OpenSimMirror/OpenSim/Framework
UbitUmarov 3c33d5c448 change nullterm arg default true 2020-05-22 00:55:54 +01:00
..
AssetLoader/Filesystem Robust: allow Library assets to override old ones, so they can be updated easily from the xml files keeping same id (left FSAssets out) 2018-01-26 21:04:46 +00:00
Client fix IClientIPEndpoint broken by justin long ago.. but stop using it 2017-05-22 19:16:42 +01:00
Console remove end slash from most URLs we send to viewers 2020-05-10 21:14:52 +01:00
Monitoring try to shutup some errors dunring shutdown, due to .net mess 2020-05-02 14:25:57 +01:00
Serialization whatever... 2020-05-18 00:28:24 +01:00
Servers missing files 2020-05-16 02:14:13 +01:00
ServiceAuth Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
Tests extent supported number of avatar textures/bakes/wearables, tell viewers about it on lludp RegionHandShake; propagate agenthover; block teleports/crossings based on worn wearables and peer version; 2019-09-11 13:51:43 +01:00
AgentCircuitData.cs cosmetics 2019-08-02 04:28:34 +01:00
AgentCircuitManager.cs send agent view range to new child agents 2019-04-04 00:50:54 +01:00
AgentUpdateArgs.cs http reusecontext is obsolete 2018-07-14 22:35:51 +01:00
Animation.cs cosmetics 2020-05-17 17:16:29 +01:00
AnimationSet.cs partial mantis 8219; on creating or updating items (animationsets, wearables) that reference assets, and user does not have permissions on those, abort and warn, instead of silent invalition of the references to those assets, creating a broken item 2017-07-28 17:36:40 +01:00
AssemblyInfo.cs Pushed AssemblyVersion up to VersionInfo, so that we don't need to do global replace anymore. 2016-02-21 11:14:02 -08:00
AssetBase.cs minor changes 2020-05-07 02:15:25 +01:00
AssetLandmark.cs
AssetPermissions.cs Revert "Merge master into teravuswork", it should have been avination, not master. 2012-11-15 10:05:16 -05:00
AssetRequestToClient.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
AuthenticateResponse.cs
AvatarAppearance.cs enforce invariant culture on landmarks 2019-12-10 12:33:56 +00:00
AvatarAttachment.cs now i can login on win .net4.8, but just a little drop on a large (broken) OSD ocean. some of this changes are actually good even on good JIT. Failure seems to be on same code pattern, but same points seem to vary with each JIT compilation, sometimes work, others don't, others always fail, etc 2019-07-30 23:26:29 +01:00
AvatarPickerAvatar.cs
AvatarPickerReplyAgentDataArgs.cs minor:comments 2009-08-12 23:34:12 -04:00
AvatarPickerReplyDataArgs.cs
AvatarWearable.cs extent supported number of avatar textures/bakes/wearables, tell viewers about it on lludp RegionHandShake; propagate agenthover; block teleports/crossings based on worn wearables and peer version; 2019-09-11 13:51:43 +01:00
AvatarWearingArgs.cs
BasicDOSProtector.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
Cache.cs fix cache.cs (used on parcels info) 2017-08-29 07:38:52 +01:00
CachedTextureEventArg.cs Adds an event and a method so that handling of the CachedTexture 2013-05-08 13:13:51 -07:00
CapsUtil.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
ChatTypeEnum.cs change chattype on llRegionSayTo when sending to avatar viewer only. 2018-10-18 15:04:54 +01:00
ChildAgentDataUpdate.cs cosmetics 2020-05-17 17:16:29 +01:00
CircularBuffer.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
ClientInfo.cs some cleanup.. remove some stats that only some do look at once on a lifetime 2017-06-14 20:19:13 +01:00
ClientManager.cs (almost) useless change 2019-02-15 02:08:45 +00:00
CnmMemoryCache.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
CnmSynchronizedCache.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
ColliderData.cs Add a link number field to ColliderArgs 2014-09-24 00:16:04 +02:00
ConfigSettings.cs Remove legacy sqlite lines added internally by OpenSimulator to the [Startup] section. 2013-10-28 18:03:34 +00:00
ConfigurationMember.cs Massive console refactor. Greatly simplify interface. 2019-08-20 23:28:59 +01:00
ConfigurationOption.cs
Constants.cs define Mr Opensim data on Constants 2020-03-06 16:00:40 +00:00
Crc32.cs move some sharable items out of Xmute to Framework; add another test mutelistmodule, ignore it 2017-11-17 01:30:39 +00:00
Culture.cs more use of simpler xml encoder on inventory fetch, plus other cosmetics 2018-10-06 23:47:56 +01:00
