OpenSimMirror/OpenSim/Region/OptionalModules
Justin Clark-Casey (justincc) 87a2d8d51b Move HandleObjectGroupUpdate() from GroupsModule to Scene.PacketHandlers.cs as this is updating SOG/SOP.GroupID, which is arguably generic. 2011-12-19 23:03:45 +00:00
..
Agent Implement handler for TeleportCancel inbound packet 2011-12-10 15:17:34 +00:00
Avatar Move HandleObjectGroupUpdate() from GroupsModule to Scene.PacketHandlers.cs as this is updating SOG/SOP.GroupID, which is arguably generic. 2011-12-19 23:03:45 +00:00
Example Make the "All Estates" option work from the client (this makes chosen changes to all the estates that the user owns). 2011-04-05 01:30:13 +01:00
Framework/Monitoring Get rid of AvatarAppearance.Owner to simplify the code. 2011-08-02 00:13:04 +01:00
PhysicsParameters minor: remove mono compiler warning 2011-11-22 22:16:09 +00:00
PrimLimitsModule refactor: improve PrimLimitsModule to call ILandObject.GetSimulatorMaxPrimCount() rather than use copy/pasted code 2011-05-14 02:51:29 +01:00
Resources First cut of AutoBackupModule; only compile-tested so far 2011-02-19 12:25:04 -05:00
Scripting Fix CHANGED_TEXTURE and CHANGED_COLOR. 2011-12-05 19:01:14 +00:00
ServiceConnectorsIn/Freeswitch Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead of the other way around. 2011-10-25 20:24:21 +01:00
World Cleaned up ScenePresence parameters for Flying, WasFlying, FlyingOld and IsColliding 2011-12-12 02:43:38 -08:00
README reformatting README (just noticed that that line was a bit on the long 2009-03-19 08:47:05 +00:00

README

= OpenSim.Region.OptionalModules =

The modules in this part of the OpenSim source tree are candidates for
forge. For the time being, until we have reached consensus on

    (a) what should be core or optional
    (b) that we have reached a stable API
    (c) how to maintain optional modules

we will keep these modules in-tree.