyncConvertUrl(UUID id, string url, string extraParams)
{
MakeHttpRequest(url, id);
return true;
return MakeHttpRequest(url, id);
}
public bool AsyncConvertData(UUID id, string bodyData, string extraParams)
@ -110,6 +111,7 @@ namespace OpenSim.Region.CoreModules.Scripting.LoadImageURL
public void Initialise(IConfigSource config)
{
m_outboundUrlFilter = new OutboundUrlFilter("Script dynamic texture image module", config);
m_proxyurl = config.Configs["Startup"].GetString("HttpProxy");
m_proxyexcepts = config.Configs["Startup"].GetString("HttpProxyExceptions");
}
@ -157,9 +159,13 @@ namespace OpenSim.Region.CoreModules.Scripting.LoadImageURL
#endregion
private void MakeHttpRequest(string url, UUID requestID)
private bool MakeHttpRequest(string url, UUID requestID)
{
WebRequest request = HttpWebRequest.Create(url);
if (!m_outboundUrlFilter.CheckAllowed(new Uri(url)))
return false;
HttpWebRequest request = (HttpWebRequest)WebRequest.Create(url);
request.AllowAutoRedirect = false;
if (!string.IsNullOrEmpty(m_proxyurl))
{
@ -174,12 +180,14 @@ namespace OpenSim.Region.CoreModules.Scripting.LoadImageURL
}
}
RequestState state = new RequestState((HttpWebRequest) request, requestID);
RequestState state = new RequestState(request, requestID);
// IAsyncResult result = request.BeginGetResponse(new AsyncCallback(HttpRequestReturn), state);
request.BeginGetResponse(new AsyncCallback(HttpRequestReturn), state);
TimeSpan t = (DateTime.UtcNow - new DateTime(1970, 1, 1));
state.TimeOfRequest = (int) t.TotalSeconds;
return true;
}
private void HttpRequestReturn(IAsyncResult result)
@ -195,10 +203,11 @@ namespace OpenSim.Region.CoreModules.Scripting.LoadImageURL
Stream stream = null;
byte[] imageJ2000 = new byte[0];
Size newSize = new Size(0, 0);
HttpWebResponse response = null;
try
{
HttpWebResponse response = (HttpWebResponse)request.EndGetResponse(result);
response = (HttpWebResponse)request.EndGetResponse(result);
if (response != null && response.StatusCode == HttpStatusCode.OK)
{
stream = response.GetResponseStream();
@ -262,18 +271,32 @@ namespace OpenSim.Region.CoreModules.Scripting.LoadImageURL
finally
{
if (stream != null)
{
stream.Close();
if (response != null)
response.Close();
if (
response.StatusCode == HttpStatusCode.MovedPermanently
|| response.StatusCode == HttpStatusCode.Found
|| response.StatusCode == HttpStatusCode.SeeOther
|| response.StatusCode == HttpStatusCode.TemporaryRedirect)
{
string redirectedUrl = response.Headers["Location"];
MakeHttpRequest(redirectedUrl, state.RequestID);
}
else
{
m_log.DebugFormat("[LOADIMAGEURLMODULE]: Returning {0} bytes of image data for request {1}",
imageJ2000.Length, state.RequestID);
m_textureManager.ReturnData(
state.RequestID,
new OpenSim.Region.CoreModules.Scripting.DynamicTexture.DynamicTexture(
request.RequestUri, null, imageJ2000, newSize, false));
}
}
m_log.DebugFormat("[LOADIMAGEURLMODULE]: Returning {0} bytes of image data for request {1}",
imageJ2000.Length, state.RequestID);
m_textureManager.ReturnData(
state.RequestID,
new OpenSim.Region.CoreModules.Scripting.DynamicTexture.DynamicTexture(
request.RequestUri, null, imageJ2000, newSize, false));
}
#region Nested type: RequestState

View File

@ -25,6 +25,7 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using OpenMetaverse;
@ -41,10 +42,44 @@ namespace OpenSim.Region.Framework.Interfaces
HTTP_PRAGMA_NO_CACHE = 6
}
/// <summary>
/// The initial status of the request before it is placed on the wire.
/// </summary>
/// <remarks>
/// The request may still fail later on, in which case the normal HTTP status is set.
/// </remarks>
[Flags]
public enum HttpInitialRequestStatus
{
OK = 1,
DISALLOWED_BY_FILTER = 2
}
public interface IHttpRequestModule
{
UUID MakeHttpRequest(string url, string parameters, string body);
UUID StartHttpRequest(uint localID, UUID itemID, string url, List<string> parameters, Dictionary<string, string> headers, string body);
/// <summary>
/// Starts the http request.
/// </summary>
/// <remarks>
/// This is carried out asynchronously unless it fails initial checks. Results are fetched by the script engine
/// HTTP requests module to be distributed back to scripts via a script event.
/// </remarks>
/// <returns>The ID of the request. If the requested could not be performed then this is UUID.Zero</returns>
/// <param name="localID">Local ID of the object containing the script making the request.</param>
/// <param name="itemID">Item ID of the script making the request.</param>
/// <param name="url">Url to request.</param>
/// <param name="parameters">LSL parameters for the request.</param>
/// <param name="headers">Extra headers for the request.</param>
/// <param name="body">Body of the request.</param>
/// <param name="status">
/// Initial status of the request. If OK then the request is actually made to the URL. Subsequent status is
/// then returned via IServiceRequest when the response is asynchronously fetched.
/// </param>
UUID StartHttpRequest(
uint localID, UUID itemID, string url, List<string> parameters, Dictionary<string, string> headers, string body,
out HttpInitialRequestStatus status);
/// <summary>
/// Stop and remove all http requests for the given script.