CustomTypes.cs Fix stupid stuff. 2014-09-24 00:21:14 +02:00
DAMap.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
DOMap.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
DoubleDictionaryThreadAbortSafe.cs cosmetics 2019-01-29 21:16:28 +00:00
EntityTransferContext.cs now i can login on win .net4.8, but just a little drop on a large (broken) OSD ocean. some of this changes are actually good even on good JIT. Failure seems to be on same code pattern, but same points seem to vary with each JIT compilation, sometimes work, others don't, others always fail, etc 2019-07-30 23:26:29 +01:00
EstateBan.cs i do not not store banTime as DateTime, fix the EstateBan decoder 2019-08-18 00:33:23 +01:00
EstateSettings.cs sync some more things with work copy 2020-03-02 01:56:34 +00:00
EventData.cs
ExtraPhysicsData.cs Partial port of Avination's support for the new physics parameters. 2013-02-06 08:03:04 +00:00
FriendListItem.cs
GridInstantMessage.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
GroupData.cs
IAssetCache.cs a few missing files 2020-03-07 21:13:42 +00:00
IAssetLoader.cs
IClientAPI.cs missing file 2020-03-04 20:04:08 +00:00
ICnmCache.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
ICommandConsole.cs Make ReadConfig a general features of consoles, rather than type dependent 2019-08-21 21:23:54 +01:00
IConsole.cs try to fix console AGAIN 2019-10-22 11:55:27 +01:00
IGenericConfig.cs
ILandChannel.cs take the deafult on the parameter overlay 2019-03-19 06:52:57 +00:00
ILandObject.cs missing file 2020-04-08 00:09:23 +01:00
IMoneyModule.cs add new funtion bool MoveMoney(UUID fromUser, UUID toUser, int amount, MoneyTransactionType type, string text). this should be called async allowing time for money module to process it. If returns true, the transation did sucess, so if its use was to pay something, the payed item/service must be provided without fail, otherwise another method is needed so a refund is possible 2017-07-26 19:01:11 +01:00
IPeople.cs solving HG IM, HGFriends issues based on falsified GridUser data 2015-03-05 16:17:12 -05:00
IPlugin.cs
IPrimCounts.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
IRegionCreator.cs
IRegistryCore.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
IScene.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
ISceneAgent.cs some more changes on objects sending 2019-03-24 16:15:24 +00:00
ISceneEntity.cs
ISceneObject.cs Fix a regression where objects crossing regions in the same simulator (on their own or as attachments) with AppDomainLoading = false would create the new state in the source region area rather than the dest. 2014-12-10 00:25:27 +00:00
InventoryCollection.cs more use of simpler xml encoder on inventory fetch, plus other cosmetics 2018-10-06 23:47:56 +01:00
InventoryFolderBase.cs WARNING: massive refactor to follow libomv's latest changes regarding inventory folders. The newest version of libomv itself is committed here. Basically, everything that was using the AssetType enum has been combed through; many of those uses were changed to the new FolderType enum. 2015-08-08 12:12:50 -07:00
InventoryFolderImpl.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
InventoryItemBase.cs mantis 8411: fix send inventory item flags mask 2018-11-23 00:42:05 +00:00
InventoryNodeBase.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
LLSDxmlEncode.cs fix typo 2020-05-15 15:11:06 +01:00
LandData.cs fix some issue on parcels loading and make parcels dwell show something. Resolution is 2.5min aprox. 2017-05-14 01:44:04 +01:00
LandStatReportItem.cs
LandUpdateArgs.cs Try to plumb the other half 2014-07-29 04:41:38 +02:00
Lazy.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
Location.cs * Thanks Plugh for pointing out that the constructor that takes a ulong regionhandle and saves it to to X,Y vars in the OpenSim.Framework.Location object was inverting the X and Y resulting in X and Y confusion. The test also used 256x256 in the uint,uint constructor so it was unable to determine if the X and Y components swapped. I don't expect much upheaval from this commit, not a lot of features were using the ulong Location object constructor. The database never stores the ulong regionhandle... the prims are loaded by region Guid. LLUDPServer used it to determine regions that it handled in a service definition where there was simply a X == X test which has the same logical result un-switched as it did switched. Again, thanks LibOMV for the regionhandle code. 2013-08-01 16:32:36 -05:00
