OpenSimMirror/OpenSim/Framework/Communications/Cache/InventoryFolderImpl.cs

184 lines
6.1 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System.Collections.Generic;
using libsecondlife;
namespace OpenSim.Framework.Communications.Cache
{
public class InventoryFolderImpl : InventoryFolderBase
{
// Fields
public Dictionary<LLUUID, InventoryItemBase> Items = new Dictionary<LLUUID, InventoryItemBase>();
public Dictionary<LLUUID, InventoryFolderImpl> SubFolders = new Dictionary<LLUUID, InventoryFolderImpl>();
// Accessors
public int SubFoldersCount
{
get { return SubFolders.Count; }
}
// Constructors
public InventoryFolderImpl(InventoryFolderBase folderbase)
{
agentID = folderbase.agentID;
folderID = folderbase.folderID;
name = folderbase.name;
parentID = folderbase.parentID;
type = folderbase.type;
version = folderbase.version;
}
public InventoryFolderImpl()
{
}
// Methods
public InventoryFolderImpl CreateNewSubFolder(LLUUID folderID, string folderName, ushort type)
{
if (!SubFolders.ContainsKey(folderID))
{
InventoryFolderImpl subFold = new InventoryFolderImpl();
subFold.name = folderName;
subFold.folderID = folderID;
subFold.type = (short) type;
subFold.parentID = this.folderID;
subFold.agentID = agentID;
SubFolders.Add(subFold.folderID, subFold);
return subFold;
}
return null;
}
public InventoryItemBase HasItem(LLUUID itemID)
{
InventoryItemBase base2 = null;
if (Items.ContainsKey(itemID))
{
return Items[itemID];
}
foreach (InventoryFolderImpl folder in SubFolders.Values)
{
base2 = folder.HasItem(itemID);
if (base2 != null)
{
break;
}
}
return base2;
}
public bool DeleteItem(LLUUID itemID)
{
bool found = false;
if (Items.ContainsKey(itemID))
{
Items.Remove(itemID);
return true;
}
foreach (InventoryFolderImpl folder in SubFolders.Values)
{
found = folder.DeleteItem(itemID);
if (found == true)
{
break;
}
}
return found;
}
public InventoryFolderImpl HasSubFolder(LLUUID folderID)
{
InventoryFolderImpl returnFolder = null;
if (SubFolders.ContainsKey(folderID))
{
returnFolder = SubFolders[folderID];
}
else
{
foreach (InventoryFolderImpl folder in SubFolders.Values)
{
returnFolder = folder.HasSubFolder(folderID);
if (returnFolder != null)
{
break;
}
}
}
return returnFolder;
}
public List<InventoryItemBase> RequestListOfItems()
{
List<InventoryItemBase> itemList = new List<InventoryItemBase>();
foreach (InventoryItemBase item in Items.Values)
{
itemList.Add(item);
}
return itemList;
}
public List<InventoryFolderBase> RequestListOfFolders()
{
List<InventoryFolderBase> folderList = new List<InventoryFolderBase>();
foreach (InventoryFolderBase folder in SubFolders.Values)
{
folderList.Add(folder);
}
return folderList;
}
// rex, new function
public void ClearFolder()
{
Items.Clear();
SubFolders.Clear();
}
// rex, new function
public bool HasAssetID(LLUUID assetID)
{
foreach (InventoryItemBase item in Items.Values)
{
if (item.assetID == assetID)
return true;
}
foreach (InventoryFolderImpl folder in SubFolders.Values)
{
if (folder.name != "World Library")
{
if (folder.HasAssetID(assetID))
return true;
}
}
return false;
}
}
}