View File

@ -5216,6 +5216,10 @@ namespace OpenSim.Region.Framework.Scenes
return null;
}
// Get terrain height at the specified <x,y> location.
// Presumes the underlying implementation is a heightmap which is a 1m grid.
// Finds heightmap grid points before and after the point and
// does a linear approximation of the height at this intermediate point.
public float GetGroundHeight(float x, float y)
{
if (x < 0)

View File

@ -76,8 +76,8 @@ namespace OpenSim.Region.Physics.BulletSPlugin
private Vector3 m_linearMotorOffset = Vector3.Zero; // the point of force can be offset from the center
private Vector3 m_linearMotorDirectionLASTSET = Vector3.Zero; // velocity requested by LSL
private Vector3 m_linearFrictionTimescale = Vector3.Zero;
private float m_linearMotorDecayTimescale = 0;
private float m_linearMotorTimescale = 0;
private float m_linearMotorDecayTimescale = 1;
private float m_linearMotorTimescale = 1;
private Vector3 m_lastLinearVelocityVector = Vector3.Zero;
private Vector3 m_lastPositionVector = Vector3.Zero;
// private bool m_LinearMotorSetLastFrame = false;
@ -88,8 +88,8 @@ namespace OpenSim.Region.Physics.BulletSPlugin
private Vector3 m_angularMotorDirection = Vector3.Zero; // angular velocity requested by LSL motor
// private int m_angularMotorApply = 0; // application frame counter
private Vector3 m_angularMotorVelocity = Vector3.Zero; // current angular motor velocity
private float m_angularMotorTimescale = 0; // motor angular velocity ramp up rate
private float m_angularMotorDecayTimescale = 0; // motor angular velocity decay rate
private float m_angularMotorTimescale = 1; // motor angular velocity ramp up rate
private float m_angularMotorDecayTimescale = 1; // motor angular velocity decay rate
private Vector3 m_angularFrictionTimescale = Vector3.Zero; // body angular velocity decay rate
private Vector3 m_lastAngularVelocity = Vector3.Zero;
private Vector3 m_lastVertAttractor = Vector3.Zero; // what VA was last applied to body
@ -103,7 +103,7 @@ namespace OpenSim.Region.Physics.BulletSPlugin
//Banking properties
private float m_bankingEfficiency = 0;
private float m_bankingMix = 0;
private float m_bankingMix = 1;
private float m_bankingTimescale = 0;
//Hover and Buoyancy properties
@ -124,8 +124,10 @@ namespace OpenSim.Region.Physics.BulletSPlugin
private float m_verticalAttractionTimescale = 510f;
// Just some recomputed constants:
static readonly float PIOverFour = ((float)Math.PI) / 4f;
#pragma warning disable 414
static readonly float TwoPI = ((float)Math.PI) * 2f;
static readonly float FourPI = ((float)Math.PI) * 4f;
static readonly float PIOverFour = ((float)Math.PI) / 4f;
static readonly float PIOverTwo = ((float)Math.PI) / 2f;
#pragma warning restore 414
@ -159,56 +161,58 @@ namespace OpenSim.Region.Physics.BulletSPlugin
public void ProcessFloatVehicleParam(Vehicle pParam, float pValue)
{
VDetailLog("{0},ProcessFloatVehicleParam,param={1},val={2}", ControllingPrim.LocalID, pParam, pValue);
float clampTemp;
switch (pParam)
{
case Vehicle.ANGULAR_DEFLECTION_EFFICIENCY:
m_angularDeflectionEfficiency = ClampInRange(0f, pValue, 1f);
break;
case Vehicle.ANGULAR_DEFLECTION_TIMESCALE:
m_angularDeflectionTimescale = Math.Max(pValue, 0.01f);
m_angularDeflectionTimescale = ClampInRange(0.25f, pValue, 120);
break;
case Vehicle.ANGULAR_MOTOR_DECAY_TIMESCALE:
m_angularMotorDecayTimescale = ClampInRange(0.01f, pValue, 120);
m_angularMotorDecayTimescale = ClampInRange(0.25f, pValue, 120);
m_angularMotor.TargetValueDecayTimeScale = m_angularMotorDecayTimescale;
break;
case Vehicle.ANGULAR_MOTOR_TIMESCALE:
m_angularMotorTimescale = Math.Max(pValue, 0.01f);
m_angularMotorTimescale = ClampInRange(0.25f, pValue, 120);
