180be7de07
NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator |
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.nant | ||
OpenSim | ||
Prebuild | ||
ThirdParty/SmartThreadPool | ||
ThirdPartyLicenses | ||
bin | ||
doc | ||
share | ||
.gitignore | ||
.hgignore | ||
CONTRIBUTORS.txt | ||
LICENSE.txt | ||
Makefile | ||
OpenSim.FxCop | ||
README.txt | ||
TESTING.txt | ||
fixsvnbits.sh | ||
nant-color | ||
prebuild.xml | ||
runprebuild.bat | ||
runprebuild.sh | ||
runprebuild2008.bat |
README.txt
Welcome to OpenSim! Version 0.6 == OVERVIEW == OpenSim is a BSD Licensed Open Source project to develop a functioning virtual worlds server platform capable of supporting multiple clients and servers in a heterogeneous grid structure. OpenSim is written in C#, and can run under Mono or the Microsoft .NET runtimes. This is considered an alpha release. Some stuff works, a lot doesn't. If it breaks, you get to keep *both* pieces. == Installation on Windows == Prereqs: * Load OpenSim.sln into Visual Studio .NET and build the solution. * chdir bin * OpenSim.exe See configuring OpenSim == Installation on Linux == Prereqs: * Mono >= 1.2.6 (>= 2.0.1 preferable) * Nant >= 0.85 * sqlite3 From the distribution type: * ./runprebuild.sh * nant * cd bin * mono ./OpenSim.exe See configuring OpenSim == Configuring OpenSim == When OpenSim starts for the first time, you will be prompted with a series of questions that look something like: [09-17 03:54:40] DEFAULT REGION CONFIG: Simulator Name [OpenSim Test]: At each of these you must provide you own value or just hit enter to take the default (in this case "OpenSim Test"). YOUR SIM WILL NOT BE STARTED UNTIL YOU ANSWER ALL QUESTIONS Once you are presented with a prompt that looks like: Region# : You have successfully started OpenSim. == Connecting to your OpenSim == By default your sim will be running on http://127.0.0.1:9000. To use your OpenSim add -loginuri http://127.0.0.1:9000 to your second life client (running on the same machine as your OpenSim). == Bug reports == In the likely event of bugs biting you (err, your OpenSim) we encourage you to see whether the problem has already been reported on the OpenSim mantis system. You can find the OpenSim mantis system at http://opensimulator.org/mantis/main_page.php If your bug has already been reported, you might want to add to the bug description and supply additional information. If your bug has not been reported yet, file a bug report ("opening a mantis"). Useful information to include: * description of what went wrong * stack trace * OpenSim.log (attach as file) * OpenSim.ini (attach as file) * if running under mono: run OpenSim.exe with the "--debug" flag: mono --debug OpenSim.exe == More Information on OpenSim == More extensive information on building, running, and configuring OpenSim, as well as how to report bugs, and participate in the OpenSim project can always be found at http://opensimulator.org. Thanks for trying OpenSim, we hope it is a pleasant experience.