OpenSimMirror/OpenSim/Region
John Hurliman 3a1ee79ee4 Finally hunted down the Parallel deadlock. Packets were being handled asynchronously (filling up the threadpool with handlers), which would turn around and try to do parallel operations on the starved threadpool. The solution for now is to disable Parallel.cs operations until we can gracefully handle parallel operations with a potentially starved threadpool 2009-10-27 02:36:57 -07:00
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Application Removing the ClientManager reference from IScene and hiding it entirely inside Scene as an implementation detail. This will reduce programming error and make it easier to refactor the avatar vs client vs presence mess later on 2009-10-26 16:48:43 -07:00
ClientStack * Converts ClientManager.ForEach() (and as a result, Scene.ForEachClient()) to use a non-blocking parallel method when operating in async mode 2009-10-27 00:26:56 -07:00
Communications Formatting cleanup. 2009-10-01 01:17:47 +09:00
CoreModules Experimental change of PhysicsVector to Vector3. Untested 2009-10-26 18:23:43 -07:00
DataSnapshot Merge branch 'diva-textures-osgrid' 2009-10-04 05:49:16 +01:00
Examples/SimpleModule Merge branch 'master' into vehicles 2009-10-22 07:12:10 +01:00
Framework Finally hunted down the Parallel deadlock. Packets were being handled asynchronously (filling up the threadpool with handlers), which would turn around and try to do parallel operations on the starved threadpool. The solution for now is to disable Parallel.cs operations until we can gracefully handle parallel operations with a potentially starved threadpool 2009-10-27 02:36:57 -07:00
OptionalModules Experimental change of PhysicsVector to Vector3. Untested 2009-10-26 18:23:43 -07:00
Physics * Switched from OpenJPEG to CSJ2K in Meshmerizer 2009-10-26 19:03:55 -07:00
ReplaceableModules Some module reshuffling, no user functionality yet 2009-07-10 20:46:16 +00:00
ScriptEngine Experimental change of PhysicsVector to Vector3. Untested 2009-10-26 18:23:43 -07:00
UserStatistics Experimental change to use an immutable array for iterating ScenePresences, avoiding locking and copying the list each time it is accessed 2009-10-23 01:02:36 -07:00