![]() Known issue: after TP, the self client doesn't see the animations going, but others can see them. So there's a bug there (TPs only, crossings seem to be all fine). Untested: did not test animation overriders; only tested playing animations from the viewer. |
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Application.cs | ||
ConfigurationLoader.cs | ||
HGOpenSimNode.cs | ||
IApplicationPlugin.cs | ||
OpenSim.cs | ||
OpenSimBackground.cs | ||
OpenSimBase.cs |