OpenSimMirror/OpenSim/Framework/Communications/Cache/GridAssetClient.cs

128 lines
4.7 KiB
C#

/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.IO;
using System.Xml.Serialization;
using OpenSim.Framework.Console;
using OpenSim.Framework.Servers;
namespace OpenSim.Framework.Communications.Cache
{
public class GridAssetClient : AssetServerBase
{
private string _assetServerUrl;
public GridAssetClient(string serverUrl)
{
_assetServerUrl = serverUrl;
}
#region IAssetServer Members
protected override AssetBase GetAsset(AssetRequest req)
{
Stream s = null;
try
{
MainLog.Instance.Debug("ASSETCACHE", "Querying for {0}", req.AssetID.ToString());
RestClient rc = new RestClient(_assetServerUrl);
rc.AddResourcePath("assets");
rc.AddResourcePath(req.AssetID.ToString());
if (req.IsTexture)
rc.AddQueryParameter("texture");
rc.RequestMethod = "GET";
s = rc.Request();
if (s.Length > 0)
{
XmlSerializer xs = new XmlSerializer(typeof (AssetBase));
return (AssetBase) xs.Deserialize(s);
}
}
catch (Exception e)
{
MainLog.Instance.Error("ASSETCACHE", e.Message);
MainLog.Instance.Debug("ASSETCACHE", "Getting asset {0}", req.AssetID.ToString());
MainLog.Instance.Error("ASSETCACHE", e.StackTrace);
}
return null;
}
public override void UpdateAsset(AssetBase asset)
{
throw new Exception("The method or operation is not implemented.");
}
protected override void StoreAsset(AssetBase asset)
{
try
{
// MemoryStream s = new MemoryStream();
// XmlSerializer xs = new XmlSerializer(typeof(AssetBase));
// xs.Serialize(s, asset);
// RestClient rc = new RestClient(_assetServerUrl);
MainLog.Instance.Verbose("ASSET", "Storing asset");
//rc.AddResourcePath("assets");
// rc.RequestMethod = "POST";
// rc.Request(s);
//MainLog.Instance.Verbose("ASSET", "Stored {0}", rc);
MainLog.Instance.Verbose("ASSET", "Sending to " + _assetServerUrl + "/assets/");
RestObjectPoster.BeginPostObject<AssetBase>(_assetServerUrl + "/assets/", asset);
}
catch (Exception e)
{
MainLog.Instance.Error("ASSETS", e.Message);
}
}
protected override void CommitAssets()
{
}
public override void Close()
{
throw new Exception("The method or operation is not implemented.");
}
// rex new function for "replace assets" functionality
// TODO: implementation by someone
public override libsecondlife.LLUUID ExistsAsset(sbyte assetType, string name)
{
throw new Exception("The method or operation is not implemented.");
}
#endregion
}
}