OpenSimMirror/OpenSim/Region/Framework/Scenes/CollisionSounds.cs

343 lines
15 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
// Ubit 2012
using System;
using System.Reflection;
using System.Collections.Generic;
using OpenMetaverse;
using OpenSim.Framework;
using log4net;
namespace OpenSim.Region.Framework.Scenes
{
public struct CollisionForSoundInfo
{
public uint colliderID;
public Vector3 position;
public float relativeVel;
}
public static class CollisionSounds
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private const int MaxMaterials = 7;
// part part
private static UUID snd_StoneStone = new UUID("be7295c0-a158-11e1-b3dd-0800200c9a66");
private static UUID snd_StoneMetal = new UUID("be7295c0-a158-11e1-b3dd-0800201c9a66");
private static UUID snd_StoneGlass = new UUID("be7295c0-a158-11e1-b3dd-0800202c9a66");
private static UUID snd_StoneWood = new UUID("be7295c0-a158-11e1-b3dd-0800203c9a66");
private static UUID snd_StoneFlesh = new UUID("be7295c0-a158-11e1-b3dd-0800204c9a66");
private static UUID snd_StonePlastic = new UUID("be7295c0-a158-11e1-b3dd-0800205c9a66");
private static UUID snd_StoneRubber = new UUID("be7295c0-a158-11e1-b3dd-0800206c9a66");
private static UUID snd_MetalMetal = new UUID("be7295c0-a158-11e1-b3dd-0801201c9a66");
private static UUID snd_MetalGlass = new UUID("be7295c0-a158-11e1-b3dd-0801202c9a66");
private static UUID snd_MetalWood = new UUID("be7295c0-a158-11e1-b3dd-0801203c9a66");
private static UUID snd_MetalFlesh = new UUID("be7295c0-a158-11e1-b3dd-0801204c9a66");
private static UUID snd_MetalPlastic = new UUID("be7295c0-a158-11e1-b3dd-0801205c9a66");
private static UUID snd_MetalRubber = new UUID("be7295c0-a158-11e1-b3dd-0801206c9a66");
private static UUID snd_GlassGlass = new UUID("be7295c0-a158-11e1-b3dd-0802202c9a66");
private static UUID snd_GlassWood = new UUID("be7295c0-a158-11e1-b3dd-0802203c9a66");
private static UUID snd_GlassFlesh = new UUID("be7295c0-a158-11e1-b3dd-0802204c9a66");
private static UUID snd_GlassPlastic = new UUID("be7295c0-a158-11e1-b3dd-0802205c9a66");
private static UUID snd_GlassRubber = new UUID("be7295c0-a158-11e1-b3dd-0802206c9a66");
private static UUID snd_WoodWood = new UUID("be7295c0-a158-11e1-b3dd-0803203c9a66");
private static UUID snd_WoodFlesh = new UUID("be7295c0-a158-11e1-b3dd-0803204c9a66");
private static UUID snd_WoodPlastic = new UUID("be7295c0-a158-11e1-b3dd-0803205c9a66");
private static UUID snd_WoodRubber = new UUID("be7295c0-a158-11e1-b3dd-0803206c9a66");
private static UUID snd_FleshFlesh = new UUID("be7295c0-a158-11e1-b3dd-0804204c9a66");
private static UUID snd_FleshPlastic = new UUID("be7295c0-a158-11e1-b3dd-0804205c9a66");
private static UUID snd_FleshRubber = new UUID("be7295c0-a158-11e1-b3dd-0804206c9a66");
private static UUID snd_PlasticPlastic = new UUID("be7295c0-a158-11e1-b3dd-0805205c9a66");
private static UUID snd_PlasticRubber = new UUID("be7295c0-a158-11e1-b3dd-0805206c9a66");
private static UUID snd_RubberRubber = new UUID("be7295c0-a158-11e1-b3dd-0806206c9a66");
// terrain part
private static UUID snd_TerrainStone = new UUID("be7295c0-a158-11e1-b3dd-0807200c9a66");