m_angularMotor.TimeScale = m_angularMotorTimescale;
break;
case Vehicle.BANKING_EFFICIENCY:
m_bankingEfficiency = ClampInRange(-1f, pValue, 1f);
break;
case Vehicle.BANKING_MIX:
m_bankingMix = Math.Max(pValue, 0.01f);
m_bankingMix = ClampInRange(0.01f, pValue, 1);
break;
case Vehicle.BANKING_TIMESCALE:
m_bankingTimescale = Math.Max(pValue, 0.01f);
m_bankingTimescale = ClampInRange(0.25f, pValue, 120);
break;
case Vehicle.BUOYANCY:
m_VehicleBuoyancy = ClampInRange(-1f, pValue, 1f);
m_VehicleGravity = ControllingPrim.ComputeGravity(m_VehicleBuoyancy);
break;
case Vehicle.HOVER_EFFICIENCY:
m_VhoverEfficiency = ClampInRange(0f, pValue, 1f);
m_VhoverEfficiency = ClampInRange(0.01f, pValue, 1f);
break;
case Vehicle.HOVER_HEIGHT:
m_VhoverHeight = pValue;
m_VhoverHeight = ClampInRange(0f, pValue, 1000000f);
break;
case Vehicle.HOVER_TIMESCALE:
m_VhoverTimescale = Math.Max(pValue, 0.01f);
m_VhoverTimescale = ClampInRange(0.01f, pValue, 120);
break;
case Vehicle.LINEAR_DEFLECTION_EFFICIENCY:
m_linearDeflectionEfficiency = ClampInRange(0f, pValue, 1f);
break;
case Vehicle.LINEAR_DEFLECTION_TIMESCALE:
m_linearDeflectionTimescale = Math.Max(pValue, 0.01f);
m_linearDeflectionTimescale = ClampInRange(0.01f, pValue, 120);
break;
case Vehicle.LINEAR_MOTOR_DECAY_TIMESCALE:
m_linearMotorDecayTimescale = ClampInRange(0.01f, pValue, 120);
m_linearMotor.TargetValueDecayTimeScale = m_linearMotorDecayTimescale;
break;
case Vehicle.LINEAR_MOTOR_TIMESCALE:
m_linearMotorTimescale = Math.Max(pValue, 0.01f);
m_linearMotorTimescale = ClampInRange(0.01f, pValue, 120);
m_linearMotor.TimeScale = m_linearMotorTimescale;
break;
case Vehicle.VERTICAL_ATTRACTION_EFFICIENCY:
@ -216,30 +220,35 @@ namespace OpenSim.Region.Physics.BulletSPlugin
m_verticalAttractionMotor.Efficiency = m_verticalAttractionEfficiency;
break;
case Vehicle.VERTICAL_ATTRACTION_TIMESCALE:
m_verticalAttractionTimescale = Math.Max(pValue, 0.01f);
m_verticalAttractionTimescale = ClampInRange(0.01f, pValue, 120);
m_verticalAttractionMotor.TimeScale = m_verticalAttractionTimescale;
break;
// These are vector properties but the engine lets you use a single float value to
// set all of the components to the same value
case Vehicle.ANGULAR_FRICTION_TIMESCALE:
m_angularFrictionTimescale = new Vector3(pValue, pValue, pValue);
clampTemp = ClampInRange(0.01f, pValue, 120);
m_angularFrictionTimescale = new Vector3(clampTemp, clampTemp, clampTemp);
break;
case Vehicle.ANGULAR_MOTOR_DIRECTION:
m_angularMotorDirection = new Vector3(pValue, pValue, pValue);
clampTemp = ClampInRange(-TwoPI, pValue, TwoPI);
m_angularMotorDirection = new Vector3(clampTemp, clampTemp, clampTemp);
m_angularMotor.Zero();
m_angularMotor.SetTarget(m_angularMotorDirection);
break;
case Vehicle.LINEAR_FRICTION_TIMESCALE:
m_linearFrictionTimescale = new Vector3(pValue, pValue, pValue);
clampTemp = ClampInRange(0.01f, pValue, 120);
m_linearFrictionTimescale = new Vector3(clampTemp, clampTemp, clampTemp);
break;
case Vehicle.LINEAR_MOTOR_DIRECTION:
m_linearMotorDirection = new Vector3(pValue, pValue, pValue);
m_linearMotorDirectionLASTSET = new Vector3(pValue, pValue, pValue);
clampTemp = ClampInRange(-BSParam.MaxLinearVelocity, pValue, BSParam.MaxLinearVelocity);
m_linearMotorDirection = new Vector3(clampTemp, clampTemp, clampTemp);
m_linearMotorDirectionLASTSET = new Vector3(clampTemp, clampTemp, clampTemp);
m_linearMotor.SetTarget(m_linearMotorDirection);
break;
case Vehicle.LINEAR_MOTOR_OFFSET:
m_linearMotorOffset = new Vector3(pValue, pValue, pValue);
clampTemp = ClampInRange(-1000, pValue, 1000);
m_linearMotorOffset = new Vector3(clampTemp, clampTemp, clampTemp);
break;
}
