OpenSimMirror/OpenSim/Region/CoreModules/Asset
John Hurliman 3f6c4c150e * Adds IAssetService.GetCached() to allow asset fetching from the local cache only
* Adds GetTextureModule that implements the "GetTexture" capability, aka HTTP texture fetching. This is a significantly optimized path that does not require any server-side JPEG2000 decoding, texture priority queue, or UDP file transfer
* Sanity check for null reference in LLClientView.RefreshGroupMembership()
2010-04-08 12:31:44 -07:00
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CenomeAssetCache.cs Formatting cleanup. 2010-02-15 19:21:56 +09:00
CoreAssetCache.cs * Removing cruft left over from the conversion to the new texture sending and UDP code 2009-10-20 10:33:23 -07:00
FlotsamAssetCache.cs * Adds IAssetService.GetCached() to allow asset fetching from the local cache only 2010-04-08 12:31:44 -07:00
GlynnTuckerAssetCache.cs * Removing cruft left over from the conversion to the new texture sending and UDP code 2009-10-20 10:33:23 -07:00