OpenSimMirror/OpenSim/Region/Framework/Scenes
UbitUmarov 6bebb9206c fix stopMoveToTarget in attachments case ( similar to core fix) 2014-11-19 20:11:16 +00:00
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Animation bug fix: leave jumping state only to landing, without fallback into 2014-10-04 07:49:05 +01:00
Scripting Remove very long unused IScriptHost and NullScriptHost 2013-02-06 02:15:54 +00:00
Serialization always write physicsShapeType on sop serialization since default value 2014-11-03 00:56:48 +00:00
Tests some steps to rez center or root of prim inventory object at requested 2014-11-19 16:59:11 +00:00
Types
AsyncInventorySender.cs OnConnectionClosed listeners, retrieve data from IClientAPI.SceneAgent rather than scanning all scene for the presence with the right id 2012-06-12 02:43:33 +01:00
AsyncSceneObjectGroupDeleter.cs Only send one kill object to the deleter when they derez an object rather than two. 2013-05-09 18:53:34 +01:00
Border.cs Add "show borders" command to show the borders of a region. 2013-03-23 00:45:21 +00:00
Cardinals.cs
CoalescedSceneObjects.cs
CollisionSounds.cs remove forgotten line... 2012-07-14 20:13:40 +01:00
EntityBase.cs
EntityManager.cs Use a thread abort safe version of OpenMetaverse.DoubleDictionary with the aim of avoiding OpenSimulator problems due to script thread aborts. 2012-12-07 00:47:04 +00:00
EventManager.cs replace debug msgs by others 2014-08-03 19:00:01 +01:00
KeyframeMotion.cs bug fix 2014-10-26 12:24:12 +00:00
Prioritizer.cs reserve updates priority queue 2 for attachments, send them by it on 2014-08-20 21:41:16 +01:00
RegionStatsHandler.cs Add "show caps stats by user" and "show caps stats by cap" console commands to print various counts of capability invocation by user and by cap 2013-07-08 22:03:07 +01:00
ReturnInfo.cs
SOPMaterial.cs
SOPVehicle.cs missed fix on vehicle reference frame 2012-07-13 20:25:47 +01:00
Scene.Inventory.cs fix rez position being for root or center for a single object case 2014-11-19 18:20:30 +00:00
Scene.PacketHandlers.cs fix targetOmega resend on deselect on the right place, can't be at sop 2014-10-06 00:17:41 +01:00
Scene.Permissions.cs Differentiate between requests only the owner should be able to do and those 2014-04-26 20:32:27 +02:00
Scene.cs allow drawdistance to change between 32 and MaxDrawDistance, configurable 2014-11-06 19:03:25 +00:00
SceneBase.cs Reserve a extra localID for a presence ( it will be localID + 1 ) 2014-08-20 17:54:23 +01:00
SceneCommunicationService.cs Merge branch 'master' into careminster 2013-07-18 10:08:10 +01:00
SceneGraph.cs some code reorder/minor changes 2014-10-25 23:00:41 +01:00
SceneManager.cs Merge branch 'master' into careminster 2013-07-04 22:32:58 +01:00
SceneObjectGroup.Inventory.cs Merge branch 'master' into careminster 2013-07-18 10:08:10 +01:00
SceneObjectGroup.cs fix stopMoveToTarget in attachments case ( similar to core fix) 2014-11-19 20:11:16 +00:00
SceneObjectPart.cs some cleanup, localID coerence fix.. 2014-10-26 01:27:43 +01:00
SceneObjectPartInventory.cs return bbox and offsetHeight to RezObject 2014-11-19 16:43:56 +00:00
ScenePresence.cs Remove the Invisible stuff and add more baked caching. Refactor selection of textures to save to Bakes module. 2014-11-11 07:09:30 +01:00
ScenePresenceStateMachine.cs Fix bug where users teleporting to non-neighbour regions could continue to hear chat from their source region for some time after teleport completion. 2013-09-02 19:15:10 +01:00
SimStatsReporter.cs Merge branch 'master' into careminster 2013-05-16 21:59:14 +01:00
TerrainChannel.cs Guard against trying to access terrain heights out of bounds. Clamp to sim. 2013-05-11 16:16:02 +02:00
TerrainUtil.cs
UndoState.cs
UuidGatherer.cs Merge branch 'master' into careminster 2014-01-28 21:02:20 +00:00