@ -251,29 +260,46 @@ namespace OpenSim.Region.Physics.BulletSPlugin
switch (pParam)
{
case Vehicle.ANGULAR_FRICTION_TIMESCALE:
pValue.X = ClampInRange(0.25f, pValue.X, 120);
pValue.Y = ClampInRange(0.25f, pValue.Y, 120);
pValue.Z = ClampInRange(0.25f, pValue.Z, 120);
m_angularFrictionTimescale = new Vector3(pValue.X, pValue.Y, pValue.Z);
break;
case Vehicle.ANGULAR_MOTOR_DIRECTION:
// Limit requested angular speed to 2 rps= 4 pi rads/sec
pValue.X = ClampInRange(-12.56f, pValue.X, 12.56f);
pValue.Y = ClampInRange(-12.56f, pValue.Y, 12.56f);
pValue.Z = ClampInRange(-12.56f, pValue.Z, 12.56f);
pValue.X = ClampInRange(-FourPI, pValue.X, FourPI);
pValue.Y = ClampInRange(-FourPI, pValue.Y, FourPI);
pValue.Z = ClampInRange(-FourPI, pValue.Z, FourPI);
m_angularMotorDirection = new Vector3(pValue.X, pValue.Y, pValue.Z);
m_angularMotor.Zero();
m_angularMotor.SetTarget(m_angularMotorDirection);
break;
case Vehicle.LINEAR_FRICTION_TIMESCALE:
pValue.X = ClampInRange(0.25f, pValue.X, 120);
pValue.Y = ClampInRange(0.25f, pValue.Y, 120);
pValue.Z = ClampInRange(0.25f, pValue.Z, 120);
m_linearFrictionTimescale = new Vector3(pValue.X, pValue.Y, pValue.Z);
break;
case Vehicle.LINEAR_MOTOR_DIRECTION:
pValue.X = ClampInRange(-BSParam.MaxLinearVelocity, pValue.X, BSParam.MaxLinearVelocity);
pValue.Y = ClampInRange(-BSParam.MaxLinearVelocity, pValue.Y, BSParam.MaxLinearVelocity);
pValue.Z = ClampInRange(-BSParam.MaxLinearVelocity, pValue.Z, BSParam.MaxLinearVelocity);
m_linearMotorDirection = new Vector3(pValue.X, pValue.Y, pValue.Z);
m_linearMotorDirectionLASTSET = new Vector3(pValue.X, pValue.Y, pValue.Z);
m_linearMotor.SetTarget(m_linearMotorDirection);
break;
case Vehicle.LINEAR_MOTOR_OFFSET:
// Not sure the correct range to limit this variable
pValue.X = ClampInRange(-1000, pValue.X, 1000);
pValue.Y = ClampInRange(-1000, pValue.Y, 1000);
pValue.Z = ClampInRange(-1000, pValue.Z, 1000);
m_linearMotorOffset = new Vector3(pValue.X, pValue.Y, pValue.Z);
break;
case Vehicle.BLOCK_EXIT:
// Not sure the correct range to limit this variable
pValue.X = ClampInRange(-10000, pValue.X, 10000);
pValue.Y = ClampInRange(-10000, pValue.Y, 10000);
pValue.Z = ClampInRange(-10000, pValue.Z, 10000);
m_BlockingEndPoint = new Vector3(pValue.X, pValue.Y, pValue.Z);
break;
}
@ -1601,7 +1627,6 @@ namespace OpenSim.Region.Physics.BulletSPlugin
deflectContributionV = (-deflectionError) * ClampInRange(0, m_angularDeflectionEfficiency/m_angularDeflectionTimescale,1f);
//deflectContributionV /= m_angularDeflectionTimescale;
// VehicleRotationalVelocity += deflectContributionV * VehicleOrientation;
VehicleRotationalVelocity += deflectContributionV;
VDetailLog("{0}, MoveAngular,Deflection,movingDir={1},pointingDir={2},deflectError={3},ret={4}",
ControllingPrim.LocalID, movingDirection, pointingDirection, deflectionError, deflectContributionV);
@ -1659,7 +1684,7 @@ namespace OpenSim.Region.Physics.BulletSPlugin
// TODO: the banking effect should not go to infinity but what to limit it to?
// And what should happen when this is being added to a user defined yaw that is already PI*4?
mixedYawAngle = ClampInRange(-12, mixedYawAngle, 12);
mixedYawAngle = ClampInRange(-FourPI, mixedYawAngle, FourPI);
// Build the force vector to change rotation from what it is to what it should be
bankingContributionV.Z = -mixedYawAngle;
@ -1667,7 +1692,6 @@ namespace OpenSim.Region.Physics.BulletSPlugin
// Don't do it all at once. Fudge because 1 second is too fast with most user defined roll as PI*4.
bankingContributionV /= m_bankingTimescale * BSParam.VehicleAngularBankingTimescaleFudge;
//VehicleRotationalVelocity += bankingContributionV * VehicleOrientation;
VehicleRotationalVelocity += bankingContributionV;

