OpenSimMirror/bin/assets
Sean Dague 987c7498c3 the first pass at Asset Fridays. Contribution of a handshake
animation from Mo Hax at IBM.  This took us a while to sort out
the conversion path, expection more efficiency in the future.
2008-06-13 19:15:27 +00:00
..
AnimationsAssetSet the first pass at Asset Fridays. Contribution of a handshake 2008-06-13 19:15:27 +00:00
Avatar/Newruth
BodyPartsAssetSet
ClothingAssetSet
GesturesAssetSet
LandmarksAssetSet
NotecardsAssetSet
ObjectsAssetSet
OpenSimAssetSet Rewrote svn properties handling script in python. Added more file types. 2008-01-26 10:34:49 +00:00
PhotosAssetSet
ScriptsAssetSet Rewrote svn properties handling script in python. Added more file types. 2008-01-26 10:34:49 +00:00
SoundsAssetSet
TexturesAssetSet * Applied patch #681 from tyre 2008-03-07 14:56:07 +00:00
AssetSets.xml the first pass at Asset Fridays. Contribution of a handshake 2008-06-13 19:15:27 +00:00
README.txt

README.txt

README

OpenSim comes with a default asset set contained in the OpenSimAssetSet
directory.  You can also load up your own asset set to OpenSim on startup by
making a file entry in AssetSets.xml.  This file should point towards an XML
file which details the assets in your asset set.  The 
OpenSimAssetSet/OpenSimAssetSet.xml is a good template for the information 
required.

If you want your assets to show up in the standard inventory library for an
avatar, you will also need to add separate entries to the xml files in the
bin/inventory configuration directory.