OpenSimMirror/OpenSim/Data/Null/NullAuthenticationData.cs

80 lines
3.0 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Data;
namespace OpenSim.Data.Null
{
public class NullAuthenticationData : IAuthenticationData
{
private static Dictionary<UUID, AuthenticationData> m_DataByUUID = new Dictionary<UUID, AuthenticationData>();
private static Dictionary<UUID, string> m_Tokens = new Dictionary<UUID, string>();
public NullAuthenticationData(string connectionString, string realm)
{
}
public AuthenticationData Get(UUID principalID)
{
if (m_DataByUUID.ContainsKey(principalID))
return m_DataByUUID[principalID];
return null;
}
public bool Store(AuthenticationData data)
{
m_DataByUUID[data.PrincipalID] = data;
return true;
}
public bool SetDataItem(UUID principalID, string item, string value)
{
// Not implemented
return false;
}
public bool SetToken(UUID principalID, string token, int lifetime)
{
m_Tokens[principalID] = token;
return true;
}
public bool CheckToken(UUID principalID, string token, int lifetime)
{
if (m_Tokens.ContainsKey(principalID))
return m_Tokens[principalID] == token;
return false;
}
}
}