View File

@ -11004,8 +11004,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
}
HttpInitialRequestStatus status;
UUID reqID
= httpScriptMod.StartHttpRequest(m_host.LocalId, m_item.ItemID, url, param, httpHeaders, body);
= httpScriptMod.StartHttpRequest(m_host.LocalId, m_item.ItemID, url, param, httpHeaders, body, out status);
if (status == HttpInitialRequestStatus.DISALLOWED_BY_FILTER)
Error("llHttpRequest", string.Format("Request to {0} disallowed by filter", url));
if (reqID != UUID.Zero)
return reqID.ToString();

View File

@ -46,11 +46,11 @@ namespace OpenSim.Server.Base
/// </value>
// The range of acceptable servers for client-side connectors
public readonly static int ClientProtocolVersionMin = 0;
public readonly static int ClientProtocolVersionMax = 0;
public readonly static int ClientProtocolVersionMin = 1;
public readonly static int ClientProtocolVersionMax = 1;
// The range of acceptable clients in server-side handlers
public readonly static int ServerProtocolVersionMin = 0;
public readonly static int ServerProtocolVersionMax = 0;
public readonly static int ServerProtocolVersionMin = 1;
public readonly static int ServerProtocolVersionMax = 1;
}
}

View File

@ -73,7 +73,7 @@ namespace OpenSim.Server.Handlers
public class EstateServerGetHandler : BaseStreamHandler
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
IEstateDataService m_EstateService;
@ -94,7 +94,6 @@ namespace OpenSim.Server.Handlers
protected override byte[] ProcessRequest(string path, Stream request,
IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
{
byte[] result = new byte[0];
Dictionary<string, object> data = null;
string[] p = SplitParams(path);
@ -271,7 +270,6 @@ namespace OpenSim.Server.Handlers
protected override byte[] ProcessRequest(string path, Stream request,
IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
{
byte[] result = new byte[0];
Dictionary<string, object> data = null;
string[] p = SplitParams(path);

View File

@ -162,6 +162,7 @@ namespace OpenSim.Server.Handlers.Simulation
resp["success"] = OSD.FromBoolean(result);
resp["reason"] = OSD.FromString(reason);
resp["version"] = OSD.FromString(version);
resp["variable_wearables_count_supported"] = OSD.FromBoolean(true);
// We must preserve defaults here, otherwise a false "success" will not be put into the JSON map!
responsedata["str_response_string"] = OSDParser.SerializeJsonString(resp, true);

View File

@ -301,6 +301,7 @@ namespace OpenSim.Services.Connectors
catch (Exception e)
{
m_log.DebugFormat("[PRESENCE CONNECTOR]: Exception when contacting presence server at {0}: {1}", uri, e.Message);
return null;
}
Dictionary<string, object> replyData = ServerUtils.ParseXmlResponse(reply);

Binary file not shown.

View File

@ -486,6 +486,32 @@
;; the region ports use UDP.
; http_listener_port = 9000
; By default, OpenSimulator does not allow scripts to make HTTP calls to addresses on the simulator's LAN.
; See the OutboundDisallowForUserScripts parameter in OpenSimDefaults.ini for more information on this filter.
; If you need to allow scripts to make some LAN calls use the OutboundDisallowForUserScriptsExcept parameter below.
; We recommend that you do not override OutboundDisallowForUserScripts directly unless you are very sure about what you're doing.
;
; You can whitelist individual endpoints by IP or FQDN, e.g.
;
; OutboundDisallowForUserScriptsExcept = 192.168.1.3:8003
;
; You can specify multiple addresses by separating them with a bar. For example,
;
; OutboundDisallowForUserScriptsExcept = 192.168.1.3:8003|myinternalserver:8000
;
; If an address if given without a port number then port 80 is assumed
;
; You can also specify a network range in CIDR notation to whitelist, e.g.
;
; OutboundDisallowForUserScriptsExcept = 192.168.1.0/24
;
; to whitelist all ports on addresses 192.168.1.0 to 192.168.1.255
; To specify an individual IP address use the /32 netmask
;
; OutboundDisallowForUserScriptsExcept = 192.168.1.2/32
;
; See http://en.wikipedia.org/wiki/Classless_Inter-Domain_Routing#CIDR_notation for more information on CIDR notation
;# {ExternalHostNameForLSL} {} {Hostname to use for HTTP-IN URLs. This should be reachable from the internet.} {}
;; Hostname to use in llRequestURL/llRequestSecureURL
;; if not defined - default machine name is being used
@ -568,7 +594,6 @@
Cap_GetTexture = "localhost"
Cap_GetMesh = "localhost"
Cap_AvatarPickerSearch = "localhost"
Cap_GetDisplayNames = "localhost"
[SimulatorFeatures]