private static UUID snd_TerrainMetal = new UUID("be7295c0-a158-11e1-b3dd-0807200c9a66");
private static UUID snd_TerrainGlass = new UUID("be7295c0-a158-11e1-b3dd-0807200c9a66");
private static UUID snd_TerrainWood = new UUID("be7295c0-a158-11e1-b3dd-0807200c9a66");
private static UUID snd_TerrainFlesh = new UUID("be7295c0-a158-11e1-b3dd-0807200c9a66");
private static UUID snd_TerrainPlastic = new UUID("be7295c0-a158-11e1-b3dd-0807200c9a66");
private static UUID snd_TerrainRubber = new UUID("be7295c0-a158-11e1-b3dd-0807200c9a66");
public static UUID[] m_TerrainPart = {
snd_TerrainStone,
snd_TerrainMetal,
snd_TerrainGlass,
snd_TerrainWood,
snd_TerrainFlesh,
snd_TerrainPlastic,
snd_TerrainRubber
};
// simetric sounds
public static UUID[] m_PartPart = {
snd_StoneStone, snd_StoneMetal, snd_StoneGlass, snd_StoneWood, snd_StoneFlesh, snd_StonePlastic, snd_StoneRubber,
snd_StoneMetal, snd_MetalMetal, snd_MetalGlass, snd_MetalWood, snd_MetalFlesh, snd_MetalPlastic, snd_MetalRubber,
snd_StoneGlass, snd_MetalGlass, snd_GlassGlass, snd_GlassWood, snd_GlassFlesh, snd_GlassPlastic, snd_GlassRubber,
snd_StoneWood, snd_MetalWood, snd_GlassWood, snd_WoodWood, snd_WoodFlesh, snd_WoodPlastic, snd_WoodRubber,
snd_StoneFlesh, snd_MetalFlesh, snd_GlassFlesh, snd_WoodFlesh, snd_FleshFlesh, snd_FleshPlastic, snd_FleshRubber,
snd_StonePlastic, snd_MetalPlastic, snd_GlassPlastic, snd_WoodPlastic, snd_FleshPlastic, snd_PlasticPlastic, snd_PlasticRubber,
snd_StoneRubber, snd_MetalRubber, snd_GlassRubber, snd_WoodRubber, snd_FleshRubber, snd_PlasticRubber, snd_RubberRubber
};
public static void PartCollisionSound(SceneObjectPart part, List<CollisionForSoundInfo> collidersinfolist)
{
if (part.CollisionSoundType < 0)
return;
if (collidersinfolist.Count == 0 || part == null)
return;
if (part.VolumeDetectActive || (part.Flags & PrimFlags.Physics) == 0)
return;
SceneObjectGroup sog = part.ParentGroup;
if (sog == null || sog.IsDeleted || sog.inTransit)
return;
if(sog.CollisionSoundThrottled(part.CollisionSoundType))
return;
float volume = part.CollisionSoundVolume;
UUID soundID = part.CollisionSound;
bool HaveSound = false;
switch (part.CollisionSoundType)
{
case 0: // default sounds
volume = 1.0f;
break;
case 1: // selected sound
if(soundID == part.invalidCollisionSoundUUID)
return;
HaveSound = true;
break;
case 2: // default sounds with volume set by script
default:
break;
}
if (volume == 0.0f)
return;
bool doneownsound = false;
int thisMaterial = (int)part.Material;
if (thisMaterial >= MaxMaterials)
thisMaterial = 3;
int thisMatScaled = thisMaterial * MaxMaterials;
CollisionForSoundInfo colInfo;
uint id;
for(int i = 0; i < collidersinfolist.Count; i++)
{
colInfo = collidersinfolist[i];
id = colInfo.colliderID;
if (id == 0) // terrain collision
{
if (!doneownsound)
{
if (!HaveSound)
{
float vol = Math.Abs(colInfo.relativeVel);
if (vol < 0.2f)
continue;
vol *= vol * .0625f; // 4m/s == full volume
if (vol > 1.0f)
vol = 1.0f;
soundID = m_TerrainPart[thisMaterial];
volume *= vol;
}
part.SendCollisionSound(soundID, volume, colInfo.position);
