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Scripting
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* Optimised using statements and namespace references across entire project (this took a while to run).
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2008-04-21 07:09:17 +00:00 |
AvatarAnimations.cs
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* Optimised using statements and namespace references across entire project (this took a while to run).
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2008-04-21 07:09:17 +00:00 |
AvatarAppearance.cs
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* Optimised using statements and namespace references across entire project (this took a while to run).
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2008-04-21 07:09:17 +00:00 |
EntityBase.cs
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* Optimised using statements and namespace references across entire project (this took a while to run).
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2008-04-21 07:09:17 +00:00 |
IScenePresenceBody.cs
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Formatting cleanup.
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2008-03-18 05:16:43 +00:00 |
InnerScene.cs
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* Added basic 3-5 level undo on prim position/rotation/scale.
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2008-04-28 01:48:21 +00:00 |
Scene.Inventory.cs
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* Single Attachments now work from inventory. You can attach from inventory and detach from inventory.
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2008-04-27 20:10:28 +00:00 |
Scene.PacketHandlers.cs
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* Patch from XenReborn to make remove-region work properly without needing to do a change-region first. Careful though. I still suggest you do a change-region first.
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2008-04-27 22:15:38 +00:00 |
Scene.cs
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* Added basic 3-5 level undo on prim position/rotation/scale.
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2008-04-28 01:48:21 +00:00 |
SceneBase.cs
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* Optimised using statements and namespace references across entire project (this took a while to run).
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2008-04-21 07:09:17 +00:00 |
SceneCommunicationService.cs
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* Ooops, attachments now teleport/cross region borders along with your avatar. Those dastardly objects stick to you.
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2008-04-26 17:36:30 +00:00 |
SceneEvents.cs
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* Patch from XenReborn to make remove-region work properly without needing to do a change-region first. Careful though. I still suggest you do a change-region first.
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2008-04-27 22:15:38 +00:00 |
SceneManager.cs
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* Patch from XenReborn to make remove-region work properly without needing to do a change-region first. Careful though. I still suggest you do a change-region first.
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2008-04-27 22:15:38 +00:00 |
SceneObjectGroup.Inventory.cs
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* First draft implementation of copying prim inventory items back to agent inventory
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2008-04-26 20:31:01 +00:00 |
SceneObjectGroup.cs
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* Added basic 3-5 level undo on prim position/rotation/scale.
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2008-04-28 01:48:21 +00:00 |
SceneObjectPart.Inventory.cs
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* Tidy up and comments related to last inventory related commit
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2008-04-26 20:44:27 +00:00 |
SceneObjectPart.cs
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* Added basic 3-5 level undo on prim position/rotation/scale.
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2008-04-28 01:48:21 +00:00 |
ScenePresence.cs
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* Single Attachments now work from inventory. You can attach from inventory and detach from inventory.
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2008-04-27 20:10:28 +00:00 |
SceneXmlLoader.cs
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From: Dr Schofield <hud@zurich.ibm.com>
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2008-04-23 10:20:38 +00:00 |
SimStatsReporter.cs
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After reading Timer.cs in the mono source, I'm not
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2008-04-16 10:54:32 +00:00 |
UndoState.cs
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* Added basic 3-5 level undo on prim position/rotation/scale.
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2008-04-28 01:48:21 +00:00 |