OpenSimMirror/OpenSim/Region/Environment/Scenes
Teravus Ovares 1fb54b074c * Added basic 3-5 level undo on prim position/rotation/scale.
* In the future this should be a config option...   and, hopefully this tides the builders over for a little while.
2008-04-28 01:48:21 +00:00
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Scripting * Optimised using statements and namespace references across entire project (this took a while to run). 2008-04-21 07:09:17 +00:00
AvatarAnimations.cs * Optimised using statements and namespace references across entire project (this took a while to run). 2008-04-21 07:09:17 +00:00
AvatarAppearance.cs * Optimised using statements and namespace references across entire project (this took a while to run). 2008-04-21 07:09:17 +00:00
EntityBase.cs * Optimised using statements and namespace references across entire project (this took a while to run). 2008-04-21 07:09:17 +00:00
IScenePresenceBody.cs Formatting cleanup. 2008-03-18 05:16:43 +00:00
InnerScene.cs * Added basic 3-5 level undo on prim position/rotation/scale. 2008-04-28 01:48:21 +00:00
Scene.Inventory.cs * Single Attachments now work from inventory. You can attach from inventory and detach from inventory. 2008-04-27 20:10:28 +00:00
Scene.PacketHandlers.cs * Patch from XenReborn to make remove-region work properly without needing to do a change-region first. Careful though. I still suggest you do a change-region first. 2008-04-27 22:15:38 +00:00
Scene.cs * Added basic 3-5 level undo on prim position/rotation/scale. 2008-04-28 01:48:21 +00:00
SceneBase.cs * Optimised using statements and namespace references across entire project (this took a while to run). 2008-04-21 07:09:17 +00:00
SceneCommunicationService.cs * Ooops, attachments now teleport/cross region borders along with your avatar. Those dastardly objects stick to you. 2008-04-26 17:36:30 +00:00
SceneEvents.cs * Patch from XenReborn to make remove-region work properly without needing to do a change-region first. Careful though. I still suggest you do a change-region first. 2008-04-27 22:15:38 +00:00
SceneManager.cs * Patch from XenReborn to make remove-region work properly without needing to do a change-region first. Careful though. I still suggest you do a change-region first. 2008-04-27 22:15:38 +00:00
SceneObjectGroup.Inventory.cs * First draft implementation of copying prim inventory items back to agent inventory 2008-04-26 20:31:01 +00:00
SceneObjectGroup.cs * Added basic 3-5 level undo on prim position/rotation/scale. 2008-04-28 01:48:21 +00:00
SceneObjectPart.Inventory.cs * Tidy up and comments related to last inventory related commit 2008-04-26 20:44:27 +00:00
SceneObjectPart.cs * Added basic 3-5 level undo on prim position/rotation/scale. 2008-04-28 01:48:21 +00:00
ScenePresence.cs * Single Attachments now work from inventory. You can attach from inventory and detach from inventory. 2008-04-27 20:10:28 +00:00
SceneXmlLoader.cs From: Dr Schofield <hud@zurich.ibm.com> 2008-04-23 10:20:38 +00:00
SimStatsReporter.cs After reading Timer.cs in the mono source, I'm not 2008-04-16 10:54:32 +00:00
UndoState.cs * Added basic 3-5 level undo on prim position/rotation/scale. 2008-04-28 01:48:21 +00:00