View File

@ -492,6 +492,26 @@
; (on Windows this mean NETBIOS name - useably only inside local network)
; ExternalHostNameForLSL=127.0.0.1
; Disallow the following address ranges for user scripting calls (e.g. llHttpRequest())
; This is based on http://en.wikipedia.org/wiki/Reserved_IP_addresses
; This stops users making HTTP calls to machines in the simulator's local network.
; If you need to allow some LAN calls we recommend you use OutboundDisallowForUserScriptsExcept documented in OpenSim.ini.example
; If you override OutboundDisallowForUserScripts directly you need to be very careful.
;
; Network ranges are specified in CIDR notation (http://en.wikipedia.org/wiki/Classless_Inter-Domain_Routing#CIDR_notation) with multiple entries separated by |
; To specify an individual IP address use the /32 netmask (e.g. 192.168.1.3/32)
; You can also specify individual <addr>:<port> endpoints (e.g. 192.168.1.3:8003)
; If an address if given without a port number then port 80 is assumed.
OutboundDisallowForUserScripts = 0.0.0.0/8|10.0.0.0/8|100.64.0.0/10|127.0.0.0/8|169.254.0.0/16|172.16.0.0/12|192.0.0.0/24|192.0.2.0/24|192.88.99.0/24|192.168.0.0/16|198.18.0.0/15|198.51.100.0/24|203.0.113.0/24|224.0.0.0/4|240.0.0.0/4|255.255.255.255/32
;
; You can also prevent all user script outgoing calls with the following override in OpenSim.ini
;
; OutboundDisallowForUserScripts = 0.0.0.0/0
;
; You can also disable the blacklist entirely with an empty entry
;
; OutboundDisallowForUserScripts = ""
; What is reported as the "X-Secondlife-Shard"
; Defaults to the user server url if not set
; The old default is "OpenSim", set here for compatibility
@ -645,7 +665,7 @@
Cap_ObjectMediaNavigate = "localhost"
Cap_FetchLib = ""
Cap_FetchLibDescendents = ""
Cap_GetDisplayNames = "localhost"
Cap_GetDisplayNames = ""
Cap_GetTexture = "localhost"
Cap_GetMesh = "localhost"
Cap_GetObjectCost = ""

View File

@ -15,13 +15,13 @@
; * You MUST change this! It will NOT be done for you!
; *
RegionUUID = "11111111-2222-3333-4444-555555555555"
RegionUUID = 11111111-2222-3333-4444-555555555555
Location = "1000,1000"
InternalAddress = "127.0.0.1"
Location = 1000,1000
InternalAddress = 0.0.0.0
InternalPort = 9000
AllowAlternatePorts = False
ExternalHostName = "SYSTEMIP"
ExternalHostName = SYSTEMIP
; *
; * Variable-sized regions allows the creation of large, borderless spaces.
@ -67,13 +67,13 @@ ExternalHostName = "SYSTEMIP"
; *
; * Now, there is a setting in [Map] in OpenSim.ini called
; *
; * MaptileStaticUUID = "00000000-0000-0000-0000-000000000000"
; * MaptileStaticUUID = 00000000-0000-0000-0000-000000000000
; *
; * where, given the criteria above, lets you specify the UUID of a texture asset to use
; * as a maptile *Simulator Wide*. Here, you can override that on a per region basis for
; * Simulators that run multiple regions:
; MaptileStaticUUID = "00000000-0000-0000-0000-000000000000"
; MaptileStaticUUID = 00000000-0000-0000-0000-000000000000
; * Region Specific Static Maptiles from file:

View File

@ -153,6 +153,13 @@
;; Hypergrid services are not affected by this; they are publicly available
;; by design.
;; By default, scripts are not allowed to call private services via llHttpRequest()
;; Such calls are detected by the X-SecondLife-Shared HTTP header
;; If you allow such calls you must be sure that they are restricted to very trusted scripters
;; (remember scripts can also be in visiting avatar attachments).
;; This can be overriden in individual private service sections if necessary
AllowllHTTPRequestIn = false
; * The following are for the remote console
; * They have no effect for the local or basic console types
; * Leave commented to diable logins to the console
@ -649,6 +656,12 @@
UserAccountsService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService"
; HGInventoryService is a public-facing inventory service that allows users to
; interact with their suitcase folder when on a foreign grid. This reuses the general inventory service connector.
; Hence, if the user has set up authentication in [Network] to protect their private services
; make sure it is not set here.
AuthType = None
;; Can overwrite the default in [Hypergrid], but probably shouldn't
; HomeURI = "${Const|BaseURL}:${Const|PublicPort}"
@ -661,6 +674,12 @@
LocalServiceModule = "OpenSim.Services.HypergridService.dll:HGAssetService"
UserAccountsService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
; HGAssetService is a public-facing service that allows users to
; read and create assets when on another grid. This reuses the general asset service connector.
; Hence, if the user has set up authentication in [Network] to protect their private services
; make sure it is overriden for this public service.
AuthType = None
;; Can overwrite the default in [Hypergrid], but probably shouldn't
; HomeURI = "${Const|BaseURL}:${Const|PublicPort}"

View File

@ -129,6 +129,13 @@
;; This is useful in cases where you want to protect most of the services,
;; but unprotect individual services. Username and Password can also be
;; overriden if you want to use different credentials for the different services.
;; By default, scripts are not allowed to call private services via llHttpRequest()
;; Such calls are detected by the X-SecondLife-Shared HTTP header
;; If you allow such calls you must be sure that they are restricted to very trusted scripters
;; (remember scripts can also be in visiting avatar attachments).
;; This can be overriden in individual private service sections if necessary
AllowllHTTPRequestIn = false
; * The following are for the remote console
; * They have no effect for the local or basic console types

