NOTHING has been deleted or moved off to forge at this point. what
has happened is that OpenSim.Region.Environment.Modules has been split
in two:
- OpenSim.Region.CoreModules: all those modules that are either
directly or indirectly referenced from other OpenSim packages, or
that provide functionality that the OpenSim developer community
considers core functionality:
CoreModules/Agent/AssetTransaction
CoreModules/Agent/Capabilities
CoreModules/Agent/TextureDownload
CoreModules/Agent/TextureSender
CoreModules/Agent/TextureSender/Tests
CoreModules/Agent/Xfer
CoreModules/Avatar/AvatarFactory
CoreModules/Avatar/Chat/ChatModule
CoreModules/Avatar/Combat
CoreModules/Avatar/Currency/SampleMoney
CoreModules/Avatar/Dialog
CoreModules/Avatar/Friends
CoreModules/Avatar/Gestures
CoreModules/Avatar/Groups
CoreModules/Avatar/InstantMessage
CoreModules/Avatar/Inventory
CoreModules/Avatar/Inventory/Archiver
CoreModules/Avatar/Inventory/Transfer
CoreModules/Avatar/Lure
CoreModules/Avatar/ObjectCaps
CoreModules/Avatar/Profiles
CoreModules/Communications/Local
CoreModules/Communications/REST
CoreModules/Framework/EventQueue
CoreModules/Framework/InterfaceCommander
CoreModules/Hypergrid
CoreModules/InterGrid
CoreModules/Scripting/DynamicTexture
CoreModules/Scripting/EMailModules
CoreModules/Scripting/HttpRequest
CoreModules/Scripting/LoadImageURL
CoreModules/Scripting/VectorRender
CoreModules/Scripting/WorldComm
CoreModules/Scripting/XMLRPC
CoreModules/World/Archiver
CoreModules/World/Archiver/Tests
CoreModules/World/Estate
CoreModules/World/Land
CoreModules/World/Permissions
CoreModules/World/Serialiser
CoreModules/World/Sound
CoreModules/World/Sun
CoreModules/World/Terrain
CoreModules/World/Terrain/DefaultEffects
CoreModules/World/Terrain/DefaultEffects/bin
CoreModules/World/Terrain/DefaultEffects/bin/Debug
CoreModules/World/Terrain/Effects
CoreModules/World/Terrain/FileLoaders
CoreModules/World/Terrain/FloodBrushes
CoreModules/World/Terrain/PaintBrushes
CoreModules/World/Terrain/Tests
CoreModules/World/Vegetation
CoreModules/World/Wind
CoreModules/World/WorldMap
- OpenSim.Region.OptionalModules: all those modules that are not core
modules:
OptionalModules/Avatar/Chat/IRC-stuff
OptionalModules/Avatar/Concierge
OptionalModules/Avatar/Voice/AsterixVoice
OptionalModules/Avatar/Voice/SIPVoice
OptionalModules/ContentManagementSystem
OptionalModules/Grid/Interregion
OptionalModules/Python
OptionalModules/SvnSerialiser
OptionalModules/World/NPC
OptionalModules/World/TreePopulator
|
||
|---|---|---|
| .nant | ||
| OpenSim | ||
| Prebuild | ||
| ThirdParty/SmartThreadPool | ||
| ThirdPartyLicenses | ||
| bin | ||
| doc | ||
| share | ||
| .gitignore | ||
| .hgignore | ||
| CONTRIBUTORS.txt | ||
| LICENSE.txt | ||
| Makefile | ||
| OpenSim.FxCop | ||
| README.txt | ||
| TESTING.txt | ||
| fixsvnbits.sh | ||
| nant-color | ||
| prebuild.xml | ||
| runprebuild.bat | ||
| runprebuild.sh | ||
| runprebuild2008.bat | ||
README.txt
Welcome to OpenSim!
Version 0.6
== OVERVIEW ==
OpenSim is a BSD Licensed Open Source project to develop a functioning
virtual worlds server platform capable of supporting multiple clients
and servers in a heterogeneous grid structure. OpenSim is written in
C#, and can run under Mono or the Microsoft .NET runtimes.
This is considered an alpha release. Some stuff works, a lot
doesn't. If it breaks, you get to keep *both* pieces.
== Installation on Windows ==
Prereqs:
* Load OpenSim.sln into Visual Studio .NET and build the solution.
* chdir bin
* OpenSim.exe
See configuring OpenSim
== Installation on Linux ==
Prereqs:
* Mono >= 1.2.6 (>= 2.0.1 preferable)
* Nant >= 0.85
* sqlite3
From the distribution type:
* ./runprebuild.sh
* nant
* cd bin
* mono ./OpenSim.exe
See configuring OpenSim
== Configuring OpenSim ==
When OpenSim starts for the first time, you will be prompted with a
series of questions that look something like:
[09-17 03:54:40] DEFAULT REGION CONFIG: Simulator Name [OpenSim Test]:
At each of these you must provide you own value or just hit enter to
take the default (in this case "OpenSim Test").
YOUR SIM WILL NOT BE STARTED UNTIL YOU ANSWER ALL QUESTIONS
Once you are presented with a prompt that looks like:
Region# :
You have successfully started OpenSim.
== Connecting to your OpenSim ==
By default your sim will be running on http://127.0.0.1:9000. To use
your OpenSim add -loginuri http://127.0.0.1:9000 to your second life
client (running on the same machine as your OpenSim).
== Bug reports ==
In the likely event of bugs biting you (err, your OpenSim) we
encourage you to see whether the problem has already been reported on
the OpenSim mantis system. You can find the OpenSim mantis system at
http://opensimulator.org/mantis/main_page.php
If your bug has already been reported, you might want to add to the
bug description and supply additional information.
If your bug has not been reported yet, file a bug report ("opening a
mantis"). Useful information to include:
* description of what went wrong
* stack trace
* OpenSim.log (attach as file)
* OpenSim.ini (attach as file)
* if running under mono: run OpenSim.exe with the "--debug" flag:
mono --debug OpenSim.exe
== More Information on OpenSim ==
More extensive information on building, running, and configuring
OpenSim, as well as how to report bugs, and participate in the OpenSim
project can always be found at http://opensimulator.org.
Thanks for trying OpenSim, we hope it is a pleasant experience.