OpenSimMirror/OpenSim/Region
Melanie Thielker 3c036934a3 Preserving the link numbers is a serializer's highest duty.
Prevent region crossings from screwing up complex attachments by preserving
link numbers.
2010-06-12 08:28:00 +01:00
..
Application tidy up help information on load oar and save oar 2010-05-28 19:36:30 +01:00
ClientStack * Tweak the StopFlying() method in LLClientView to fabricate a suitable landing collision plane regardless of the actual physics situation. position.Z - AvatarHeight / 6f 2010-06-11 21:46:01 -04:00
CoreModules Make local teleports send CHANGED_TELEPORT 2010-06-12 07:35:03 +01:00
DataSnapshot Fix link security issue 2010-04-30 11:46:50 +01:00
Examples/SimpleModule Move "StopFlying()" into LLSpace. Try to reinstate the carefully crafted packet 2010-06-12 01:25:25 +01:00
Framework Preserving the link numbers is a serializer's highest duty. 2010-06-12 08:28:00 +01:00
OptionalModules Move "StopFlying()" into LLSpace. Try to reinstate the carefully crafted packet 2010-06-12 01:25:25 +01:00
Physics fix sculpt normal direction for mirrored plane sculpts 2010-05-24 19:15:04 -07:00
RegionCombinerModule Refactor SendCoarseLocations for better performance. Instead of computing list of all locations fresh for every scene presence on every frame, we will instead compute the list once every 50 frames and send to all connected presences at that time. Also, we only add 60 items to the list when there are more than 60 presences in the scene. For 1000 users, this change yields a 99.8% reduction in list processing and a 98% reduction in network bandwidth for coarse locations. 2010-06-08 16:44:18 -07:00
ReplaceableModules Some module reshuffling, no user functionality yet 2009-07-10 20:46:16 +00:00
ScriptEngine Resume scripts that have been rezzed from a prim 2010-06-12 06:13:27 +01:00
UserStatistics Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>). 2010-03-19 15:16:35 -07:00