OpenSimMirror/OpenSim/Region/Framework
John Hurliman 3a1ee79ee4 Finally hunted down the Parallel deadlock. Packets were being handled asynchronously (filling up the threadpool with handlers), which would turn around and try to do parallel operations on the starved threadpool. The solution for now is to disable Parallel.cs operations until we can gracefully handle parallel operations with a potentially starved threadpool 2009-10-27 02:36:57 -07:00
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Interfaces Reverting the deletion of files related to texture sending until we figure out exactly what is and isn't needed 2009-10-20 11:58:23 -07:00
Scenes Finally hunted down the Parallel deadlock. Packets were being handled asynchronously (filling up the threadpool with handlers), which would turn around and try to do parallel operations on the starved threadpool. The solution for now is to disable Parallel.cs operations until we can gracefully handle parallel operations with a potentially starved threadpool 2009-10-27 02:36:57 -07:00
ModuleLoader.cs * Small commented out debug message for module loading, partly to test my ability to commit with git 2009-08-04 19:00:20 +01:00
StorageManager.cs * Added SceneTests and SceneBaseTests 2009-06-22 07:39:04 +00:00