98 lines
3.3 KiB
C#
98 lines
3.3 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using System.Text;
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using System.Xml;
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using System.Xml.Schema;
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using System.Xml.Serialization;
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using OpenMetaverse;
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using OpenMetaverse.StructuredData;
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namespace OpenSim.Framework
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{
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/// <summary>
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/// This class stores and retrieves dynamic objects.
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/// </summary>
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/// <remarks>
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/// Experimental - DO NOT USE. Does not yet have namespace support.
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/// </remarks>
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public class DOMap
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{
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private IDictionary<string, object> m_map;
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public void Add(string ns, string objName, object dynObj)
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{
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DAMap.ValidateNamespace(ns);
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lock (this)
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{
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if (m_map == null)
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m_map = new Dictionary<string, object>();
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m_map.Add(objName, dynObj);
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}
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}
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public bool ContainsKey(string key)
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{
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return Get(key) != null;
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}
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/// <summary>
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/// Get a dynamic object
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/// </summary>
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/// <remarks>
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/// Not providing an index method so that users can't casually overwrite each other's objects.
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/// </remarks>
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/// <param name='key'></param>
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public object Get(string key)
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{
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lock (this)
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{
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if (m_map == null)
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return null;
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else
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return m_map[key];
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}
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}
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public bool Remove(string key)
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{
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lock (this)
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{
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if (m_map == null)
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return false;
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else
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return m_map.Remove(key);
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}
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}
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}
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} |