495 lines
20 KiB
C#
Executable File
495 lines
20 KiB
C#
Executable File
/*
|
|
* Copyright (c) Contributors, http://opensimulator.org/
|
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions are met:
|
|
* * Redistributions of source code must retain the above copyright
|
|
* notice, this list of conditions and the following disclaimer.
|
|
* * Redistributions in binary form must reproduce the above copyright
|
|
* notice, this list of conditions and the following disclaimer in the
|
|
* documentation and/or other materials provided with the distribution.
|
|
* * Neither the name of the OpenSimulator Project nor the
|
|
* names of its contributors may be used to endorse or promote products
|
|
* derived from this software without specific prior written permission.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*/
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Reflection;
|
|
using System.Text;
|
|
using log4net;
|
|
using Mono.Addins;
|
|
using Nini.Config;
|
|
using OpenMetaverse;
|
|
using OpenSim.Framework;
|
|
using OpenSim.Framework.Console;
|
|
using OpenSim.Framework.Monitoring;
|
|
using OpenSim.Region.ClientStack.LindenUDP;
|
|
using OpenSim.Region.Framework.Interfaces;
|
|
using OpenSim.Region.Framework.Scenes;
|
|
|
|
namespace OpenSim.Region.OptionalModules.Avatar.Appearance
|
|
{
|
|
/// <summary>
|
|
/// A module that just holds commands for inspecting avatar appearance.
|
|
/// </summary>
|
|
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "AppearanceInfoModule")]
|
|
public class AppearanceInfoModule : ISharedRegionModule
|
|
{
|
|
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
|
|
|
private List<Scene> m_scenes = new List<Scene>();
|
|
|
|
// private IAvatarFactoryModule m_avatarFactory;
|
|
|
|
public string Name { get { return "Appearance Information Module"; } }
|
|
|
|
public Type ReplaceableInterface { get { return null; } }
|
|
|
|
public void Initialise(IConfigSource source)
|
|
{
|
|
// m_log.DebugFormat("[APPEARANCE INFO MODULE]: INITIALIZED MODULE");
|
|
}
|
|
|
|
public void PostInitialise()
|
|
{
|
|
// m_log.DebugFormat("[APPEARANCE INFO MODULE]: POST INITIALIZED MODULE");
|
|
}
|
|
|
|
public void Close()
|
|
{
|
|
// m_log.DebugFormat("[APPEARANCE INFO MODULE]: CLOSED MODULE");
|
|
}
|
|
|
|
public void AddRegion(Scene scene)
|
|
{
|
|
// m_log.DebugFormat("[APPEARANCE INFO MODULE]: REGION {0} ADDED", scene.RegionInfo.RegionName);
|
|
}
|
|
|
|
public void RemoveRegion(Scene scene)
|
|
{
|
|
// m_log.DebugFormat("[APPEARANCE INFO MODULE]: REGION {0} REMOVED", scene.RegionInfo.RegionName);
|
|
|
|
lock (m_scenes)
|
|
m_scenes.Remove(scene);
|
|
}
|
|
|
|
public void RegionLoaded(Scene scene)
|
|
{
|
|
// m_log.DebugFormat("[APPEARANCE INFO MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName);
|
|
|
|
lock (m_scenes)
|
|
m_scenes.Add(scene);
|
|
|
|
scene.AddCommand(
|
|
"Users", this, "show appearance",
|
|
"show appearance [<first-name> <last-name>]",
|
|
"Synonym for 'appearance show'",
|
|
HandleShowAppearanceCommand);
|
|
|
|
scene.AddCommand(
|
|
"Users", this, "appearance show",
|
|
"appearance show [<first-name> <last-name>]",
|
|
"Show appearance information for avatars.",
|
|
"This command checks whether the simulator has all the baked textures required to display an avatar to other viewers. "
|
|
+ "\nIf not, then appearance is 'corrupt' and other avatars will continue to see it as a cloud."
|
|
+ "\nOptionally, you can view just a particular avatar's appearance information."
|
|
+ "\nIn this case, the texture UUID for each bake type is also shown and whether the simulator can find the referenced texture.",
|
|
HandleShowAppearanceCommand);
|
|
|
|
scene.AddCommand(
|
|
"Users", this, "appearance send",
|
|
"appearance send [<first-name> <last-name>]",
|
|
"Send appearance data for each avatar in the simulator to other viewers.",
|
|
"Optionally, you can specify that only a particular avatar's appearance data is sent.",
|
|
HandleSendAppearanceCommand);
|
|
|
|
scene.AddCommand(
|
|
"Users", this, "appearance rebake",
|
|
"appearance rebake <first-name> <last-name>",
|
|
"Send a request to the user's viewer for it to rebake and reupload its appearance textures.",
|
|
"This is currently done for all baked texture references previously received, whether the simulator can find the asset or not."
