OpenSimMirror/OpenSim/Region/Framework/Scenes
BlueWall 7e8bad05ec Fix erratic Npc movement 2015-03-02 20:09:22 -05:00
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Animation Close streams immediately when we finish using them 2014-07-21 08:30:03 +01:00
Scripting Remove very long unused IScriptHost and NullScriptHost 2013-02-06 02:15:54 +00:00
Serialization Added GetDisplayNames capability. For now, we don't actually use display names, and this cap returns the regular name. But this moves the server side into the newer, preferred, protocol used by the viewer for fetching the names of agents in the scene given their UUIDs. (the old protocol is via UDP). This works fine in my limited tests, but could use further testing by others. 2015-01-09 08:31:56 -08:00
Tests Fix bug where the uuid gatherer was not inspecting UUIDs for items in an embedded object's inventory. 2015-02-25 21:12:46 +00:00
Types remove unused BasicQuadTreeNode 2010-07-30 21:06:45 +01:00
AsyncInventorySender.cs OnConnectionClosed listeners, retrieve data from IClientAPI.SceneAgent rather than scanning all scene for the presence with the right id 2012-06-12 02:43:33 +01:00
AsyncSceneObjectGroupDeleter.cs Only send one kill object to the deleter when they derez an object rather than two. 2013-05-09 18:53:34 +01:00
Border.cs Add "show borders" command to show the borders of a region. 2013-03-23 00:45:21 +00:00
Cardinals.cs Add copyright headers. Formatting cleanup. 2009-09-03 02:04:17 +09:00
CoalescedSceneObjects.cs refactor: move code to obtain the coalescence size and object offsets into CoalescedSceneObjects from the serializer. 2011-04-13 21:48:16 +01:00
EntityBase.cs Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId! 2011-11-16 23:01:59 +00:00
EntityManager.cs Use a thread abort safe version of OpenMetaverse.DoubleDictionary with the aim of avoiding OpenSimulator problems due to script thread aborts. 2012-12-07 00:47:04 +00:00
EventManager.cs Allow for richer semantics of object derez. Specifically, allow the existence of region modules that do other kinds of garbage collection. Instead of placing deleted objects in the user's Trash folder, or deleting them immediately (UseTrashOnDelete = false), a module may decide to take garbage collection under its control. For example, it may place derezzed objects in a certain area inworld and delete them later. 2014-12-25 12:17:07 -08:00
KeyframeMotion.cs Close streams immediately when we finish using them 2014-07-21 08:30:03 +01:00
Prioritizer.cs Remove pointless cluttering SOP.ParentGroup != null checks. 2011-09-01 01:22:28 +01:00
RegionStatsHandler.cs Add "show caps stats by user" and "show caps stats by cap" console commands to print various counts of capability invocation by user and by cap 2013-07-08 22:03:07 +01:00
ReturnInfo.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
Scene.Inventory.cs added missing senderId in GiveInventoryFolder this little mistake prevented passing on folders for HG visitors 2015-03-02 15:59:49 -05:00
Scene.PacketHandlers.cs If the SnedInventoryAync() method receives an exception log this but make sure it does not terminate the process. 2015-01-21 20:54:23 +00:00
Scene.Permissions.cs If a Grid God teleports then include the Godlike teleport flag. This can affect the starting position in the destination region. 2012-04-27 20:22:35 +01:00
Scene.cs Revert "Adding dynamic ossl permission control" 2015-02-27 12:27:10 -05:00
SceneBase.cs Remove long unused region parameters from SceneBase. Some of these weren't even being set. Region parameters come from Scene.RegionInfo instead. 2014-12-03 21:44:22 +00:00
SceneCommunicationService.cs minor: correct SceneCommunicationService.LogHeader spelling 2015-01-20 00:19:33 +00:00
SceneGraph.cs Implement STATUS_BLOCK_GRAB_OBJECT in llSetStatus()/llGetStatus() and correct effect of STATUS_BLOCK_GRAB 2014-08-29 23:40:21 +01:00
SceneManager.cs varregion: rename 'LegacyRegionLocX' back to 'RegionLocX' and same for Y and Z. 2013-12-14 07:53:01 -08:00
SceneObjectGroup.Inventory.cs If the owner of an object is taking a copy from the scene (e.g. via the "take copy" option on a viewer) then only require owner copy perms, not copy and transfer. 2015-02-03 23:43:30 +00:00
SceneObjectGroup.cs If serialized scene object XML has a SavedScriptState with no UUID, then read past the innerXML instead of wrongly continously looping on the same element. 2015-02-11 00:53:56 +00:00
SceneObjectPart.cs Add NaN and Infinity tests for SOP Velocity and Acceleration setters. 2015-02-16 23:51:37 -08:00
SceneObjectPartInventory.cs Fix regression where the stored state of every second script in an object rezzed from inventory (e.g. attachments) was no longer loaded. 2015-01-23 00:27:57 +00:00
ScenePresence.cs Fix erratic Npc movement 2015-03-02 20:09:22 -05:00
ScenePresenceStateMachine.cs Fix bug where users teleporting to non-neighbour regions could continue to hear chat from their source region for some time after teleport completion. 2013-09-02 19:15:10 +01:00
SimStatsReporter.cs Improve frame time stability by taking a few unnecessary repeated calculations out of the main scene loop. 2014-11-25 23:18:38 +00:00
TerrainChannel.cs Fix issue where terrain height values > 327 caused chaotic spiked terrain. 2014-04-25 22:56:25 +01:00
TerrainCompressor.cs Send multiple terrain patches per terrain update packet if terrain 2014-06-01 19:23:49 -07:00
TerrainUtil.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
UndoState.cs Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL. 2011-11-02 14:59:00 -07:00
UuidGatherer.cs Fix bug where the uuid gatherer was not inspecting UUIDs for items in an embedded object's inventory. 2015-02-25 21:12:46 +00:00