View File

@ -1,3 +1,14 @@
<!--
In Keys,
name is the name of the item.
description is the description of the item.
assetID is the ID of the asset data that is referenced by the item.
folderID is the ID of the folder containing this item.
inventoryID is the ID for the item. It must be unique.
assetType is the asset type of the item. See the OpenMetaverse.AssetType enum in libopenmetaverse
inventoryType is the inventory type of the item. See the OpenMetaverse.InventoryType enum in libopenmetaverse
-->
<Nini>
<Section Name="place_marker">
<Key Name="folderID" Value="f0908f10-b9bf-11dc-95ff-0800200c9a66"/>

View File

@ -1,5 +1,17 @@
<Nini>
<!--
In Keys,
name is the name of the item.
description is the description of the item.
assetID is the ID of the asset data that is referenced by the item.
folderID is the ID of the folder containing this item.
inventoryID is the ID for the item. It must be unique.
assetType is the asset type of the item. See the OpenMetaverse.AssetType enum in libopenmetaverse
inventoryType is the inventory type of the item. See the OpenMetaverse.InventoryType enum in libopenmetaverse
flags are only required for wearables. See OpenMetaverse.WearableType enum in libopenmetaverse.
-->
<!--
<Section Name="Example Library Item">
<Key Name="inventoryID" Value="30000000-0000-2222-4444-000000000001" />
@ -9,6 +21,7 @@
<Key Name="name" Value="Example Library Item" />
<Key Name="assetType" Value="7" />
<Key Name="inventoryType" Value="7" />
<Key Name="flags" Value="0" />
</Section>
-->
<!--
@ -20,6 +33,7 @@
<Key Name="name" Value="Hair" />
<Key Name="assetType" Value="13" />
<Key Name="inventoryType" Value="18" />
<Key Name="flags" Value="2" />
</Section>
<Section Name="Skin">
@ -30,6 +44,7 @@
<Key Name="name" Value="Skin" />
<Key Name="assetType" Value="13" />
<Key Name="inventoryType" Value="18" />
<Key Name="flags" Value="1" />
</Section>
-->
<!--
@ -41,6 +56,7 @@
<Key Name="name" Value="Jim Skin" />
<Key Name="assetType" Value="13" />
<Key Name="inventoryType" Value="13" />
<Key Name="flags" Value="1" />
</Section>
<Section Name="Little Goblin Skin">
@ -51,6 +67,7 @@
<Key Name="name" Value="Little Goblin Skin" />
<Key Name="assetType" Value="13" />
<Key Name="inventoryType" Value="13" />
<Key Name="flags" Value="1" />
</Section>
-->
<!--
@ -62,6 +79,7 @@
<Key Name="name" Value="Shape" />
<Key Name="assetType" Value="13" />
<Key Name="inventoryType" Value="18" />
<Key Name="flags" Value="0" />
</Section>
-->
<!--
@ -73,6 +91,7 @@
<Key Name="name" Value="Jim Shape" />
<Key Name="assetType" Value="13" />
<Key Name="inventoryType" Value="13" />
<Key Name="flags" Value="0" />
</Section>
<Section Name="Little Goblin Shape">
@ -83,6 +102,7 @@
<Key Name="name" Value="Little Goblin Shape" />
<Key Name="assetType" Value="13" />
<Key Name="inventoryType" Value="13" />
<Key Name="flags" Value="0" />
</Section>
-->

View File

@ -1,5 +1,17 @@
<Nini>
<!--
In Keys,
name is the name of the item.
description is the description of the item.
assetID is the ID of the asset data that is referenced by the item.
folderID is the ID of the folder containing this item.
inventoryID is the ID for the item. It must be unique.
assetType is the asset type of the item. See the OpenMetaverse.AssetType enum in libopenmetaverse
inventoryType is the inventory type of the item. See the OpenMetaverse.InventoryType enum in libopenmetaverse
flags are only required for wearables. See OpenMetaverse.WearableType enum in libopenmetaverse.
-->
<!--
<Section Name="Example Library Item">
<Key Name="inventoryID" Value="30000000-0000-2222-4444-000000000001" />
@ -9,6 +21,7 @@
<Key Name="name" Value="Example Library Item" />
<Key Name="assetType" Value="7" />
<Key Name="inventoryType" Value="7" />
<Key Name="flags" Value="0" />
</Section>
-->
<!--
@ -20,6 +33,7 @@
<Key Name="name" Value="Shirt" />
<Key Name="assetType" Value="5" />
<Key Name="inventoryType" Value="18" />
<Key Name="flags" Value="4" />
</Section>
<Section Name="Pants">
@ -30,6 +44,7 @@
<Key Name="name" Value="Pants" />
<Key Name="assetType" Value="5" />
<Key Name="inventoryType" Value="18" />
<Key Name="flags" Value="5" />
</Section>
-->

View File

@ -1,3 +1,15 @@
<!--
In Keys,
name is the name of the item.
description is the description of the item.
assetID is the ID of the asset data that is referenced by the item.
folderID is the ID of the folder containing this item.
inventoryID is the ID for the item. It must be unique.
assetType is the asset type of the item. See the OpenMetaverse.AssetType enum in libopenmetaverse
inventoryType is the inventory type of the item. See the OpenMetaverse.InventoryType enum in libopenmetaverse
flags are only required for wearables. See OpenMetaverse.WearableType enum in libopenmetaverse.
-->
<Nini>
<Section Name="can we move along?">
<Key Name="inventoryID" Value="9ffe3767-74fa-4c64-a046-18ccf50b9eac"/>