|
|
+ "\nThis will only work for texture ids that the viewer has already uploaded."
|
|
+ "\nIf the viewer has not yet sent the server any texture ids then nothing will happen"
|
|
+ "\nsince requests can only be made for ids that the client has already sent us",
|
|
HandleRebakeAppearanceCommand);
|
|
|
|
scene.AddCommand(
|
|
"Users", this, "appearance find",
|
|
"appearance find <uuid-or-start-of-uuid>",
|
|
"Find out which avatar uses the given asset as a baked texture, if any.",
|
|
"You can specify just the beginning of the uuid, e.g. 2008a8d. A longer UUID must be in dashed format.",
|
|
HandleFindAppearanceCommand);
|
|
|
|
scene.AddCommand(
|
|
"Users", this, "wearables show",
|
|
"wearables show [<first-name> <last-name>]",
|
|
"Show information about wearables for avatars.",
|
|
"If no avatar name is given then a general summary for all avatars in the scene is shown.\n"
|
|
+ "If an avatar name is given then specific information about current wearables is shown.",
|
|
HandleShowWearablesCommand);
|
|
|
|
scene.AddCommand(
|
|
"Users", this, "wearables check",
|
|
"wearables check <first-name> <last-name>",
|
|
"Check that the wearables of a given avatar in the scene are valid.",
|
|
"This currently checks that the wearable assets themselves and any assets referenced by them exist.",
|
|
HandleCheckWearablesCommand);
|
|
}
|
|
|
|
private void HandleSendAppearanceCommand(string module, string[] cmd)
|
|
{
|
|
if (cmd.Length != 2 && cmd.Length < 4)
|
|
{
|
|
MainConsole.Instance.Output("Usage: appearance send [<first-name> <last-name>]");
|
|
return;
|
|
}
|
|
|
|
bool targetNameSupplied = false;
|
|
string optionalTargetFirstName = null;
|
|
string optionalTargetLastName = null;
|
|
|
|
if (cmd.Length >= 4)
|
|
{
|
|
targetNameSupplied = true;
|
|
optionalTargetFirstName = cmd[2];
|
|
optionalTargetLastName = cmd[3];
|
|
}
|
|
|
|
lock (m_scenes)
|
|
{
|
|
foreach (Scene scene in m_scenes)
|
|
{
|
|
if (targetNameSupplied)
|
|
{
|
|
ScenePresence sp = scene.GetScenePresence(optionalTargetFirstName, optionalTargetLastName);
|
|
if (sp != null && !sp.IsChildAgent)
|
|
{
|
|
MainConsole.Instance.Output(
|
|
"Sending appearance information for {0} to all other avatars in {1}",
|
|
null,
|
|
sp.Name, scene.RegionInfo.RegionName);
|
|
|
|
scene.AvatarFactory.SendAppearance(sp.UUID);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
scene.ForEachRootScenePresence(
|
|
sp =>
|
|
{
|
|
MainConsole.Instance.Output(
|
|
"Sending appearance information for {0} to all other avatars in {1}",
|
|
null,
|
|
sp.Name, scene.RegionInfo.RegionName);
|
|
|
|
scene.AvatarFactory.SendAppearance(sp.UUID);
|
|
}
|
|
);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
private void HandleShowAppearanceCommand(string module, string[] cmd)
|
|
{
|
|
if (cmd.Length != 2 && cmd.Length < 4)
|
|
{
|
|
MainConsole.Instance.Output("Usage: appearance show [<first-name> <last-name>]");
|
|
return;
|
|
}
|
|
|
|
bool targetNameSupplied = false;
|
|
string optionalTargetFirstName = null;
|
|
string optionalTargetLastName = null;
|
|
|
|
if (cmd.Length >= 4)
|
|
{
|
|
targetNameSupplied = true;
|
|
optionalTargetFirstName = cmd[2];
|
|
optionalTargetLastName = cmd[3];
|
|
}
|
|
|
|
lock (m_scenes)
|
|
{
|
|
foreach (Scene scene in m_scenes)
|
|
{
|
|
if (targetNameSupplied)
|
|
{
|
|
ScenePresence sp = scene.GetScenePresence(optionalTargetFirstName, optionalTargetLastName);
|
|
if (sp != null && !sp.IsChildAgent)
