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Dr Scofield 180be7de07 this is step 2 of 2 of the OpenSim.Region.Environment refactor.
NOTHING has been deleted or moved off to forge at this point.  what
has happened is that OpenSim.Region.Environment.Modules has been split
in two:

- OpenSim.Region.CoreModules: all those modules that are either
  directly or indirectly referenced from  other  OpenSim packages, or
  that provide functionality that the OpenSim developer community
  considers core functionality:

      CoreModules/Agent/AssetTransaction
      CoreModules/Agent/Capabilities
      CoreModules/Agent/TextureDownload
      CoreModules/Agent/TextureSender
      CoreModules/Agent/TextureSender/Tests
      CoreModules/Agent/Xfer
      CoreModules/Avatar/AvatarFactory
      CoreModules/Avatar/Chat/ChatModule
      CoreModules/Avatar/Combat
      CoreModules/Avatar/Currency/SampleMoney
      CoreModules/Avatar/Dialog
      CoreModules/Avatar/Friends
      CoreModules/Avatar/Gestures
      CoreModules/Avatar/Groups
      CoreModules/Avatar/InstantMessage
      CoreModules/Avatar/Inventory
      CoreModules/Avatar/Inventory/Archiver
      CoreModules/Avatar/Inventory/Transfer
      CoreModules/Avatar/Lure
      CoreModules/Avatar/ObjectCaps
      CoreModules/Avatar/Profiles
      CoreModules/Communications/Local
      CoreModules/Communications/REST
      CoreModules/Framework/EventQueue
      CoreModules/Framework/InterfaceCommander
      CoreModules/Hypergrid
      CoreModules/InterGrid
      CoreModules/Scripting/DynamicTexture
      CoreModules/Scripting/EMailModules
      CoreModules/Scripting/HttpRequest
      CoreModules/Scripting/LoadImageURL
      CoreModules/Scripting/VectorRender
      CoreModules/Scripting/WorldComm
      CoreModules/Scripting/XMLRPC
      CoreModules/World/Archiver
      CoreModules/World/Archiver/Tests
      CoreModules/World/Estate
      CoreModules/World/Land
      CoreModules/World/Permissions
      CoreModules/World/Serialiser
      CoreModules/World/Sound
      CoreModules/World/Sun
      CoreModules/World/Terrain
      CoreModules/World/Terrain/DefaultEffects
      CoreModules/World/Terrain/DefaultEffects/bin
      CoreModules/World/Terrain/DefaultEffects/bin/Debug
      CoreModules/World/Terrain/Effects
      CoreModules/World/Terrain/FileLoaders
      CoreModules/World/Terrain/FloodBrushes
      CoreModules/World/Terrain/PaintBrushes
      CoreModules/World/Terrain/Tests
      CoreModules/World/Vegetation
      CoreModules/World/Wind
      CoreModules/World/WorldMap

- OpenSim.Region.OptionalModules: all those modules that are not core
  modules:

