OpenSimMirror/OpenSim/Region
Justin Clark-Casey (justincc) 0a81038dd5 Reduce number of paths in SOP code by setting flags via Flags property rather than _flags
Both ObjectFlags and Flags are effectively exactly the same property, except that ObjectFlags is uint and Flags is PrimFlags
Both reference the PrimFlags _flags underneath, so you couldn't set a non PrimFlags uint anyway.
Deprecated ObjectFlags in favour of Flags.
2010-08-10 17:26:31 +01:00
..
Application Remove StandAlone from default hardcoded config 2010-08-04 03:10:10 +01:00
ClientStack Handle incoming ObjectImage (TextureEntry) updates synchronously rather than asynchronously 2010-08-10 16:00:35 +01:00
CoreModules Tests for distance-sorted fallback regions. 2010-08-08 18:12:07 +01:00
DataSnapshot Remove useless quaternion parameter from AttachObject sig 2010-07-14 19:49:54 +01:00
Examples/SimpleModule Major attachments cleanup. Remove unused AttachObject ClientView method 2010-07-14 19:51:12 +01:00
Framework Reduce number of paths in SOP code by setting flags via Flags property rather than _flags 2010-08-10 17:26:31 +01:00
OptionalModules Major attachments cleanup. Remove unused AttachObject ClientView method 2010-07-14 19:51:12 +01:00
Physics minor: remove some mono compiler warnings 2010-06-25 21:09:15 +01:00
RegionCombinerModule remove gods event subscription to gods module from scene 2010-07-30 21:58:24 +01:00
ReplaceableModules Some module reshuffling, no user functionality yet 2009-07-10 20:46:16 +00:00
ScriptEngine Fix a parenthesis in prior commit 2010-08-06 17:55:41 +01:00
UserStatistics Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>). 2010-03-19 15:16:35 -07:00