|
|
scene.AvatarFactory.WriteBakedTexturesReport(sp, MainConsole.Instance.Output);
|
|
}
|
|
else
|
|
{
|
|
scene.ForEachRootScenePresence(
|
|
sp =>
|
|
{
|
|
bool bakedTextureValid = scene.AvatarFactory.ValidateBakedTextureCache(sp);
|
|
MainConsole.Instance.Output(
|
|
"{0} baked appearance texture is {1}", null, sp.Name, bakedTextureValid ? "OK" : "incomplete");
|
|
}
|
|
);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
private void HandleRebakeAppearanceCommand(string module, string[] cmd)
|
|
{
|
|
if (cmd.Length != 4)
|
|
{
|
|
MainConsole.Instance.Output("Usage: appearance rebake <first-name> <last-name>");
|
|
return;
|
|
}
|
|
|
|
string firstname = cmd[2];
|
|
string lastname = cmd[3];
|
|
|
|
lock (m_scenes)
|
|
{
|
|
foreach (Scene scene in m_scenes)
|
|
{
|
|
ScenePresence sp = scene.GetScenePresence(firstname, lastname);
|
|
if (sp != null && !sp.IsChildAgent)
|
|
{
|
|
int rebakesRequested = scene.AvatarFactory.RequestRebake(sp, false);
|
|
|
|
if (rebakesRequested > 0)
|
|
MainConsole.Instance.Output(
|
|
"Requesting rebake of {0} uploaded textures for {1} in {2}",
|
|
null,
|
|
rebakesRequested, sp.Name, scene.RegionInfo.RegionName);
|
|
else
|
|
MainConsole.Instance.Output(
|
|
"No texture IDs available for rebake request for {0} in {1}",
|
|
null,
|
|
sp.Name, scene.RegionInfo.RegionName);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
private void HandleFindAppearanceCommand(string module, string[] cmd)
|
|
{
|
|
if (cmd.Length != 3)
|
|
{
|
|
MainConsole.Instance.Output("Usage: appearance find <uuid-or-start-of-uuid>");
|
|
return;
|
|
}
|
|
|
|
string rawUuid = cmd[2];
|
|
|
|
HashSet<ScenePresence> matchedAvatars = new HashSet<ScenePresence>();
|
|
|
|
lock (m_scenes)
|
|
{
|
|
foreach (Scene scene in m_scenes)
|
|
{
|
|
scene.ForEachRootScenePresence(
|
|
sp =>
|
|
{
|
|
Dictionary<BakeType, Primitive.TextureEntryFace> bakedFaces = scene.AvatarFactory.GetBakedTextureFaces(sp.UUID);
|
|
foreach (Primitive.TextureEntryFace face in bakedFaces.Values)
|
|
{
|
|
if (face != null && face.TextureID.ToString().StartsWith(rawUuid))
|
|
matchedAvatars.Add(sp);
|
|
}
|
|
});
|
|
}
|
|
}
|
|
|
|
if (matchedAvatars.Count == 0)
|
|
{
|
|
MainConsole.Instance.Output("{0} did not match any baked avatar textures in use", null, rawUuid);
|
|
}
|
|
else
|
|
{
|
|
MainConsole.Instance.Output(
|
|
"{0} matched {1}",
|
|
null,
|
|
rawUuid,
|
|
string.Join(", ", matchedAvatars.ToList().ConvertAll<string>(sp => sp.Name).ToArray()));
|
|
}
|
|
}
|
|
|
|
protected void HandleShowWearablesCommand(string module, string[] cmd)
|
|
{
|
|
if (cmd.Length != 2 && cmd.Length < 4)
|
|
{
|
|
MainConsole.Instance.Output("Usage: wearables show [<first-name> <last-name>]");
|
|
return;
|
|
}
|
|
|
|
bool targetNameSupplied = false;
|
|
string optionalTargetFirstName = null;
|
|
string optionalTargetLastName = null;
|
|
|
|
if (cmd.Length >= 4)
|
|
{
|
|
targetNameSupplied = true;
|
|
optionalTargetFirstName = cmd[2];
|
|
optionalTargetLastName = cmd[3];
|
|
}
|
|
|
|
StringBuilder sb = new StringBuilder();
|
|
|
|
if (targetNameSupplied)
|
|
{
|
|
lock (m_scenes)
|
|
{
|
|
foreach (Scene scene in m_scenes)
|
|
{
|
|
ScenePresence sp = scene.GetScenePresence(optionalTargetFirstName, optionalTargetLastName);
|
|
if (sp != null && !sp.IsChildAgent)
|
|
AppendWearablesDetailReport(sp, sb);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ConsoleDisplayTable cdt = new ConsoleDisplayTable();
