.. |
Animation
|
move the ToUpper to where it belongs
|
2020-06-02 18:25:13 +01:00 |
Scripting
|
avoid null refs on part inventory, that can happen if only using default animations names for example
|
2020-06-02 17:02:42 +01:00 |
Serialization
|
Yeackk bad bad typo
|
2020-05-26 14:46:15 +01:00 |
Tests
|
missing file, of course
|
2020-05-19 16:05:43 +01:00 |
Types
|
remove unused BasicQuadTreeNode
|
2010-07-30 21:06:45 +01:00 |
AsyncInventorySender.cs
|
several changes to lludp FetchInventory
|
2020-03-01 18:56:07 +00:00 |
AsyncSceneObjectGroupDeleter.cs
|
pesty warning
|
2020-03-01 22:03:33 +00:00 |
Cardinals.cs
|
Add copyright headers. Formatting cleanup.
|
2009-09-03 02:04:17 +09:00 |
CoalescedSceneObjects.cs
|
Massive tab and trailing space cleanup
|
2017-01-05 19:07:37 +00:00 |
CollisionSounds.cs
|
fix the name of a funtion on last commit
|
2017-07-10 13:48:28 +01:00 |
EntityBase.cs
|
Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId!
|
2011-11-16 23:01:59 +00:00 |
EntityManager.cs
|
let DoubleDictionary... also have a values array
|
2019-01-06 02:10:17 +00:00 |
EventManager.cs
|
replace lightshare early work
|
2020-06-10 09:26:55 +01:00 |
GodController.cs
|
try to improve option automatic_gods processing
|
2017-01-08 12:30:50 +00:00 |
KeyframeMotion.cs
|
shut up some pesty warnings
|
2018-01-15 16:23:19 +00:00 |
Prioritizer.cs
|
mantis 8668: invalidate part VOC on lsl scale change
|
2020-03-03 11:37:23 +00:00 |
RegionStatsHandler.cs
|
rename wrong RegionSimpleStatsHandler as RegionStatsSimpleHandler
|
2020-04-27 18:06:27 +01:00 |
ReturnInfo.cs
|
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
|
2009-06-01 06:37:14 +00:00 |
SOPMaterial.cs
|
more use of simpler xml encoder on inventory fetch, plus other cosmetics
|
2018-10-06 23:47:56 +01:00 |
SOPVehicle.cs
|
remove those xml things no longer needed on .net >4.5.2
|
2018-01-17 04:18:43 +00:00 |
Scene.Inventory.cs
|
fix a typo
|
2020-06-09 03:11:05 +01:00 |
Scene.PacketHandlers.cs
|
set object select on demand, not when it is created
|
2020-06-05 01:57:17 +01:00 |
Scene.Permissions.cs
|
terraforming changes: support selected parcel edit; fix area smooth
|
2019-11-10 02:48:54 +00:00 |
Scene.cs
|
avoid c# fun things, plus cosmetics
|
2020-07-14 17:54:58 +01:00 |
SceneBase.cs
|
a few changes on check targets for lsl
|
2019-11-27 16:44:45 +00:00 |
SceneCommunicationService.cs
|
fix a error message
|
2018-09-11 10:31:02 +01:00 |
SceneGraph.cs
|
set object select on demand, not when it is created
|
2020-06-05 01:57:17 +01:00 |
SceneManager.cs
|
pesty warnings
|
2018-01-17 07:04:07 +00:00 |
SceneObjectGroup.Inventory.cs
|
minor changes
|
2020-05-07 02:15:25 +01:00 |
SceneObjectGroup.cs
|
set object select on demand, not when it is created
|
2020-06-05 01:57:17 +01:00 |
SceneObjectPart.cs
|
set object select on demand, not when it is created
|
2020-06-05 01:57:17 +01:00 |
SceneObjectPartInventory.cs
|
make sog, sop and sop inventory IDisposable
|
2020-05-14 12:02:46 +01:00 |
ScenePresence.cs
|
avoid some null refs
|
2020-07-24 13:24:55 +01:00 |
ScenePresenceStateMachine.cs
|
Massive tab and trailing space cleanup
|
2017-01-05 19:07:37 +00:00 |
SimStatsReporter.cs
|
duhhh npcs don't have child agents; plus minor typos
|
2019-04-05 03:45:27 +01:00 |
TerrainChannel.cs
|
terrain replace double by float
|
2019-11-12 18:19:12 +00:00 |
TerrainCompressor.cs
|
cosmetics
|
2020-05-13 14:51:05 +01:00 |
TerrainUtil.cs
|
terraforming changes: make sliders work, remove some brushs, etc. Feedback needed (run prebuild)
|
2019-11-09 23:59:19 +00:00 |
UndoState.cs
|
Massive tab and trailing space cleanup
|
2017-01-05 19:07:37 +00:00 |
UuidGatherer.cs
|
add GC.collect to flotsam cache expire. This is ugly but so is GC
|
2020-07-07 17:35:27 +01:00 |