OpenSimMirror/OpenSim/Region/Environment/Scenes
MW 27f003b683 Started the process of cleaning up AssetCache and moving most of the code into modules. Have moved TextureRequest handling (from the client) to a module. But even though to start with I just did a little bit of cleaning up of the existing code, it doesn't seem to work as good as the old code so I need to spend more time on it. So for now am committing my changes but with them not in use. So for now all Texture and asset requests are still handled by the old code in AssetCache. 2007-10-29 09:51:23 +00:00
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Scripting * Applied patch #418 : copyright-r2012.patch - some errors, but got most thru 2007-10-15 07:10:21 +00:00
EntityBase.cs * Applied patch #418 : copyright-r2012.patch - some errors, but got most thru 2007-10-15 07:10:21 +00:00
IScenePresenceBody.cs * Applied patch #418 : copyright-r2012.patch - some errors, but got most thru 2007-10-15 07:10:21 +00:00
Scene.Inventory.cs * Added prototypical AvatarFactory module interface to load avatar parameters 2007-10-26 14:08:36 +00:00
Scene.PacketHandlers.cs * Major structural change: Begun converting Events to use (caller, args) syntax to conform with .NET guidelines. 2007-10-19 22:02:07 +00:00
Scene.cs * Added prototypical AvatarFactory module interface to load avatar parameters 2007-10-26 14:08:36 +00:00
SceneBase.cs * Now the OGS1GridServices has a LocalBackEndServices that it forwards intra-instance requests to 2007-09-25 06:33:18 +00:00
SceneEvents.cs couple of small event changes 2007-10-16 15:09:06 +00:00
SceneManager.cs Started the process of cleaning up AssetCache and moving most of the code into modules. Have moved TextureRequest handling (from the client) to a module. But even though to start with I just did a little bit of cleaning up of the existing code, it doesn't seem to work as good as the old code so I need to spend more time on it. So for now am committing my changes but with them not in use. So for now all Texture and asset requests are still handled by the old code in AssetCache. 2007-10-29 09:51:23 +00:00
SceneObjectGroup.cs Made some changes to the load/save xml format, So that the old format can still be used, I have added new console commands of "load-xml2" and "save-xml2", if the old versions worked for you then please continue using them (at least for now). The new versions haven't been tested that much, so their format could be subject to change. 2007-10-22 11:06:54 +00:00
SceneObjectPart.cs Started the process of cleaning up AssetCache and moving most of the code into modules. Have moved TextureRequest handling (from the client) to a module. But even though to start with I just did a little bit of cleaning up of the existing code, it doesn't seem to work as good as the old code so I need to spend more time on it. So for now am committing my changes but with them not in use. So for now all Texture and asset requests are still handled by the old code in AssetCache. 2007-10-29 09:51:23 +00:00
ScenePresence.Animations.cs * Yeah, I placed Close() in the wrong file. So sue me. 2007-09-21 05:34:40 +00:00
ScenePresence.cs Added preliminary support for sitting on prims 2007-10-28 03:58:46 +00:00