108 lines
3.3 KiB
C#
108 lines
3.3 KiB
C#
/*
|
|
* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions are met:
|
|
* * Redistributions of source code must retain the above copyright
|
|
* notice, this list of conditions and the following disclaimer.
|
|
* * Redistributions in binary form must reproduce the above copyright
|
|
* notice, this list of conditions and the following disclaimer in the
|
|
* documentation and/or other materials provided with the distribution.
|
|
* * Neither the name of the <organization> nor the
|
|
* names of its contributors may be used to endorse or promote products
|
|
* derived from this software without specific prior written permission.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
|
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
|
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*
|
|
*/
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using libsecondlife;
|
|
|
|
namespace OpenSim
|
|
{
|
|
/// <summary>
|
|
/// Handles connection to Grid Servers.
|
|
/// also Sim to Sim connections?
|
|
/// </summary>
|
|
public class GridServer //:IGridServer
|
|
{
|
|
public List<Logon> Sessions = new List<Logon>(); //should change to something other than logon classes?
|
|
|
|
public GridServer()
|
|
{
|
|
Sessions = new List<Logon>();
|
|
}
|
|
|
|
public AuthenticateResponse AuthenticateSession(LLUUID sessionID, LLUUID agentID, uint circuitCode)
|
|
{
|
|
//For Grid use:
|
|
//should check to see if it is a teleportation, if so then we should be expecting this session, agent. (?)
|
|
//if not check with User server/ login server that it is authorised.
|
|
|
|
//but for now we are running local
|
|
AuthenticateResponse user = new AuthenticateResponse();
|
|
|
|
lock(this.Sessions)
|
|
{
|
|
|
|
for(int i = 0; i < Sessions.Count; i++)
|
|
{
|
|
if((Sessions[i].Agent == agentID) && (Sessions[i].Session == sessionID))
|
|
{
|
|
user.Authorised = true;
|
|
user.LogonInfo = Sessions[i];
|
|
}
|
|
}
|
|
}
|
|
return(user);
|
|
}
|
|
|
|
public void AddNewSession(Logon session)
|
|
{
|
|
lock(this.Sessions)
|
|
{
|
|
this.Sessions.Add(session);
|
|
}
|
|
}
|
|
}
|
|
|
|
public interface IGridServer
|
|
{
|
|
bool RequestConnection(RegionInfo myRegion);
|
|
UUIDBlock RequestUUIDBlock();
|
|
RegionInfo[] RequestNeighbours();
|
|
AuthenticateResponse AuthenticateSession(LLUUID sessionID, LLUUID agentID, uint circuitCode);
|
|
void AddNewSession(Logon session);
|
|
}
|
|
|
|
public struct UUIDBlock
|
|
{
|
|
public LLUUID BlockStart;
|
|
public LLUUID BlockEnd;
|
|
}
|
|
|
|
public class AuthenticateResponse
|
|
{
|
|
public bool Authorised;
|
|
public Logon LogonInfo;
|
|
|
|
public AuthenticateResponse()
|
|
{
|
|
|
|
}
|
|
|
|
}
|
|
}
|
|
|