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Properties
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Change assembly versions to 0.8.1
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2014-06-17 18:37:15 +01:00 |
Tests
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Revert "Revert "BulletSim: only create vehicle prim actor when vehicles are enabled.""
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2013-07-23 08:13:29 -07:00 |
BSAPIUnman.cs
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BulletSim: add ClearCollisionProxyCache function to API.
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2013-09-11 09:12:24 -07:00 |
BSAPIXNA.cs
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Eliminated many warnings
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2014-04-23 16:37:36 +03:00 |
BSActorAvatarMove.cs
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Bulletsim: Create AvatarTerminalVelocity to BulletSim like what ODE and SL has. Before this falling from really high caused the avatar to fall faster then the veiwer can handle and cause camera issues.
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2014-06-27 23:34:34 +01:00 |
BSActorHover.cs
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BulletSim: remove friction calcuation from BSMotor and move linear and
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2013-05-06 13:32:26 -07:00 |
BSActorLockAxis.cs
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BulletSim: fix problem where axis constraints were also constraining
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2014-03-23 13:08:31 -07:00 |
BSActorMoveToTarget.cs
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BulletSim: a better version of llMoveToTarget that doesn't go crazy.
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2013-06-30 17:07:49 -07:00 |
BSActorSetForce.cs
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BulletSim: remove friction calcuation from BSMotor and move linear and
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2013-05-06 13:32:26 -07:00 |
BSActorSetTorque.cs
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BulletSim: remove friction calcuation from BSMotor and move linear and
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2013-05-06 13:32:26 -07:00 |
BSActors.cs
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Revert "Revert "BulletSim: Add logic to linksets to change physical properties for""
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2013-07-23 08:14:20 -07:00 |
BSApiTemplate.cs
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BulletSim: update collision flags to make sure they fit in the shorts provided.
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2013-10-26 21:20:19 -07:00 |
BSCharacter.cs
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Fix issue with BulletSim avatar level flight jitter by commenting out RawVelocity update threshold for now in BSCharacter.UpdateProperties().
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2014-05-30 22:12:23 +01:00 |
BSConstraint.cs
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BulletSim: add LSL function and plumbing for setting a spring
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2013-09-11 09:12:19 -07:00 |
BSConstraint6Dof.cs
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BulletSim: implementation of setting spring specific physical parameters. Add setting of linkset type to physChangeLinkParams. Lots of detail logging for setting of linkset constraint parameters.
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2013-09-11 09:12:12 -07:00 |
BSConstraintCollection.cs
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BulletSim: add calls for creating all the different Bullet constraint types.
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2013-02-17 20:13:49 -08:00 |
BSConstraintConeTwist.cs
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BulletSim: add physChangeLinkParams to set individual parameters on link constraints. Not fully functional. Remove double definition of ExtendedPhysics parameters by having BulletSim reference the optional module (addition to prebuild.xml and usings).
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2013-09-11 09:11:52 -07:00 |
BSConstraintHinge.cs
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BulletSim: remove trailing white space to make git happier. No functional changes.
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2013-04-29 07:54:50 -07:00 |
BSConstraintSlider.cs
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BulletSim: add physChangeLinkParams to set individual parameters on link constraints. Not fully functional. Remove double definition of ExtendedPhysics parameters by having BulletSim reference the optional module (addition to prebuild.xml and usings).
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2013-09-11 09:11:52 -07:00 |
BSConstraintSpring.cs
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BulletSim: add LSL function and plumbing for setting a spring
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2013-09-11 09:12:19 -07:00 |
BSDynamics.cs
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BulletSim: Modify first and default vehicle vertical attractor to be feature complete with use of the Limit Roll Only Flag.
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2014-07-18 19:07:00 -07:00 |
BSLinkset.cs
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BulletSim: add extended physics function physGetLinkType(linkNum). Add implementation of physChangeLinkParams() in BSLinksetConstraint.
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2013-09-11 09:11:58 -07:00 |
BSLinksetCompound.cs
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BulletSim: rearrange code to prevent using null pointers when a
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2014-07-17 21:41:39 -07:00 |
BSLinksetConstraints.cs
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BulletSim: add LSL function and plumbing for setting a spring
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2013-09-11 09:12:19 -07:00 |
BSMaterials.cs
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BulletSim: fix race condition when creating very large mega-regions.
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2013-03-28 10:59:18 -07:00 |
BSMotors.cs
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BulletSim: non-functional updates. Comments and formatting.
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2013-07-06 08:25:13 -07:00 |
BSParam.cs
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Bulletsim: Create AvatarTerminalVelocity to BulletSim like what ODE and SL has. Before this falling from really high caused the avatar to fall faster then the veiwer can handle and cause camera issues.
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2014-06-27 23:34:34 +01:00 |
BSPhysObject.cs
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BulletSim: add some locking for collision lists to prevent collsions
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2014-06-20 21:42:08 -07:00 |
BSPlugin.cs
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BulletSim: add osGetPhysicsEngineType() LSL function and update
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2013-01-11 16:47:35 -08:00 |
BSPrim.cs
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varregion: remove uses of region size constant. In particular, update scene
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2013-11-04 22:09:52 -08:00 |
BSPrimDisplaced.cs
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BulletSim: fix jumping up and down of linksets when center-of-mass
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2013-07-07 05:47:41 -07:00 |
BSPrimLinkable.cs
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Eliminated many warnings
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2014-04-23 16:37:36 +03:00 |
BSScene.cs
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BulletSim: add some locking for collision lists to prevent collsions
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2014-06-20 21:42:08 -07:00 |
BSShapeCollection.cs
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Eliminated many warnings
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2014-04-23 16:37:36 +03:00 |
BSShapes.cs
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Eliminated many warnings
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2014-04-23 16:37:36 +03:00 |
BSTerrainHeightmap.cs
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varregion: add plumbing to pass region size from Scene down to the
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2013-11-04 22:10:54 -08:00 |
BSTerrainManager.cs
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BulletSim: non-functional changes to debugging statements and formatting.
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2014-04-28 18:36:50 -07:00 |
BSTerrainMesh.cs
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BulletSim: remove trailing white space to make git happier. No functional changes.
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2013-04-29 07:54:50 -07:00 |
BulletSimData.cs
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varregion: add plumbing to pass region size from Scene down to the
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2013-11-04 22:10:54 -08:00 |
BulletSimTODO.txt
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BulletSim: non-functional updates. Comments and formatting.
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2013-07-06 08:25:13 -07:00 |