OpenSimMirror/OpenSim/Region
Mic Bowman 3fe22126ca First pass at moving object property requests into a queue similar
to the entity update queue. The number of property packets can
become significant when selecting/deselecting large numbers of
objects.

This is experimental code.
2011-04-13 15:37:25 -07:00
..
Application create "config show" as a region console command synonym for "config get". 2011-04-11 21:59:26 +01:00
ClientStack First pass at moving object property requests into a queue similar 2011-04-13 15:37:25 -07:00
CoreModules Use common coalesced serialization code for both tests and the InventoryAccessModule. 2011-04-13 22:55:26 +01:00
DataSnapshot First pass at cleaning up thread safety in EntityManager and SceneGraph 2010-09-10 12:04:12 -07:00
Examples/SimpleModule First pass at moving object property requests into a queue similar 2011-04-13 15:37:25 -07:00
Framework First pass at moving object property requests into a queue similar 2011-04-13 15:37:25 -07:00
OptionalModules First pass at moving object property requests into a queue similar 2011-04-13 15:37:25 -07:00
Physics force mesh proxy for simple box prims with path cut 2011-04-12 22:47:30 -07:00
RegionCombinerModule remove now unused individual LandData prim counts. 2011-04-05 21:25:54 +01:00
ReplaceableModules Some module reshuffling, no user functionality yet 2009-07-10 20:46:16 +00:00
ScriptEngine minor: remove some mono compiler warnings 2011-04-11 22:33:24 +01:00
UserStatistics Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>). 2010-03-19 15:16:35 -07:00