OpenSimMirror/OpenSim/Region
Justin Clark-Casey (justincc) 343c894658 Set async_packet_handling = true by default
Setting this to true avoids a 500ms or so client freeze when the LLUDP server thread is taken up with processing a UseCircuitCode packet synchronously.
Extensive testing on Wright Plaza appeared to show no bad effects and this seems to reduce login lag considerably.
Of course, a lot of login lag is still coming from other sources.
2010-10-30 01:35:12 +01:00
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Application Revert "Merge remote branch 'otakup0pe/mantis5110'" 2010-10-22 23:52:07 +01:00
ClientStack Set async_packet_handling = true by default 2010-10-30 01:35:12 +01:00
CoreModules Change level of some logging messages, turning some info into arguably more appropriate debug to reduce console spam when log level is info 2010-10-30 01:32:56 +01:00
DataSnapshot First pass at cleaning up thread safety in EntityManager and SceneGraph 2010-09-10 12:04:12 -07:00
Examples/SimpleModule Major refactoring of appearance handling. 2010-10-20 16:17:54 -07:00
Framework tweak a few more scene presence logging messages for consistency 2010-10-29 23:52:25 +01:00
OptionalModules Merge branch 'dev-appearance' 2010-10-29 20:24:14 +01:00
Physics * Updated libomv to r3461 2010-10-24 23:51:46 +01:00
RegionCombinerModule Formatting cleanup. 2010-09-12 13:43:49 -04:00
ReplaceableModules Some module reshuffling, no user functionality yet 2009-07-10 20:46:16 +00:00
ScriptEngine Revert "Preliminary work on appearance layers. No user functionality yet." 2010-10-29 20:17:59 +01:00
UserStatistics Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>). 2010-03-19 15:16:35 -07:00