158 lines
7.0 KiB
C#
158 lines
7.0 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System.Collections.Generic;
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using System.Text;
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using NUnit.Framework;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Services.Interfaces;
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using OpenSim.Tests.Common;
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namespace OpenSim.Region.Framework.Scenes.Tests
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{
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[TestFixture]
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public class UuidGathererTests : OpenSimTestCase
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{
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protected IAssetService m_assetService;
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protected UuidGatherer m_uuidGatherer;
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[SetUp]
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public void Init()
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{
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// FIXME: We don't need a full scene here - it would be enough to set up the asset service.
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Scene scene = new SceneHelpers().SetupScene();
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m_assetService = scene.AssetService;
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m_uuidGatherer = new UuidGatherer(m_assetService);
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}
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[Test]
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public void TestCorruptAsset()
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{
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TestHelpers.InMethod();
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UUID corruptAssetUuid = UUID.Parse("00000000-0000-0000-0000-000000000666");
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AssetBase corruptAsset
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= AssetHelpers.CreateAsset(corruptAssetUuid, AssetType.Notecard, "CORRUPT ASSET", UUID.Zero);
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m_assetService.Store(corruptAsset);
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m_uuidGatherer.AddForInspection(corruptAssetUuid);
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m_uuidGatherer.GatherAll();
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// We count the uuid as gathered even if the asset itself is corrupt.
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Assert.That(m_uuidGatherer.GatheredUuids.Count, Is.EqualTo(1));
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}
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/// <summary>
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/// Test requests made for non-existent assets while we're gathering
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/// </summary>
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[Test]
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public void TestMissingAsset()
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{
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TestHelpers.InMethod();
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UUID missingAssetUuid = UUID.Parse("00000000-0000-0000-0000-000000000666");
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m_uuidGatherer.AddForInspection(missingAssetUuid);
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m_uuidGatherer.GatherAll();
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Assert.That(m_uuidGatherer.GatheredUuids.Count, Is.EqualTo(0));
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}
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[Test]
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public void TestNotecardAsset()
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{
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TestHelpers.InMethod();
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// TestHelpers.EnableLogging();
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UUID ownerId = TestHelpers.ParseTail(0x10);
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UUID embeddedId = TestHelpers.ParseTail(0x20);
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UUID secondLevelEmbeddedId = TestHelpers.ParseTail(0x21);
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UUID missingEmbeddedId = TestHelpers.ParseTail(0x22);
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UUID ncAssetId = TestHelpers.ParseTail(0x30);
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AssetBase ncAsset
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= AssetHelpers.CreateNotecardAsset(
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ncAssetId, string.Format("Hello{0}World{1}", embeddedId, missingEmbeddedId));
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m_assetService.Store(ncAsset);
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AssetBase embeddedAsset
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= AssetHelpers.CreateNotecardAsset(embeddedId, string.Format("{0} We'll meet again.", secondLevelEmbeddedId));
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m_assetService.Store(embeddedAsset);
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AssetBase secondLevelEmbeddedAsset
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= AssetHelpers.CreateNotecardAsset(secondLevelEmbeddedId, "Don't know where, don't know when.");
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m_assetService.Store(secondLevelEmbeddedAsset);
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m_uuidGatherer.AddForInspection(ncAssetId);
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m_uuidGatherer.GatherAll();
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// foreach (UUID key in m_uuidGatherer.GatheredUuids.Keys)
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// System.Console.WriteLine("key : {0}", key);
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Assert.That(m_uuidGatherer.GatheredUuids.Count, Is.EqualTo(3));
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Assert.That(m_uuidGatherer.GatheredUuids.ContainsKey(ncAssetId));
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Assert.That(m_uuidGatherer.GatheredUuids.ContainsKey(embeddedId));
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Assert.That(m_uuidGatherer.GatheredUuids.ContainsKey(secondLevelEmbeddedId));
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}
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[Test]
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public void TestTaskItems()
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{
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TestHelpers.InMethod();
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// TestHelpers.EnableLogging();
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UUID ownerId = TestHelpers.ParseTail(0x10);
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SceneObjectGroup soL0 = SceneHelpers.CreateSceneObject(1, ownerId, "l0", 0x20);
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SceneObjectGroup soL1 = SceneHelpers.CreateSceneObject(1, ownerId, "l1", 0x21);
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SceneObjectGroup soL2 = SceneHelpers.CreateSceneObject(1, ownerId, "l2", 0x22);
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TaskInventoryHelpers.AddScript(
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m_assetService, soL2.RootPart, TestHelpers.ParseTail(0x33), TestHelpers.ParseTail(0x43), "l3-script", "gibberish");
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TaskInventoryHelpers.AddSceneObject(
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m_assetService, soL1.RootPart, "l2-item", TestHelpers.ParseTail(0x32), soL2, TestHelpers.ParseTail(0x42));
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TaskInventoryHelpers.AddSceneObject(
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m_assetService, soL0.RootPart, "l1-item", TestHelpers.ParseTail(0x31), soL1, TestHelpers.ParseTail(0x41));
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m_uuidGatherer.AddForInspection(soL0);
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m_uuidGatherer.GatherAll();
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// foreach (UUID key in m_uuidGatherer.GatheredUuids.Keys)
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// System.Console.WriteLine("key : {0}", key);
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// We expect to see the default prim texture and the assets of the contained task items
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Assert.That(m_uuidGatherer.GatheredUuids.Count, Is.EqualTo(4));
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Assert.That(m_uuidGatherer.GatheredUuids.ContainsKey(new UUID(Constants.DefaultTexture)));
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Assert.That(m_uuidGatherer.GatheredUuids.ContainsKey(TestHelpers.ParseTail(0x41)));
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Assert.That(m_uuidGatherer.GatheredUuids.ContainsKey(TestHelpers.ParseTail(0x42)));
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Assert.That(m_uuidGatherer.GatheredUuids.ContainsKey(TestHelpers.ParseTail(0x43)));
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}
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}
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} |