158 lines
6.8 KiB
C#
158 lines
6.8 KiB
C#
/*
|
|
* Copyright (c) Contributors, http://opensimulator.org/
|
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions are met:
|
|
* * Redistributions of source code must retain the above copyright
|
|
* notice, this list of conditions and the following disclaimer.
|
|
* * Redistributions in binary form must reproduce the above copyright
|
|
* notice, this list of conditions and the following disclaimer in the
|
|
* documentation and/or other materials provided with the distribution.
|
|
* * Neither the name of the OpenSimulator Project nor the
|
|
* names of its contributors may be used to endorse or promote products
|
|
* derived from this software without specific prior written permission.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*/
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using OpenMetaverse;
|
|
using OpenMetaverse.StructuredData;
|
|
|
|
namespace OpenSim.Framework
|
|
{
|
|
[Serializable]
|
|
public class WearableCacheItem
|
|
{
|
|
public uint TextureIndex { get; set; }
|
|
public UUID CacheId { get; set; }
|
|
public UUID TextureID { get; set; }
|
|
public AssetBase TextureAsset { get; set; }
|
|
|
|
|
|
public static WearableCacheItem[] GetDefaultCacheItem()
|
|
{
|
|
int itemmax = 21;
|
|
WearableCacheItem[] retitems = new WearableCacheItem[itemmax];
|
|
for (uint i=0;i<itemmax;i++)
|
|
retitems[i] = new WearableCacheItem() {CacheId = UUID.Zero, TextureID = UUID.Zero, TextureIndex = i + 1};
|
|
return retitems;
|
|
}
|
|
public static WearableCacheItem[] FromOSD(OSD pInput, IImprovedAssetCache dataCache)
|
|
{
|
|
List<WearableCacheItem> ret = new List<WearableCacheItem>();
|
|
if (pInput.Type == OSDType.Array)
|
|
{
|
|
OSDArray itemarray = (OSDArray) pInput;
|
|
foreach (OSDMap item in itemarray)
|
|
{
|
|
ret.Add(new WearableCacheItem()
|
|
{
|
|
TextureIndex = item["textureindex"].AsUInteger(),
|
|
CacheId = item["cacheid"].AsUUID(),
|
|
TextureID = item["textureid"].AsUUID()
|
|
});
|
|
|
|
if (dataCache != null && item.ContainsKey("assetdata"))
|
|
{
|
|
AssetBase asset = new AssetBase(item["textureid"].AsUUID(),"BakedTexture",(sbyte)AssetType.Texture,UUID.Zero.ToString());
|
|
asset.Temporary = true;
|
|
asset.Data = item["assetdata"].AsBinary();
|
|
dataCache.Cache(asset);
|
|
}
|
|
}
|
|
}
|
|
else if (pInput.Type == OSDType.Map)
|
|
{
|
|
OSDMap item = (OSDMap) pInput;
|
|
ret.Add(new WearableCacheItem(){
|
|
TextureIndex = item["textureindex"].AsUInteger(),
|
|
CacheId = item["cacheid"].AsUUID(),
|
|
TextureID = item["textureid"].AsUUID()
|
|
});
|
|
if (dataCache != null && item.ContainsKey("assetdata"))
|
|
{
|
|
string assetCreator = item["assetcreator"].AsString();
|
|
string assetName = item["assetname"].AsString();
|
|
AssetBase asset = new AssetBase(item["textureid"].AsUUID(), assetName, (sbyte)AssetType.Texture, assetCreator);
|
|
asset.Temporary = true;
|
|
asset.Data = item["assetdata"].AsBinary();
|
|
dataCache.Cache(asset);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
return new WearableCacheItem[0];
|
|
}
|
|
return ret.ToArray();
|
|
|
|
}
|
|
public static OSD ToOSD(WearableCacheItem[] pcacheItems, IImprovedAssetCache dataCache)
|
|
{
|
|
OSDArray arr = new OSDArray();
|
|
foreach (WearableCacheItem item in pcacheItems)
|
|
{
|
|
OSDMap itemmap = new OSDMap();
|
|
itemmap.Add("textureindex", OSD.FromUInteger(item.TextureIndex));
|
|
itemmap.Add("cacheid", OSD.FromUUID(item.CacheId));
|
|
itemmap.Add("textureid", OSD.FromUUID(item.TextureID));
|
|
if (dataCache != null)
|
|
{
|
|
if (dataCache.Check(item.TextureID.ToString()))
|
|
{
|
|
AssetBase assetItem = dataCache.Get(item.TextureID.ToString());
|
|
if (assetItem != null)
|
|
{
|
|
itemmap.Add("assetdata", OSD.FromBinary(assetItem.Data));
|
|
itemmap.Add("assetcreator", OSD.FromString(assetItem.CreatorID));
|
|
itemmap.Add("assetname", OSD.FromString(assetItem.Name));
|
|
}
|
|
}
|
|
}
|
|
arr.Add(itemmap);
|
|
}
|
|
return arr;
|
|
}
|
|
public static WearableCacheItem SearchTextureIndex(uint pTextureIndex,WearableCacheItem[] pcacheItems)
|
|
{
|
|
for (int i = 0; i < pcacheItems.Length; i++)
|
|
{
|
|
if (pcacheItems[i].TextureIndex == pTextureIndex)
|
|
return pcacheItems[i];
|
|
}
|
|
return null;
|
|
}
|
|
public static WearableCacheItem SearchTextureCacheId(UUID pCacheId, WearableCacheItem[] pcacheItems)
|
|
{
|
|
for (int i = 0; i < pcacheItems.Length; i++)
|
|
{
|
|
if (pcacheItems[i].CacheId == pCacheId)
|
|
return pcacheItems[i];
|
|
}
|
|
return null;
|
|
}
|
|
public static WearableCacheItem SearchTextureTextureId(UUID pTextureId, WearableCacheItem[] pcacheItems)
|
|
{
|
|
for (int i = 0; i < pcacheItems.Length; i++)
|
|
{
|
|
if (pcacheItems[i].TextureID == pTextureId)
|
|
return pcacheItems[i];
|
|
}
|
|
return null;
|
|
}
|
|
}
|
|
|
|
|
|
}
|