OpenSimMirror/OpenSim/Region/Framework/Scenes
UbitUmarov e0aff5e640 avoid some null refs 2020-07-24 13:24:55 +01:00
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Animation move the ToUpper to where it belongs 2020-06-02 18:25:13 +01:00
Scripting avoid null refs on part inventory, that can happen if only using default animations names for example 2020-06-02 17:02:42 +01:00
Serialization Yeackk bad bad typo 2020-05-26 14:46:15 +01:00
Tests missing file, of course 2020-05-19 16:05:43 +01:00
Types remove unused BasicQuadTreeNode 2010-07-30 21:06:45 +01:00
AsyncInventorySender.cs several changes to lludp FetchInventory 2020-03-01 18:56:07 +00:00
AsyncSceneObjectGroupDeleter.cs pesty warning 2020-03-01 22:03:33 +00:00
Cardinals.cs Add copyright headers. Formatting cleanup. 2009-09-03 02:04:17 +09:00
CoalescedSceneObjects.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
CollisionSounds.cs fix the name of a funtion on last commit 2017-07-10 13:48:28 +01:00
EntityBase.cs Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId! 2011-11-16 23:01:59 +00:00
EntityManager.cs let DoubleDictionary... also have a values array 2019-01-06 02:10:17 +00:00
EventManager.cs replace lightshare early work 2020-06-10 09:26:55 +01:00
GodController.cs try to improve option automatic_gods processing 2017-01-08 12:30:50 +00:00
KeyframeMotion.cs shut up some pesty warnings 2018-01-15 16:23:19 +00:00
Prioritizer.cs mantis 8668: invalidate part VOC on lsl scale change 2020-03-03 11:37:23 +00:00
RegionStatsHandler.cs rename wrong RegionSimpleStatsHandler as RegionStatsSimpleHandler 2020-04-27 18:06:27 +01:00
ReturnInfo.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
SOPMaterial.cs more use of simpler xml encoder on inventory fetch, plus other cosmetics 2018-10-06 23:47:56 +01:00
SOPVehicle.cs remove those xml things no longer needed on .net >4.5.2 2018-01-17 04:18:43 +00:00
Scene.Inventory.cs fix a typo 2020-06-09 03:11:05 +01:00
Scene.PacketHandlers.cs set object select on demand, not when it is created 2020-06-05 01:57:17 +01:00
Scene.Permissions.cs terraforming changes: support selected parcel edit; fix area smooth 2019-11-10 02:48:54 +00:00
Scene.cs avoid c# fun things, plus cosmetics 2020-07-14 17:54:58 +01:00
SceneBase.cs a few changes on check targets for lsl 2019-11-27 16:44:45 +00:00
SceneCommunicationService.cs fix a error message 2018-09-11 10:31:02 +01:00
SceneGraph.cs set object select on demand, not when it is created 2020-06-05 01:57:17 +01:00
SceneManager.cs pesty warnings 2018-01-17 07:04:07 +00:00
SceneObjectGroup.Inventory.cs minor changes 2020-05-07 02:15:25 +01:00
SceneObjectGroup.cs set object select on demand, not when it is created 2020-06-05 01:57:17 +01:00
SceneObjectPart.cs set object select on demand, not when it is created 2020-06-05 01:57:17 +01:00
SceneObjectPartInventory.cs make sog, sop and sop inventory IDisposable 2020-05-14 12:02:46 +01:00
ScenePresence.cs avoid some null refs 2020-07-24 13:24:55 +01:00
ScenePresenceStateMachine.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
SimStatsReporter.cs duhhh npcs don't have child agents; plus minor typos 2019-04-05 03:45:27 +01:00
TerrainChannel.cs terrain replace double by float 2019-11-12 18:19:12 +00:00
TerrainCompressor.cs cosmetics 2020-05-13 14:51:05 +01:00
TerrainUtil.cs terraforming changes: make sliders work, remove some brushs, etc. Feedback needed (run prebuild) 2019-11-09 23:59:19 +00:00
UndoState.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
UuidGatherer.cs add GC.collect to flotsam cache expire. This is ugly but so is GC 2020-07-07 17:35:27 +01:00