OpenSimMirror/OpenSim/Region/Framework/Scenes
Justin Clark-Casey (justincc) 355cde464a Simplify Scene.AddNewClient()
If sp becomes null right after we've checked or created it, then behaviour down the line is going to be wrong anyway.
So instead retain the check/create ScenePresence reference and use this.
2011-12-08 16:10:47 +00:00
..
Animation For now, disable mechanism to limit avatar animation updates since this causes avatars to never reach the correct animation after some actions. 2011-12-03 01:47:12 +00:00
Scripting Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon 2009-10-15 16:35:27 -07:00
Serialization Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL. 2011-11-02 14:59:00 -07:00
Tests Split up test SceneHelpers to provide an AddChildScenePresence() call 2011-12-03 19:32:59 +00:00
Types remove unused BasicQuadTreeNode 2010-07-30 21:06:45 +01:00
AsyncInventorySender.cs minor: remove mono compiler warning 2011-07-11 02:11:37 +01:00
AsyncSceneObjectGroupDeleter.cs Make the AsyncSceneObjectDeleter send a list of kills. This will make large 2011-11-06 20:43:49 +00:00
Border.cs Formatting cleanup. 2009-10-01 09:38:36 +09:00
Cardinals.cs Add copyright headers. Formatting cleanup. 2009-09-03 02:04:17 +09:00
CoalescedSceneObjects.cs refactor: move code to obtain the coalescence size and object offsets into CoalescedSceneObjects from the serializer. 2011-04-13 21:48:16 +01:00
EntityBase.cs Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId! 2011-11-16 23:01:59 +00:00
EntityManager.cs Call public ForEach instead of using m_entities directly. No semantic changes, just cleanup 2011-11-16 02:33:56 -08:00
EventManager.cs If the entire simulator is shutting down then don't bother to unload the scripts from the appdomain in XEngine. 2011-11-17 21:03:08 +00:00
Prioritizer.cs Remove pointless cluttering SOP.ParentGroup != null checks. 2011-09-01 01:22:28 +01:00
RegionStatsHandler.cs Implement IOSHttpRequest and IOSHttpResponse http interfaces and use instead of OSHttpRequest/OSHttpResponse. 2011-12-05 20:44:20 +00:00
ReturnInfo.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
Scene.Inventory.cs Stop an exception being thrown and a teleport/border cross failing if the desintation sim has no active script engines. 2011-11-22 22:13:57 +00:00
Scene.PacketHandlers.cs minor: formatting changes in Scene.PacketHandlers.cs 2011-11-26 01:52:12 +00:00
Scene.Permissions.cs Add permissions hooks for object transfers 2011-01-03 19:42:58 +00:00
Scene.cs Simplify Scene.AddNewClient() 2011-12-08 16:10:47 +00:00
SceneBase.cs Implement XMLRPCAdmin command admin_teleport_agent. 2011-12-07 17:31:57 +00:00
SceneCommunicationService.cs Get rid of the spurious [WEB UTIL] couldn't decode <OpenSim agent 57956c4b-ff2e-4fc1-9995-613c6256cc98>: Invalid character 'O' in input string messages 2011-11-19 01:16:07 +00:00
SceneGraph.cs Fix compile error from an earlier commit 2011-11-10 17:37:33 -08:00
SceneManager.cs Remove unused SceneManager.TryGetAvatarsScene() 2011-12-07 21:17:13 +00:00
SceneObjectGroup.Inventory.cs Stop attempts to rewear already worn items from removing and reattaching. 2011-09-13 22:13:58 +01:00
SceneObjectGroup.cs Remove SceneViewer from ScenePresence to reduce quadruple queueing of 2011-11-11 17:16:52 -08:00
SceneObjectPart.cs Fix CHANGED_TEXTURE and CHANGED_COLOR. 2011-12-05 19:01:14 +00:00
SceneObjectPartInventory.cs Use the more extensive Utils.AssetTypeToString()/InventoryTypeToString() conversion rather than the arrays in TaskInventoryItem 2011-11-25 22:15:29 +00:00
ScenePresence.cs Update SP.PhysicsCollisionUpdate() doc. 2011-12-03 02:51:17 +00:00
SimStatsReporter.cs Tie reported FPS correction factor into the minimum frame time rather than setting separately. 2011-10-13 22:07:55 +01:00
TerrainChannel.cs * Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework) 2009-10-02 18:31:08 -07:00
TerrainUtil.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
UndoState.cs Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL. 2011-11-02 14:59:00 -07:00
UuidGatherer.cs Comment out the uuid gatherer lines that I accidentally left in. 2011-10-23 03:14:32 +01:00