102 lines
3.5 KiB
C#
102 lines
3.5 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using libsecondlife;
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namespace OpenSim.Framework
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{
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public class TaskInventoryItem
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{
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/// <summary>
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/// XXX This should really be factored out into some constants class.
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/// </summary>
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private const uint FULL_MASK_PERMISSIONS_GENERAL = 2147483647;
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/// <summary>
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/// Inventory types
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/// </summary>
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public static string[] InvTypes = new string[]
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{
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"texture",
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"sound",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"lsl_text",
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""
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};
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/// <summary>
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/// Asset types
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/// </summary>
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public static string[] Types = new string[]
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{
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"texture",
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"sound",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"lsltext",
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""
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};
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public LLUUID item_id = LLUUID.Zero;
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public LLUUID parent_id = LLUUID.Zero; //parent folder id
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public uint base_mask = FULL_MASK_PERMISSIONS_GENERAL;
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public uint owner_mask = FULL_MASK_PERMISSIONS_GENERAL;
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public uint group_mask = FULL_MASK_PERMISSIONS_GENERAL;
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public uint everyone_mask = FULL_MASK_PERMISSIONS_GENERAL;
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public uint next_owner_mask = FULL_MASK_PERMISSIONS_GENERAL;
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public LLUUID creator_id = LLUUID.Zero;
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public LLUUID owner_id = LLUUID.Zero;
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public LLUUID last_owner_id = LLUUID.Zero;
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public LLUUID group_id = LLUUID.Zero;
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public LLUUID asset_id = LLUUID.Zero;
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public string type = "";
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public string inv_type = "";
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public uint flags = 0;
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public string name = "";
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public string desc = "";
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public uint creation_date = 0;
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public LLUUID ParentPartID = LLUUID.Zero;
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}
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}
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