OpenSimMirror/OpenSim.RegionServer/world
Adam Frisby 497af009bd * Reduced effect of terraforming brushes by 1000%.
* Added new exportImage() function to BasicTerrain which will output a gradient-mapped image of the terrain which can be uploaded to the grid for things like world map images. (shiinnny), will update later with an improved version using the bilinear quad method employed in client terrain rendering.
* Rebuild project & build files for basicterrain with System.Drawing dependency. Prebuild updated.
2007-05-24 05:44:53 +00:00
..
scripting * sing loud, sing proud, sing from the heart 2007-05-16 20:36:35 +00:00
Avatar.Client.cs started to refactor startup code and to move udp server code out to its own class (currently not being used though) so that a single instance can handle multiple regions (each will need to be listening on a separate udp port) 2007-05-16 12:44:58 +00:00
Avatar.Update.cs More refactoring. 2007-05-22 11:25:34 +00:00
Avatar.cs More work on adding Events to ClientView (and registering to handle those events in Avatar and World) 2007-05-21 19:12:18 +00:00
AvatarAnimations.cs 93 warnings in the compiler, 93 warnings appear, you fix one up, create two more, 94 warnings in the compiler... 2007-05-12 15:32:04 +00:00
Entity.cs Documentation! 2007-04-07 17:37:04 +00:00
Primitive.cs Start of a redesign of SimClient (now renamed ClientView)/World/Avatar/Prim , switching to a event based system (World/Avatar register as event handlers). It is possible that I've broke something with this commit but it doesn't matter as I'll just hide and no one will find me. 2007-05-21 16:06:58 +00:00
Primitive2.cs Start of a redesign of SimClient (now renamed ClientView)/World/Avatar/Prim , switching to a event based system (World/Avatar register as event handlers). It is possible that I've broke something with this commit but it doesn't matter as I'll just hide and no one will find me. 2007-05-21 16:06:58 +00:00
SceneObject.cs Start of a redesign of SimClient (now renamed ClientView)/World/Avatar/Prim , switching to a event based system (World/Avatar register as event handlers). It is possible that I've broke something with this commit but it doesn't matter as I'll just hide and no one will find me. 2007-05-21 16:06:58 +00:00
World.PacketHandlers.cs * Reduced effect of terraforming brushes by 1000%. 2007-05-24 05:44:53 +00:00
World.Scripting.cs started to refactor startup code and to move udp server code out to its own class (currently not being used though) so that a single instance can handle multiple regions (each will need to be listening on a separate udp port) 2007-05-16 12:44:58 +00:00
World.cs More refactoring. 2007-05-22 11:25:34 +00:00
WorldBase.cs Start of a redesign of SimClient (now renamed ClientView)/World/Avatar/Prim , switching to a event based system (World/Avatar register as event handlers). It is possible that I've broke something with this commit but it doesn't matter as I'll just hide and no one will find me. 2007-05-21 16:06:58 +00:00