OpenSimMirror/OpenSim/Region/Framework/Scenes
Justin Clark-Casey (justincc) 327320d1a7 Enforce existing 5 action hardcoded undo limit.
This was present in the code but not enforced, which led to a memory leak over time as part properties were changed, whether by viewer, script or another source.
This commit enforces that limit, which will soon become configurable.
Regression test for undo limit added
Should help with http://opensimulator.org/mantis/view.php?id=6279
2012-09-26 22:49:44 +01:00
..
Animation Stop explicitly closing and nulling out Animator in order to prevent NREs in various places due to race conditions. 2012-07-19 22:59:28 +01:00
Scripting Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon 2009-10-15 16:35:27 -07:00
Serialization Change attachment handling to remove object from the scene first as per 2012-07-23 21:39:26 +01:00
Tests Enforce existing 5 action hardcoded undo limit. 2012-09-26 22:49:44 +01:00
Types remove unused BasicQuadTreeNode 2010-07-30 21:06:45 +01:00
AsyncInventorySender.cs OnConnectionClosed listeners, retrieve data from IClientAPI.SceneAgent rather than scanning all scene for the presence with the right id 2012-06-12 02:43:33 +01:00
AsyncSceneObjectGroupDeleter.cs Fix bug where an avatar that had an object they owned attached through llAttachToAvatar() or osForceAttachToAvatar() would wrongly have next permissions come into play when they detached that object and rezzed it in scene. 2012-05-23 01:58:10 +01:00
Border.cs Formatting cleanup. 2009-10-01 09:38:36 +09:00
Cardinals.cs Add copyright headers. Formatting cleanup. 2009-09-03 02:04:17 +09:00
CoalescedSceneObjects.cs refactor: move code to obtain the coalescence size and object offsets into CoalescedSceneObjects from the serializer. 2011-04-13 21:48:16 +01:00
EntityBase.cs Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId! 2011-11-16 23:01:59 +00:00
EntityManager.cs Call public ForEach instead of using m_entities directly. No semantic changes, just cleanup 2011-11-16 02:33:56 -08:00
EventManager.cs Documenting object-related events 2012-09-24 22:59:02 +01:00
Prioritizer.cs Remove pointless cluttering SOP.ParentGroup != null checks. 2011-09-01 01:22:28 +01:00
RegionStatsHandler.cs Rename OpenSim.Framework.Statistics to OpenSim.Framework.Monitoring. 2012-07-25 23:11:50 +01:00
ReturnInfo.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
Scene.Inventory.cs Log initial script startup info notice when xengine actually starts to do this for debugging purposes, rather than before it actually starts to do this. 2012-08-25 00:42:32 +01:00
Scene.PacketHandlers.cs minor: Fix bad log message for failure to create an inventory folder 2012-08-25 00:49:38 +01:00
Scene.Permissions.cs If a Grid God teleports then include the Godlike teleport flag. This can affect the starting position in the destination region. 2012-04-27 20:22:35 +01:00
Scene.cs Enforce existing 5 action hardcoded undo limit. 2012-09-26 22:49:44 +01:00
SceneBase.cs Make SceneManager.OnRegionsReadyStatusChange event available. 2012-07-25 21:00:59 +01:00
SceneCommunicationService.cs Missing parameter in log error message was throwing exception 2012-07-18 13:05:48 -07:00
SceneGraph.cs Pass the "attachToBackup" bool given to SceneGraph.AddNewSceneObject() down into the 3-parameter AddNewSceneObject() method instead of always hardcoding true. 2012-08-24 21:36:20 +01:00
SceneManager.cs Added unit tests for multi-region OARs 2012-09-14 20:32:25 +01:00
SceneObjectGroup.Inventory.cs When an attachment is detached to inv or derezzed, stop the scripts, update the known item with script state still in the script engine and then remove the scripts. 2012-07-10 22:41:11 +01:00
SceneObjectGroup.cs Fix indentation and issues where tabs were used instead of spaces in commit 783ee949 2012-09-12 01:45:34 +01:00
SceneObjectPart.cs Enforce existing 5 action hardcoded undo limit. 2012-09-26 22:49:44 +01:00
SceneObjectPartInventory.cs Add regression TestDetachScriptedAttachmentToInventory() 2012-07-11 21:43:35 +01:00
ScenePresence.cs formatting 2012-09-04 00:03:43 +01:00
SimStatsReporter.cs Rename OpenSim.Framework.Statistics to OpenSim.Framework.Monitoring. 2012-07-25 23:11:50 +01:00
TerrainChannel.cs Terrain: added [Terrain] section with an option to load an initial flat terrain. Default is still pinhead island. I much rather have a flat land in the beginning. 2012-03-16 13:08:05 -07:00
TerrainUtil.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
UndoState.cs Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL. 2011-11-02 14:59:00 -07:00
UuidGatherer.cs This fixes HG attachments' missing assets (textures, etc). 2012-09-21 17:58:44 -07:00