View File

@ -1,3 +1,15 @@
<!--
In Keys,
name is the name of the item.
description is the description of the item.
assetID is the ID of the asset data that is referenced by the item.
folderID is the ID of the folder containing this item.
inventoryID is the ID for the item. It must be unique.
assetType is the asset type of the item. See the OpenMetaverse.AssetType enum in libopenmetaverse
inventoryType is the inventory type of the item. See the OpenMetaverse.InventoryType enum in libopenmetaverse
flags are only required for wearables. See OpenMetaverse.WearableType enum in libopenmetaverse.
-->
<Nini>
<!--

View File

@ -1,3 +1,15 @@
<!--
In Keys,
name is the name of the item.
description is the description of the item.
assetID is the ID of the asset data that is referenced by the item.
folderID is the ID of the folder containing this item.
inventoryID is the ID for the item. It must be unique.
assetType is the asset type of the item. See the OpenMetaverse.AssetType enum in libopenmetaverse
inventoryType is the inventory type of the item. See the OpenMetaverse.InventoryType enum in libopenmetaverse
flags are only required for wearables. See OpenMetaverse.WearableType enum in libopenmetaverse.
-->
<Nini>
<!--

View File

@ -1,3 +1,15 @@
<!--
In Keys,
name is the name of the item.
description is the description of the item.
assetID is the ID of the asset data that is referenced by the item.
folderID is the ID of the folder containing this item.
inventoryID is the ID for the item. It must be unique.
assetType is the asset type of the item. See the OpenMetaverse.AssetType enum in libopenmetaverse
inventoryType is the inventory type of the item. See the OpenMetaverse.InventoryType enum in libopenmetaverse
flags are only required for wearables. See OpenMetaverse.WearableType enum in libopenmetaverse.
-->
<Nini>
<!--

View File

@ -1,3 +1,15 @@
<!--
In Keys,
name is the name of the item.
description is the description of the item.
assetID is the ID of the asset data that is referenced by the item.
folderID is the ID of the folder containing this item.
inventoryID is the ID for the item. It must be unique.
assetType is the asset type of the item. See the OpenMetaverse.AssetType enum in libopenmetaverse
inventoryType is the inventory type of the item. See the OpenMetaverse.InventoryType enum in libopenmetaverse
flags are only required for wearables. See OpenMetaverse.WearableType enum in libopenmetaverse.
-->
<Nini>
<!--

View File

@ -1,3 +1,15 @@
<!--
In Keys,
name is the name of the item.
description is the description of the item.
assetID is the ID of the asset data that is referenced by the item.
folderID is the ID of the folder containing this item.
inventoryID is the ID for the item. It must be unique.
assetType is the asset type of the item. See the OpenMetaverse.AssetType enum in libopenmetaverse
inventoryType is the inventory type of the item. See the OpenMetaverse.InventoryType enum in libopenmetaverse
flags are only required for wearables. See OpenMetaverse.WearableType enum in libopenmetaverse.
-->
<Nini>
<!--

View File

@ -1,3 +1,15 @@
<!--
In Keys,
name is the name of the item.
description is the description of the item.
assetID is the ID of the asset data that is referenced by the item.
folderID is the ID of the folder containing this item.
inventoryID is the ID for the item. It must be unique.
assetType is the asset type of the item. See the OpenMetaverse.AssetType enum in libopenmetaverse
inventoryType is the inventory type of the item. See the OpenMetaverse.InventoryType enum in libopenmetaverse
flags are only required for wearables. See OpenMetaverse.WearableType enum in libopenmetaverse.
-->
<Nini>
<!--

View File

@ -1,3 +1,15 @@
<!--
In Keys,
name is the name of the item.
description is the description of the item.
assetID is the ID of the asset data that is referenced by the item.
folderID is the ID of the folder containing this item.
inventoryID is the ID for the item. It must be unique.
assetType is the asset type of the item. See the OpenMetaverse.AssetType enum in libopenmetaverse
inventoryType is the inventory type of the item. See the OpenMetaverse.InventoryType enum in libopenmetaverse
flags are only required for wearables. See OpenMetaverse.WearableType enum in libopenmetaverse.
-->
<Nini>
<!--

View File

@ -593,6 +593,7 @@
<ReferencePath>../../../bin/</ReferencePath>
<Reference name="System"/>
<Reference name="System.Core"/>
<Reference name="System.Xml"/>
<Reference name="System.Web"/>
<Reference name="OpenSim.Data"/>
@ -607,6 +608,7 @@
<Reference name="OpenMetaverse.StructuredData" path="../../../bin/"/>
<!-- FIXME: The OpenMetaverse.dll reference can be dropped when the TransferRequestPacket reference is removed from the code -->
<Reference name="OpenMetaverse" path="../../../bin/"/>
<Reference name="LukeSkywalker.IPNetwork" path="../../../bin/"/>
<Reference name="Nini" path="../../../bin/"/>
<Reference name="XMLRPC" path="../../../bin/"/>
<Reference name="log4net" path="../../../bin/"/>