OpenSimMirror/OpenSim/Region/Framework/Scenes
MW 202f990d2a After another heroic and bloody battle, OpenSim Dino Expedition 1, killed off OsSetParcelMediaTime, which was only ever added for testing. And all the logic code of it has been commented out for a long time. 2009-03-02 11:03:11 +00:00
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Hypergrid Mantis#3218. Thank you kindly, TLaukkan (Tommil) for a patch that: 2009-02-22 20:52:55 +00:00
Scripting Mantis#3218. Thank you kindly, TLaukkan (Tommil) for a patch that: 2009-02-22 20:52:55 +00:00
Tests * Update ScenePresenceTests to reflect current REST communication workflow. 2009-02-26 21:29:16 +00:00
Types Mantis#3218. Thank you kindly, TLaukkan (Tommil) for a patch that: 2009-02-22 20:52:55 +00:00
Animation.cs A few updates necessary for load balancer. 2009-02-25 00:32:26 +00:00
AnimationSet.cs A few updates necessary for load balancer. 2009-02-25 00:32:26 +00:00
AsyncSceneObjectGroupDeleter.cs * optimized usings. 2009-02-12 09:53:12 +00:00
AvatarAnimations.cs This changeset is the step 1 of 2 in refactoring 2009-02-06 16:55:34 +00:00
ChildAgentDataUpdate.cs Close-to-final tweaking with appearance. This time sending *everything*. Addresses mantis #3223. 2009-02-24 23:06:15 +00:00
EntityBase.cs Mantis#3218. Thank you kindly, TLaukkan (Tommil) for a patch that: 2009-02-22 20:52:55 +00:00
EntityManager.cs * optimized usings. 2009-02-12 09:53:12 +00:00
EventManager.cs * optimized usings. 2009-02-12 09:53:12 +00:00
ReturnInfo.cs This changeset is the step 1 of 2 in refactoring 2009-02-06 16:55:34 +00:00
Scene.Inventory.cs Update svn properties, add copyright headers, minor formatting cleanup. 2009-02-20 02:33:54 +00:00
Scene.PacketHandlers.cs Mantis#3218. Thank you kindly, TLaukkan (Tommil) for a patch that: 2009-02-22 20:52:55 +00:00
Scene.Permissions.cs This changeset is the step 1 of 2 in refactoring 2009-02-06 16:55:34 +00:00
Scene.cs After another heroic and bloody battle, OpenSim Dino Expedition 1, killed off OsSetParcelMediaTime, which was only ever added for testing. And all the logic code of it has been commented out for a long time. 2009-03-02 11:03:11 +00:00
SceneBase.cs * refactor: remove AssetCache field hanging off Scene 2009-02-16 19:15:16 +00:00
SceneCommunicationService.cs Mantis#3218. Thank you kindly, TLaukkan (Tommil) for a patch that: 2009-02-22 20:52:55 +00:00
SceneGraph.cs This started as way to correct Mantis #3158, which I believe should be fixed now. The flying status was temporarily being ignored, which caused the avie to drop sometimes -- there was a race condition. In the process it also fixes that annoying bug in basic physics where the avie would drop half-way to the ground upon region crossings (SetAppearance was missing). Additionally, a lot of child-agent-related code has been cleaned up; namely child agents are now consistently not added to physical scenes, and they also don't have appearances. All of that happens in MakeRoot, consistently. 2009-02-15 05:00:58 +00:00
SceneManager.cs Add check in SceneManager to stop opensim.exe crashing if no regions/scenes were loaded. 2009-02-26 15:06:27 +00:00
SceneObjectGroup.Inventory.cs Mantis#3218. Thank you kindly, TLaukkan (Tommil) for a patch that: 2009-02-22 20:52:55 +00:00
SceneObjectGroup.cs * minor: Remove most mono compiler warnings 2009-02-25 20:53:02 +00:00
SceneObjectPart.cs * Refactored SOP.FolderID weirdness by removing calls to empty setter. YEs, I do realize the setter has to be there for legacy reasons, but since the calls will never acually DO anyhting, I'm removing them. 2009-02-25 11:01:38 +00:00
SceneObjectPartInventory.cs Mantis#3218. Thank you kindly, TLaukkan (Tommil) for a patch that: 2009-02-22 20:52:55 +00:00
ScenePresence.cs A few updates necessary for load balancer. 2009-02-25 00:32:26 +00:00
SceneXmlLoader.cs This changeset is the step 1 of 2 in refactoring 2009-02-06 16:55:34 +00:00
SimStatsReporter.cs Mantis#3218. Thank you kindly, TLaukkan (Tommil) for a patch that: 2009-02-22 20:52:55 +00:00
TerrainChannel.cs This changeset is the step 1 of 2 in refactoring 2009-02-06 16:55:34 +00:00
TerrainUtil.cs This changeset is the step 1 of 2 in refactoring 2009-02-06 16:55:34 +00:00
UndoState.cs This changeset is the step 1 of 2 in refactoring 2009-02-06 16:55:34 +00:00
UuidGatherer.cs * Consistently lock part.TaskInventory as pointed out in http://opensimulator.org/mantis/view.php?id=3159 2009-02-20 14:04:29 +00:00