![]() If sp becomes null right after we've checked or created it, then behaviour down the line is going to be wrong anyway. So instead retain the check/create ScenePresence reference and use this. |
||
---|---|---|
.. | ||
Interfaces | ||
Scenes | ||
ModuleLoader.cs |
![]() If sp becomes null right after we've checked or created it, then behaviour down the line is going to be wrong anyway. So instead retain the check/create ScenePresence reference and use this. |
||
---|---|---|
.. | ||
Interfaces | ||
Scenes | ||
ModuleLoader.cs |