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3a1ee79ee4
OpenSimMirror
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John Hurliman
3a1ee79ee4
Finally hunted down the Parallel deadlock. Packets were being handled asynchronously (filling up the threadpool with handlers), which would turn around and try to do parallel operations on the starved threadpool. The solution for now is to disable Parallel.cs operations until we can gracefully handle parallel operations with a potentially starved threadpool
2009-10-27 02:36:57 -07:00
..
Interfaces
Reverting the deletion of files related to texture sending until we figure out exactly what is and isn't needed
2009-10-20 11:58:23 -07:00
Scenes
Finally hunted down the Parallel deadlock. Packets were being handled asynchronously (filling up the threadpool with handlers), which would turn around and try to do parallel operations on the starved threadpool. The solution for now is to disable Parallel.cs operations until we can gracefully handle parallel operations with a potentially starved threadpool
2009-10-27 02:36:57 -07:00
ModuleLoader.cs
* Small commented out debug message for module loading, partly to test my ability to commit with git
2009-08-04 19:00:20 +01:00
StorageManager.cs
* Added SceneTests and SceneBaseTests
2009-06-22 07:39:04 +00:00