      OptionalModules/Avatar/Chat/IRC-stuff
      OptionalModules/Avatar/Concierge
      OptionalModules/Avatar/Voice/AsterixVoice
      OptionalModules/Avatar/Voice/SIPVoice
      OptionalModules/ContentManagementSystem
      OptionalModules/Grid/Interregion
      OptionalModules/Python
      OptionalModules/SvnSerialiser
      OptionalModules/World/NPC
      OptionalModules/World/TreePopulator
2009-02-10 13:10:57 +00:00
.nant this is step 2 of 2 of the OpenSim.Region.Environment refactor. 2009-02-10 13:10:57 +00:00
OpenSim this is step 2 of 2 of the OpenSim.Region.Environment refactor. 2009-02-10 13:10:57 +00:00
Prebuild * Added resolving explicit .exe project names. This fixes mantis #2967 2009-01-13 10:06:53 +00:00
ThirdParty/SmartThreadPool Removing contents of ThirdParty/3Di. The load balancer can now be found 2009-01-28 01:56:04 +00:00
ThirdPartyLicenses Update svn properties. 2009-01-24 08:18:41 +00:00
bin * minor: Apply second patch from http://opensimulator.org/mantis/view.php?id=3089 2009-02-06 21:56:50 +00:00
doc Update svn properties. 2008-06-01 03:01:33 +00:00
share in the spirit of cleanup, remove the old sql directory, as this stuff is 2009-01-26 15:42:21 +00:00
.gitignore adding bin/ScriptEngines/*/*.{dll,state}, bin/j2kDecodeCache, 2009-02-09 09:02:49 +00:00
.hgignore additional patterns for .hgignore 2008-07-18 14:37:23 +00:00
CONTRIBUTORS.txt Add TLaukkan (Tommil) to CONTRIBUTORS.txt for OpenSim 2009-02-07 17:56:36 +00:00
LICENSE.txt Update svn properties. 2008-03-25 16:44:01 +00:00
Makefile oops spaces where tabs should be in the makefile 2009-02-07 03:21:34 +00:00
OpenSim.FxCop changed to native line ending encoding 2007-07-16 15:40:11 +00:00
README.txt update README.txt to have current version requirements, also used as a 2008-12-26 23:26:58 +00:00
TESTING.txt this is step 2 of 2 of the OpenSim.Region.Environment refactor. 2009-02-10 13:10:57 +00:00
fixsvnbits.sh add a script for fixing line endings (at least from linux) 2009-02-09 19:59:08 +00:00
nant-color Added some more coloring to nant-color (especially for tests) 2008-11-02 13:13:45 +00:00
prebuild.xml this is step 2 of 2 of the OpenSim.Region.Environment refactor. 2009-02-10 13:10:57 +00:00
runprebuild.bat Revert the rest of r7468 2008-11-25 18:59:10 +00:00
runprebuild.sh Added monodevelop support to runprebuild.sh 2008-03-25 02:10:54 +00:00
runprebuild2008.bat Revert the rest of r7468 2008-11-25 18:59:10 +00:00

README.txt

Welcome to OpenSim! 

Version 0.6

== OVERVIEW ==

OpenSim is a BSD Licensed Open Source project to develop a functioning
virtual worlds server platform capable of supporting multiple clients
and servers in a heterogeneous grid structure. OpenSim is written in
C#, and can run under Mono or the Microsoft .NET runtimes.

This is considered an alpha release.  Some stuff works, a lot
doesn't.  If it breaks, you get to keep *both* pieces.

== Installation on Windows ==

Prereqs:

 * Load OpenSim.sln into Visual Studio .NET and build the solution.
 * chdir bin
 * OpenSim.exe

See configuring OpenSim

== Installation on Linux ==

Prereqs:
 * Mono >= 1.2.6 (>= 2.0.1 preferable)
 * Nant >= 0.85
 * sqlite3

From the distribution type:
 * ./runprebuild.sh
 * nant
 * cd bin
 * mono ./OpenSim.exe 

See configuring OpenSim

== Configuring OpenSim ==

When OpenSim starts for the first time, you will be prompted with a
series of questions that look something like:

[09-17 03:54:40] DEFAULT REGION CONFIG: Simulator Name [OpenSim Test]:

At each of these you must provide you own value or just hit enter to
take the default (in this case "OpenSim Test").

YOUR SIM WILL NOT BE STARTED UNTIL YOU ANSWER ALL QUESTIONS

Once you are presented with a prompt that looks like:

  Region# :

You have successfully started OpenSim.

== Connecting to your OpenSim ==

By default your sim will be running on http://127.0.0.1:9000.  To use
your OpenSim add -loginuri http://127.0.0.1:9000 to your second life
client (running on the same machine as your OpenSim).

== Bug reports ==

In the likely event of bugs biting you (err, your OpenSim) we
encourage you to see whether the problem has already been reported on
the OpenSim mantis system. You can find the OpenSim mantis system at

    http://opensimulator.org/mantis/main_page.php

If your bug has already been reported, you might want to add to the
bug description and supply additional information. 

If your bug has not been reported yet, file a bug report ("opening a
mantis"). Useful information to include: 
 * description of what went wrong 
 * stack trace 
 * OpenSim.log (attach as file) 
 * OpenSim.ini (attach as file) 
 * if running under mono: run OpenSim.exe with the "--debug" flag:

       mono --debug OpenSim.exe

== More Information on OpenSim ==

More extensive information on building, running, and configuring
OpenSim, as well as how to report bugs, and participate in the OpenSim
project can always be found at http://opensimulator.org.

Thanks for trying OpenSim, we hope it is a pleasant experience.