|
|
cdt.AddColumn("Name", ConsoleDisplayUtil.UserNameSize);
|
|
cdt.AddColumn("Wearables", 2);
|
|
|
|
lock (m_scenes)
|
|
{
|
|
foreach (Scene scene in m_scenes)
|
|
{
|
|
scene.ForEachRootScenePresence(
|
|
sp =>
|
|
{
|
|
int count = 0;
|
|
|
|
for (int i = (int)WearableType.Shape; i < (int)WearableType.Physics; i++)
|
|
count += sp.Appearance.Wearables[i].Count;
|
|
|
|
cdt.AddRow(sp.Name, count);
|
|
}
|
|
);
|
|
}
|
|
}
|
|
|
|
sb.Append(cdt.ToString());
|
|
}
|
|
|
|
MainConsole.Instance.Output(sb.ToString());
|
|
}
|
|
|
|
private void HandleCheckWearablesCommand(string module, string[] cmd)
|
|
{
|
|
if (cmd.Length != 4)
|
|
{
|
|
MainConsole.Instance.Output("Usage: wearables check <first-name> <last-name>");
|
|
return;
|
|
}
|
|
|
|
string firstname = cmd[2];
|
|
string lastname = cmd[3];
|
|
|
|
StringBuilder sb = new StringBuilder();
|
|
UuidGatherer uuidGatherer = new UuidGatherer(m_scenes[0].AssetService);
|
|
|
|
lock (m_scenes)
|
|
{
|
|
foreach (Scene scene in m_scenes)
|
|
{
|
|
ScenePresence sp = scene.GetScenePresence(firstname, lastname);
|
|
if (sp != null && !sp.IsChildAgent)
|
|
{
|
|
sb.AppendFormat("Wearables checks for {0}\n\n", sp.Name);
|
|
|
|
AvatarWearable[] wearables = sp.Appearance.Wearables;
|
|
if(wearables.Count() == 0)
|
|
{
|
|
MainConsole.Instance.Output("avatar has no wearables");
|
|
return;
|
|
}
|
|
|
|
for (int i = 0; i < wearables.Count(); i++)
|
|
{
|
|
AvatarWearable aw = wearables[i];
|
|
|
|
sb.Append(Enum.GetName(typeof(WearableType), i));
|
|
sb.Append("\n");
|
|
if (aw.Count > 0)
|
|
{
|
|
for (int j = 0; j < aw.Count; j++)
|
|
{
|
|
WearableItem wi = aw[j];
|
|
|
|
ConsoleDisplayList cdl = new ConsoleDisplayList();
|
|
cdl.Indent = 2;
|
|
cdl.AddRow("Item UUID", wi.ItemID);
|
|
cdl.AddRow("Assets", "");
|
|
sb.Append(cdl.ToString());
|
|
|
|
uuidGatherer.AddForInspection(wi.AssetID);
|
|
uuidGatherer.GatherAll();
|
|
string[] assetStrings
|
|
= Array.ConvertAll<UUID, string>(uuidGatherer.GatheredUuids.Keys.ToArray(), u => u.ToString());
|
|
|
|
bool[] existChecks = scene.AssetService.AssetsExist(assetStrings);
|
|
|
|
ConsoleDisplayTable cdt = new ConsoleDisplayTable();
|
|
cdt.Indent = 4;
|
|
cdt.AddColumn("Type", 10);
|
|
cdt.AddColumn("UUID", ConsoleDisplayUtil.UuidSize);
|
|
cdt.AddColumn("Found", 5);
|
|
|
|
for (int k = 0; k < existChecks.Length; k++)
|
|
cdt.AddRow(
|
|
(AssetType)uuidGatherer.GatheredUuids[new UUID(assetStrings[k])],
|
|
assetStrings[k], existChecks[k] ? "yes" : "no");
|
|
|
|
sb.Append(cdt.ToString());
|
|
sb.Append("\n");
|
|
}
|
|
}
|
|
else
|
|
sb.Append(" Empty\n");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
MainConsole.Instance.Output(sb.ToString());
|
|
}
|
|
|
|
private void AppendWearablesDetailReport(ScenePresence sp, StringBuilder sb)
|
|
{
|
|
sb.AppendFormat("\nWearables for {0}\n", sp.Name);
|
|
|
|
ConsoleDisplayTable cdt = new ConsoleDisplayTable();
|
|
cdt.AddColumn("Type", 10);
|
|
cdt.AddColumn("Item UUID", ConsoleDisplayUtil.UuidSize);
|
|
cdt.AddColumn("Asset UUID", ConsoleDisplayUtil.UuidSize);
|
|
|
|
for (int i = (int)WearableType.Shape; i < (int)WearableType.Physics; i++)
|
|
{
|
|
AvatarWearable aw = sp.Appearance.Wearables[i];
|
|
|
|
for (int j = 0; j < aw.Count; j++)
|
|
{
|
|
WearableItem wi = aw[j];
|
|
cdt.AddRow(Enum.GetName(typeof(WearableType), i), wi.ItemID, wi.AssetID);
|
|
}
|
|
}
|
|
|
|
sb.Append(cdt.ToString());
|
|
}
|
|
}
|
|
} |