OpenSimMirror/OpenSim/Region/ClientStack
Justin Clark-Casey (justincc) 1256d643be Add "debug lludp data out" console command for logging outgoing data just before it's put on the wire.
Unlike "debug lludp packet" which logs at the point where OpenSim first asks the clientstack to send a certain outgoing packet, this logs immediately before the actual send.
For low-level debugging purposes.
2014-09-24 23:42:57 +01:00
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Linden Add "debug lludp data out" console command for logging outgoing data just before it's put on the wire. 2014-09-24 23:42:57 +01:00
Properties Bump version and assembly version numbers from 0.7.5 to 0.7.6 2013-02-05 00:23:17 +00:00
ClientStackManager.cs Adds the ability to load more then one IClientNetworkServer thereby allowing additional client network servers at the same time. Use comma separated values in clientstack_plugin in your config. Additional plugins lying around shouldn't be picked up because the loader only loads configured dll assemblies and breaks at the first IClientNetworkServer found in the assembly. (the only new functionality is the ability to specify more in config). Note: The existing functionality also passes in a nini config.. and has a boolean to determine if the client network server should be initialized for a specific scene. 2013-02-03 08:13:52 -05:00
IClientNetworkServer.cs refactor: Remove IClientNetworkServer.NetworkStop() in favour of existing Stop(). 2013-04-16 21:58:24 +01:00
RegionApplicationBase.cs Moved these two estate-related interfaces to the projects where they belong. 2014-05-30 13:11:46 -07:00