OpenSimMirror/OpenSim
Justin Clark-Casey (justincc) 27a7ba3e6a Instead of retrieving the known client again in LLUDPServer.RemoveClient(), check the IsLoggingOut flag instead.
This is slightly better thread-race wise
2012-06-14 02:50:17 +01:00
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ApplicationPlugins Changed save oar and save iar parameter -p|--profile to -h|--home, including corresponding RemoteAdmin parameter 2012-02-03 23:53:18 +01:00
Capabilities Fix build break whree accidentally did inv.Folders rather than inv.Folders.Count in a minor change. 2012-06-04 21:17:43 +01:00
ConsoleClient Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead of the other way around. 2011-10-25 20:24:21 +01:00
Data Lock NullFriendsData.m_Data for consistency and against concurrent read/write 2012-04-18 22:54:57 +01:00
Framework Add regression test for client logout due to ack timeout. 2012-06-14 02:50:02 +01:00
Region Instead of retrieving the known client again in LLUDPServer.RemoveClient(), check the IsLoggingOut flag instead. 2012-06-14 02:50:17 +01:00
Server In remote QueryAccess, also receive the actual status (true|false) instead of always true no matter what the callee actually returned. 2012-05-31 02:17:55 +01:00
Services Fix various issues with http inventory 2012-06-04 21:17:15 +01:00
Tests Fix bug where an avatar that had an object they owned attached through llAttachToAvatar() or osForceAttachToAvatar() would wrongly have next permissions come into play when they detached that object and rezzed it in scene. 2012-05-24 01:23:09 +01:00
Tools If logging a client out due to ack timeout, do this asynchronously rather than synchronously on the outgoing packet loop. 2012-06-14 02:50:09 +01:00