2007-02-07 16:52:49 +00:00
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/*
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* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the <organization> nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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2007-02-18 18:46:04 +00:00
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using System.Collections.Generic;
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2007-02-16 16:06:40 +00:00
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using libsecondlife;
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2007-02-07 16:52:49 +00:00
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2007-02-16 16:06:40 +00:00
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namespace OpenSim
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2007-02-07 16:52:49 +00:00
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{
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/// <summary>
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/// Handles connection to Grid Servers.
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/// also Sim to Sim connections?
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/// </summary>
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2007-02-16 16:06:40 +00:00
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public class GridServer //:IGridServer
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2007-02-07 16:52:49 +00:00
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{
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2007-02-18 18:46:04 +00:00
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public List<Logon> Sessions = new List<Logon>(); //should change to something other than logon classes?
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2007-02-07 16:52:49 +00:00
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public GridServer()
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{
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2007-02-18 18:46:04 +00:00
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Sessions = new List<Logon>();
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}
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public AuthenticateResponse AuthenticateSession(LLUUID sessionID, LLUUID agentID, uint circuitCode)
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{
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//For Grid use:
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//should check to see if it is a teleportation, if so then we should be expecting this session, agent. (?)
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//if not check with User server/ login server that it is authorised.
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//but for now we are running local
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AuthenticateResponse user = new AuthenticateResponse();
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lock(this.Sessions)
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{
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for(int i = 0; i < Sessions.Count; i++)
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{
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if((Sessions[i].Agent == agentID) && (Sessions[i].Session == sessionID))
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{
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user.Authorised = true;
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user.LogonInfo = Sessions[i];
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}
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}
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}
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return(user);
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}
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public void AddNewSession(Logon session)
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{
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lock(this.Sessions)
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{
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this.Sessions.Add(session);
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}
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2007-02-07 16:52:49 +00:00
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}
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}
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2007-02-16 16:06:40 +00:00
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public interface IGridServer
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{
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bool RequestConnection(RegionInfo myRegion);
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UUIDBlock RequestUUIDBlock();
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RegionInfo[] RequestNeighbours();
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2007-02-18 18:46:04 +00:00
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AuthenticateResponse AuthenticateSession(LLUUID sessionID, LLUUID agentID, uint circuitCode);
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void AddNewSession(Logon session);
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2007-02-16 16:06:40 +00:00
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}
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public struct UUIDBlock
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{
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public LLUUID BlockStart;
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public LLUUID BlockEnd;
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}
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2007-02-18 18:46:04 +00:00
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public class AuthenticateResponse
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{
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public bool Authorised;
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public Logon LogonInfo;
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public AuthenticateResponse()
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{
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}
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}
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2007-02-07 16:52:49 +00:00
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}
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2007-02-16 16:06:40 +00:00
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