LocklessQueue.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
LogWriter.cs All physics plugins are now region modules. Compiles but doesn't run. 2015-08-31 13:02:51 -07:00
Login.cs send agent view range to new child agents 2019-04-04 00:50:54 +01:00
MainConsole.cs
MapAndArray.cs a few more changes to texturesentry handling on libomv and os 2019-01-14 00:35:45 +00:00
MapBlockData.cs varregion: add varregion and TerrainData use in LLClientView. 2015-03-28 08:30:52 -07:00
MapItemReplyStruct.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
MetricsCollector.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
MinHeap.cs a few changes on priority queues and their heap 2019-01-25 20:46:03 +00:00
MultipartForm.cs
MuteData.cs move some sharable items out of Xmute to Framework; add another test mutelistmodule, ignore it 2017-11-17 01:30:39 +00:00
NetworkServersInfo.cs recover regions main http server ssl suport. Using a PKCS12 cert file, and not certs store for now. Option http_listener_cn, cert CN need to the same as external IP. Self sign certs do seem to work, but the viewers option NoVerifySLLCert needs to be set true. CA check is not done but they do check the IP 2016-10-06 21:35:11 +01:00
NetworkUtil.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
OSChatMessage.cs
ObjectChangeData.cs
OutboundUrlFilter.cs If a DNS resolution fails on an outbound request, simply allow it 2017-03-31 14:44:22 +01:00
ParcelMediaCommandEnum.cs
PermissionsUtil.cs having the file open then let PermissionsToString know about Export 2017-04-30 14:42:39 +01:00
PhysicsInertia.cs remove those xml things no longer needed on .net >4.5.2 2018-01-17 04:18:43 +00:00
PluginLoader.cs seems to compile ( tests comented out) 2015-09-02 19:54:53 +01:00
PluginManager.cs remove some useless NULL arguments 2019-10-22 12:23:19 +01:00
Pool.cs Revert "Merge master into teravuswork", it should have been avination, not master. 2012-11-15 10:05:16 -05:00
PresenceType.cs
PrimeNumberHelper.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
PrimitiveBaseShape.cs minor changes 2020-05-07 02:15:25 +01:00
PriorityQueue.cs a few changes on priority queues and their heap 2019-01-25 20:46:03 +00:00
RegionFlags.cs Allow one to specify a DefaultHGRegion flag in [GridService] in order to allow different default regions for HG and direct grid logins. 2013-09-02 17:27:45 +01:00
RegionHandshakeArgs.cs
RegionInfo.cs fix lludp to read pseudocrc from SOP; move region cacheID to region settings 2020-03-27 17:26:49 +00:00
RegionInfoForEstateMenuArgs.cs mantis 8558: send sane values for Agents and objects capability (max hard limit) 2019-07-06 20:49:00 +01:00
RegionSettings.cs fix lludp to read pseudocrc from SOP; move region cacheID to region settings 2020-03-27 17:26:49 +00:00
RegistryCore.cs
RequestAssetArgs.cs
RestClient.cs cosmetics 2020-05-11 19:35:13 +01:00
SLUtil.cs notecards text len is in bytes not chars 2020-02-13 00:38:02 +00:00
SimStats.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
SurfaceTouchEventArgs.cs
TaskInventoryDictionary.cs no need to clone something Idisposable when we just want to see values 2020-05-12 18:58:07 +01:00
TaskInventoryItem.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
TerrainData.cs missing file 2020-05-13 14:58:26 +01:00
TextureRequestArgs.cs
ThreadSafeRandom.cs Use thread-safe version of .NET Random as the SDK class is not thread-safe. 2014-07-14 20:08:11 +01:00
ThrottleOutPacketType.cs removed outdated suport for simianGrid. Simian was a web/php alternative to Robust (https://code.google.com/archive/p/openmetaverse) 2020-02-02 16:18:08 +00:00
UpdateShapeArgs.cs
UserAgentData.cs
UserProfileData.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
UserProfiles.cs add some async work to profiles module, take profile out of groups v2, not its job 2020-03-04 02:45:10 +00:00
Util.cs change nullterm arg default true 2020-05-22 00:55:54 +01:00
VersionInfo.cs change version 2020-01-07 15:18:49 +00:00
ViewerEffectEventHandlerArg.cs
WearableCacheItem.cs extent supported number of avatar textures/bakes/wearables, tell viewers about it on lludp RegionHandShake; propagate agenthover; block teleports/crossings based on worn wearables and peer version; 2019-09-11 13:51:43 +01:00
WebUtil.cs cosmetics 2020-05-13 14:51:05 +01:00