OpenSimMirror/OpenSim/Framework/TaskInventoryItem.cs

102 lines
3.5 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using libsecondlife;
namespace OpenSim.Framework
{
public class TaskInventoryItem
{
/// <summary>
/// XXX This should really be factored out into some constants class.
/// </summary>
private const uint FULL_MASK_PERMISSIONS_GENERAL = 2147483647;
/// <summary>
/// Inventory types
/// </summary>
public static string[] InvTypes = new string[]
{
"texture",
"sound",
"",
"",
"",
"",
"",
"",
"",
"",
"lsl_text",
""
};
/// <summary>
/// Asset types
/// </summary>
public static string[] Types = new string[]
{
"texture",
"sound",
"",
"",
"",
"",
"",
"",
"",
"",
"lsltext",
""
};
public LLUUID item_id = LLUUID.Zero;
public LLUUID parent_id = LLUUID.Zero; //parent folder id
public uint base_mask = FULL_MASK_PERMISSIONS_GENERAL;
public uint owner_mask = FULL_MASK_PERMISSIONS_GENERAL;
public uint group_mask = FULL_MASK_PERMISSIONS_GENERAL;
public uint everyone_mask = FULL_MASK_PERMISSIONS_GENERAL;
public uint next_owner_mask = FULL_MASK_PERMISSIONS_GENERAL;
public LLUUID creator_id = LLUUID.Zero;
public LLUUID owner_id = LLUUID.Zero;
public LLUUID last_owner_id = LLUUID.Zero;
public LLUUID group_id = LLUUID.Zero;
public LLUUID asset_id = LLUUID.Zero;
public string type = "";
public string inv_type = "";
public uint flags = 0;
public string name = "";
public string desc = "";
public uint creation_date = 0;
public LLUUID ParentPartID = LLUUID.Zero;
}
}