OpenSimMirror/OpenSim/Region/CoreModules
Justin Clark-Casey (justincc) 05ac6d3209 Save attachments on detach/exit if a contained script state has been changed.
This involves making Attachments module listen for start/stop script changes.
It also involves removing the script from the region on detach in the same manner as every other DeleteSceneObject() call rather than simply stopping it
This is necessary tue to the bad assymetry of start and stop script triggers but it appears to be the correct behaviour anyway, as detached objects are completely gone from the sim.
Not just in a state where their scripts have been stopped.
2013-01-11 01:46:36 +00:00
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Agent Another 21 modules' directives moved out of .addin.xml 2012-11-13 08:27:51 -08:00
Asset minor: Fix more compiler warnings in CoreModules tests by properly overriding OpenSimTestCase.SetUp() 2012-12-05 23:44:12 +00:00
Avatar Save attachments on detach/exit if a contained script state has been changed. 2013-01-11 01:46:36 +00:00
Framework HGAssetMapper: Get wasn't really working. It's true that some assets are copied in the process of being gathered their UUID, but not all. Specifically, terminal assets like textures aren't copied. We have to go one more time through the ids. 2012-12-09 22:05:12 -08:00
Hypergrid Another 10 modules' directives moved from .addin.xml 2012-11-12 21:14:58 -08:00
Properties Updated all existing AssemblyVersions's to 0.7.5.*. Many DLLs still don't have an AssemblyInfo file. 2012-11-13 19:26:43 -08:00
Scripting Another 21 modules' directives moved out of .addin.xml 2012-11-13 08:27:51 -08:00
ServiceConnectorsIn Another 11 modules' directions moved out of .addin.xml 2012-11-13 08:36:44 -08:00
ServiceConnectorsOut minor: Fix more compiler warnings in CoreModules tests by properly overriding OpenSimTestCase.SetUp() 2012-12-05 23:44:12 +00:00
World Move scene debug commands into separate module. Command changes from "debug scene <key> <value>" to "debug scene set <key> <value>" to accomodate future settings 2013-01-10 23:49:48 +00:00