doneownsound = true;
}
continue;
}
SceneObjectPart otherPart = sog.Scene.GetSceneObjectPart(id);
if (otherPart != null)
{
SceneObjectGroup othersog = otherPart.ParentGroup;
if(othersog == null || othersog.IsDeleted || othersog.inTransit)
continue;
int otherType = otherPart.CollisionSoundType;
if (otherType < 0 || otherPart.VolumeDetectActive)
continue;
if (!HaveSound)
{
if(othersog.CollisionSoundThrottled(otherType))
continue;
if (otherType == 1)
{
soundID = otherPart.CollisionSound;
volume = otherPart.CollisionSoundVolume;
if (volume == 0.0f)
continue;
}
else
{
if (otherType == 2)
{
volume = otherPart.CollisionSoundVolume;
if (volume == 0.0f)
continue;
}
float vol = Math.Abs(colInfo.relativeVel);
if (vol < 0.2f)
continue;
vol *= vol * .0625f; // 4m/s == full volume
if (vol > 1.0f)
vol = 1.0f;
int otherMaterial = (int)otherPart.Material;
if (otherMaterial >= MaxMaterials)
otherMaterial = 3;
soundID = m_PartPart[thisMatScaled + otherMaterial];
volume *= vol;
}
}
if (doneownsound)
otherPart.SendCollisionSound(soundID, volume, colInfo.position);
else
{
part.SendCollisionSound(soundID, volume, colInfo.position);
doneownsound = true;
}
}
}
}
public static void AvatarCollisionSound(ScenePresence av, List<CollisionForSoundInfo> collidersinfolist)
{
if (collidersinfolist.Count == 0 || av == null)
return;
UUID soundID;
int otherMaterial;
int thisMaterial = 4; // flesh
int thisMatScaled = thisMaterial * MaxMaterials;
// bool doneownsound = false;
CollisionForSoundInfo colInfo;
uint id;
float volume;
for(int i = 0; i< collidersinfolist.Count; i++)
{
colInfo = collidersinfolist[i];
id = colInfo.colliderID;
if (id == 0) // no terrain collision sounds for now
{
continue;
// volume = Math.Abs(colInfo.relativeVel);
// if (volume < 0.2f)
// continue;
}
SceneObjectPart otherPart = av.Scene.GetSceneObjectPart(id);
if (otherPart != null)
{
if (otherPart.CollisionSoundType < 0)
continue;
if (otherPart.CollisionSoundType == 1 && otherPart.CollisionSoundVolume > 0f)
otherPart.SendCollisionSound(otherPart.CollisionSound, otherPart.CollisionSoundVolume, colInfo.position);
else
{
float volmod = 1.0f;
if (otherPart.CollisionSoundType == 2)
{
volmod = otherPart.CollisionSoundVolume;
if(volmod == 0.0)
continue;
}
volume = Math.Abs(colInfo.relativeVel);
// Most noral collisions (running into walls, stairs)
// should never be heard.
if (volume < 3.2f)
continue;
// m_log.DebugFormat("Collision speed was {0}", volume);
// Cap to 0.2 times volume because climbing stairs should not be noisy
// Also changed scaling
volume *= volume * .0125f; // 4m/s == volume 0.2
if (volume > 0.2f)
volume = 0.2f;
otherMaterial = (int)otherPart.Material;
if (otherMaterial >= MaxMaterials)
otherMaterial = 3;
volume *= volmod;
soundID = m_PartPart[thisMatScaled + otherMaterial];
otherPart.SendCollisionSound(soundID, volume, colInfo.position);
}
continue;
}
/*
else if (!doneownsound)
{
ScenePresence otherav = av.Scene.GetScenePresence(Id);
if (otherav != null && (!otherav.IsChildAgent))
{
soundID = snd_FleshFlesh;
av.SendCollisionSound(soundID, 1.0);
doneownsound = true;
}
}
*/
}
}
}
}