OpenSimMirror/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs

158 lines
7.0 KiB
C#

/*
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*
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using System.Collections.Generic;
using System.Text;
using NUnit.Framework;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Services.Interfaces;
using OpenSim.Tests.Common;
namespace OpenSim.Region.Framework.Scenes.Tests
{
[TestFixture]
public class UuidGathererTests : OpenSimTestCase
{
protected IAssetService m_assetService;
protected UuidGatherer m_uuidGatherer;
[SetUp]
public void Init()
{
// FIXME: We don't need a full scene here - it would be enough to set up the asset service.
Scene scene = new SceneHelpers().SetupScene();
m_assetService = scene.AssetService;
m_uuidGatherer = new UuidGatherer(m_assetService);
}
[Test]
public void TestCorruptAsset()
{
TestHelpers.InMethod();
UUID corruptAssetUuid = UUID.Parse("00000000-0000-0000-0000-000000000666");
AssetBase corruptAsset
= AssetHelpers.CreateAsset(corruptAssetUuid, AssetType.Notecard, "CORRUPT ASSET", UUID.Zero);
m_assetService.Store(corruptAsset);
m_uuidGatherer.AddForInspection(corruptAssetUuid);
m_uuidGatherer.GatherAll();
// We count the uuid as gathered even if the asset itself is corrupt.
Assert.That(m_uuidGatherer.GatheredUuids.Count, Is.EqualTo(1));
}
/// <summary>
/// Test requests made for non-existent assets while we're gathering
/// </summary>
[Test]
public void TestMissingAsset()
{
TestHelpers.InMethod();
UUID missingAssetUuid = UUID.Parse("00000000-0000-0000-0000-000000000666");
m_uuidGatherer.AddForInspection(missingAssetUuid);
m_uuidGatherer.GatherAll();
Assert.That(m_uuidGatherer.GatheredUuids.Count, Is.EqualTo(0));
}
[Test]
public void TestNotecardAsset()
{
TestHelpers.InMethod();
// TestHelpers.EnableLogging();
UUID ownerId = TestHelpers.ParseTail(0x10);
UUID embeddedId = TestHelpers.ParseTail(0x20);
UUID secondLevelEmbeddedId = TestHelpers.ParseTail(0x21);
UUID missingEmbeddedId = TestHelpers.ParseTail(0x22);
UUID ncAssetId = TestHelpers.ParseTail(0x30);
AssetBase ncAsset
= AssetHelpers.CreateNotecardAsset(
ncAssetId, string.Format("Hello{0}World{1}", embeddedId, missingEmbeddedId));
m_assetService.Store(ncAsset);
AssetBase embeddedAsset
= AssetHelpers.CreateNotecardAsset(embeddedId, string.Format("{0} We'll meet again.", secondLevelEmbeddedId));
m_assetService.Store(embeddedAsset);
AssetBase secondLevelEmbeddedAsset
= AssetHelpers.CreateNotecardAsset(secondLevelEmbeddedId, "Don't know where, don't know when.");
m_assetService.Store(secondLevelEmbeddedAsset);
m_uuidGatherer.AddForInspection(ncAssetId);
m_uuidGatherer.GatherAll();
// foreach (UUID key in m_uuidGatherer.GatheredUuids.Keys)
// System.Console.WriteLine("key : {0}", key);
Assert.That(m_uuidGatherer.GatheredUuids.Count, Is.EqualTo(3));
Assert.That(m_uuidGatherer.GatheredUuids.ContainsKey(ncAssetId));
Assert.That(m_uuidGatherer.GatheredUuids.ContainsKey(embeddedId));
Assert.That(m_uuidGatherer.GatheredUuids.ContainsKey(secondLevelEmbeddedId));
}
[Test]
public void TestTaskItems()
{
TestHelpers.InMethod();
// TestHelpers.EnableLogging();
UUID ownerId = TestHelpers.ParseTail(0x10);
SceneObjectGroup soL0 = SceneHelpers.CreateSceneObject(1, ownerId, "l0", 0x20);
SceneObjectGroup soL1 = SceneHelpers.CreateSceneObject(1, ownerId, "l1", 0x21);
SceneObjectGroup soL2 = SceneHelpers.CreateSceneObject(1, ownerId, "l2", 0x22);
TaskInventoryHelpers.AddScript(
m_assetService, soL2.RootPart, TestHelpers.ParseTail(0x33), TestHelpers.ParseTail(0x43), "l3-script", "gibberish");
TaskInventoryHelpers.AddSceneObject(
m_assetService, soL1.RootPart, "l2-item", TestHelpers.ParseTail(0x32), soL2, TestHelpers.ParseTail(0x42));
TaskInventoryHelpers.AddSceneObject(
m_assetService, soL0.RootPart, "l1-item", TestHelpers.ParseTail(0x31), soL1, TestHelpers.ParseTail(0x41));
m_uuidGatherer.AddForInspection(soL0);
m_uuidGatherer.GatherAll();
// foreach (UUID key in m_uuidGatherer.GatheredUuids.Keys)
// System.Console.WriteLine("key : {0}", key);
// We expect to see the default prim texture and the assets of the contained task items
Assert.That(m_uuidGatherer.GatheredUuids.Count, Is.EqualTo(4));
Assert.That(m_uuidGatherer.GatheredUuids.ContainsKey(new UUID(Constants.DefaultTexture)));
Assert.That(m_uuidGatherer.GatheredUuids.ContainsKey(TestHelpers.ParseTail(0x41)));
Assert.That(m_uuidGatherer.GatheredUuids.ContainsKey(TestHelpers.ParseTail(0x42)));
Assert.That(m_uuidGatherer.GatheredUuids.ContainsKey(TestHelpers.ParseTail(0x43)));
}
}
}