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Charles Krinke 2578db3dfa Thank you kindly, RemedyTomm for a patch that:
Following feedback from 0003440, i've made some changes to the new texture pipeline to optimise
 performance. The changes are:
 - Fixed a math issue where a small percentage of images with a certain size (on the packet boundary) would not have their final data delivered. This issue has been present since pre- 0003440
 - It was suggested that a discardlevel of -1 and a prioriy of 0 meant to abandon the transfer, this is incorrect and caused some textures to clog.
 - The texture throttle blocking queue is now only filled in relation to the actual throttle amount.. i.e, on a connection throttled to 300k, only twenty packets will be placed in the queue at a time, on a larger connection it will be much more. This is to balance responsiveness to requests and speed, and to minimise wasted packets.
 - The engine now keeps track of the number of pending textures, and the stack will not be walked if there's no textures pending, saving CPU. Textures are only considered "pending" when they've already been decoded.
 - As part of the above, some textures may receive twice as much data per cycle if the number of pending textures is below the cycle threshold, this should prevent loading from slowing down when there are fewer textures in the queue.
2009-04-18 18:35:03 +00:00
.nant don't build the snapshot builds, if you want experimental, you need to 2009-04-13 22:54:59 +00:00
OpenSim Thank you kindly, RemedyTomm for a patch that: 2009-04-18 18:35:03 +00:00
Prebuild * This should fix the 'Solution Folder' annoyance on express versions. 2009-02-23 10:38:25 +00:00
ThirdParty/SmartThreadPool * Changed all AssemblyInfo to explicit version 1.0.0.0 to not confuse poor poor Nant. We probably should take the opportunity to let the non-module bins reside in their /bin/Debug dirs later. 2009-02-19 14:51:33 +00:00
ThirdPartyLicenses Mantis#3249. Thank you kindly, Tlaukkan (Tommil) for a patch that: 2009-03-01 19:33:12 +00:00
bin Remove the default plywood texture from the library. Its presence can cause usability problems when selecting textures. The texture is still in assets and can still be applied using the "Default" button or by uuid from scripts. The removal may not shown up until after clearing the cache. 2009-04-18 17:31:57 +00:00
doc Update svn properties. 2008-06-01 03:01:33 +00:00
share in the spirit of cleanup, remove the old sql directory, as this stuff is 2009-01-26 15:42:21 +00:00
.gitignore - adding Makefile.local to .gitignore 2009-04-14 12:17:34 +00:00
.hgignore additional patterns for .hgignore 2008-07-18 14:37:23 +00:00
CONTRIBUTORS.txt * Apply http://opensimulator.org/mantis/view.php?id=3432 2009-04-10 14:15:47 +00:00
LICENSE.txt Update svn properties. 2008-03-25 16:44:01 +00:00
Makefile move inclusion of Makefile.local to the end to avoid surprising results 2009-04-16 12:07:40 +00:00
OpenSim.FxCop changed to native line ending encoding 2007-07-16 15:40:11 +00:00
README.txt update README.txt to have current version requirements, also used as a 2008-12-26 23:26:58 +00:00
TESTING.txt Update TESTING.txt. Mantis #3174. 2009-02-20 04:55:09 +00:00
fixsvnbits.sh add a script for fixing line endings (at least from linux) 2009-02-09 19:59:08 +00:00
nant-color Added some more coloring to nant-color (especially for tests) 2008-11-02 13:13:45 +00:00
prebuild.xml Fixes Mantis # 3469. Thank you kindly, BlueWall, for a patch that: 2009-04-17 21:48:48 +00:00
runprebuild.bat Revert the rest of r7468 2008-11-25 18:59:10 +00:00
runprebuild.sh Added monodevelop support to runprebuild.sh 2008-03-25 02:10:54 +00:00
runprebuild2008.bat Revert the rest of r7468 2008-11-25 18:59:10 +00:00

README.txt

Welcome to OpenSim! 

Version 0.6

== OVERVIEW ==

OpenSim is a BSD Licensed Open Source project to develop a functioning
virtual worlds server platform capable of supporting multiple clients
and servers in a heterogeneous grid structure. OpenSim is written in
C#, and can run under Mono or the Microsoft .NET runtimes.

This is considered an alpha release.  Some stuff works, a lot
doesn't.  If it breaks, you get to keep *both* pieces.

== Installation on Windows ==

Prereqs:

 * Load OpenSim.sln into Visual Studio .NET and build the solution.
 * chdir bin
 * OpenSim.exe

See configuring OpenSim

== Installation on Linux ==

Prereqs:
 * Mono >= 1.2.6 (>= 2.0.1 preferable)
 * Nant >= 0.85
 * sqlite3

From the distribution type:
 * ./runprebuild.sh
 * nant
 * cd bin
 * mono ./OpenSim.exe 

See configuring OpenSim

== Configuring OpenSim ==

When OpenSim starts for the first time, you will be prompted with a
series of questions that look something like:

[09-17 03:54:40] DEFAULT REGION CONFIG: Simulator Name [OpenSim Test]:

At each of these you must provide you own value or just hit enter to
take the default (in this case "OpenSim Test").

YOUR SIM WILL NOT BE STARTED UNTIL YOU ANSWER ALL QUESTIONS

Once you are presented with a prompt that looks like:

  Region# :

You have successfully started OpenSim.

== Connecting to your OpenSim ==

By default your sim will be running on http://127.0.0.1:9000.  To use
your OpenSim add -loginuri http://127.0.0.1:9000 to your second life
client (running on the same machine as your OpenSim).

== Bug reports ==

In the likely event of bugs biting you (err, your OpenSim) we
encourage you to see whether the problem has already been reported on
the OpenSim mantis system. You can find the OpenSim mantis system at

    http://opensimulator.org/mantis/main_page.php

If your bug has already been reported, you might want to add to the
bug description and supply additional information. 

If your bug has not been reported yet, file a bug report ("opening a
mantis"). Useful information to include: 
 * description of what went wrong 
 * stack trace 
 * OpenSim.log (attach as file) 
 * OpenSim.ini (attach as file) 
 * if running under mono: run OpenSim.exe with the "--debug" flag:

       mono --debug OpenSim.exe

== More Information on OpenSim ==

More extensive information on building, running, and configuring
OpenSim, as well as how to report bugs, and participate in the OpenSim
project can always be found at http://opensimulator.org.

Thanks for trying OpenSim, we hope it is a pleasant experience.