OpenSimMirror/OpenSim/Tests/Permissions/DirectTransferTests.cs

153 lines
6.8 KiB
C#

/*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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using NUnit.Framework;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Tests.Common;
using PermissionMask = OpenSim.Framework.PermissionMask;
namespace OpenSim.Tests.Permissions
{
/// <summary>
/// Basic scene object tests (create, read and delete but not update).
/// </summary>
[TestFixture]
public class DirectTransferTests
{
[SetUp]
public void SetUp()
{
// In case we're dealing with some older version of nunit
if (Common.TheInstance == null)
{
Common c = new Common();
c.SetUp();
}
Common.TheInstance.DeleteObjectsFolders();
}
/// <summary>
/// Test giving simple objecta with various combinations of next owner perms.
/// </summary>
[Test]
public void TestGiveBox()
{
TestHelpers.InMethod();
// C, CT, MC, MCT, MT, T
string[] names = new string[6] { "Box C", "Box CT", "Box MC", "Box MCT", "Box MT", "Box T" };
PermissionMask[] perms = new PermissionMask[6] {
PermissionMask.Copy,
PermissionMask.Copy | PermissionMask.Transfer,
PermissionMask.Modify | PermissionMask.Copy,
PermissionMask.Modify | PermissionMask.Copy | PermissionMask.Transfer,
PermissionMask.Modify | PermissionMask.Transfer,
PermissionMask.Transfer
};
for (int i = 0; i < 6; i++)
TestOneBox(names[i], perms[i]);
}
private void TestOneBox(string name, PermissionMask mask)
{
InventoryItemBase item = Common.TheInstance.GetItemFromInventory(Common.TheAvatars[0].UUID, "Objects", name);
Common.TheInstance.GiveInventoryItem(item.ID, Common.TheAvatars[0], Common.TheAvatars[1]);
item = Common.TheInstance.GetItemFromInventory(Common.TheAvatars[1].UUID, "Objects", name);
// Check the receiver
Common.TheInstance.PrintPerms(item);
Common.TheInstance.AssertPermissions(mask, (PermissionMask)item.BasePermissions, item.Owner.ToString().Substring(34) + " : " + item.Name);
int nObjects = Common.TheScene.GetSceneObjectGroups().Count;
// Rez it and check perms in scene too
Common.TheScene.RezObject(Common.TheAvatars[1].ControllingClient, item.ID, UUID.Zero, Vector3.One, Vector3.Zero, UUID.Zero, 0, false, false, false, UUID.Zero);
Assert.That(Common.TheScene.GetSceneObjectGroups().Count, Is.EqualTo(nObjects + 1));
SceneObjectGroup box = Common.TheScene.GetSceneObjectGroups().Find(sog => sog.OwnerID == Common.TheAvatars[1].UUID && sog.Name == name);
Common.TheInstance.PrintPerms(box);
Assert.That(box, Is.Not.Null);
// Check Owner permissions
Common.TheInstance.AssertPermissions(mask, (PermissionMask)box.EffectiveOwnerPerms, box.OwnerID.ToString().Substring(34) + " : " + box.Name);
// Check Next Owner permissions
Common.TheInstance.AssertPermissions(mask, (PermissionMask)box.RootPart.NextOwnerMask, box.OwnerID.ToString().Substring(34) + " : " + box.Name);
}
/// <summary>
/// Test giving simple objecta with variour combinations of next owner perms.
/// </summary>
[Test]
public void TestDoubleGiveWithChange()
{
TestHelpers.InMethod();
string name = "Box MCT-C";
InventoryItemBase item = Common.TheInstance.GetItemFromInventory(Common.TheAvatars[0].UUID, "Objects", name);
// Now give the item to A2. We give the original item, not a clone.
// The giving methods are supposed to duplicate it.
Common.TheInstance.GiveInventoryItem(item.ID, Common.TheAvatars[0], Common.TheAvatars[1]);
item = Common.TheInstance.GetItemFromInventory(Common.TheAvatars[1].UUID, "Objects", name);
// Check the receiver
Common.TheInstance.PrintPerms(item);
Common.TheInstance.AssertPermissions(PermissionMask.Modify | PermissionMask.Transfer,
(PermissionMask)item.BasePermissions, Common.TheInstance.IdStr(item));
// ---------------------------
// Second transfer
//----------------------------
// A2 revokes M
Common.TheInstance.RevokePermission(1, name, PermissionMask.Modify);
item = Common.TheInstance.GetItemFromInventory(Common.TheAvatars[1].UUID, "Objects", name);
// Now give the item to A3. We give the original item, not a clone.
// The giving methods are supposed to duplicate it.
Common.TheInstance.GiveInventoryItem(item.ID, Common.TheAvatars[1], Common.TheAvatars[2]);
item = Common.TheInstance.GetItemFromInventory(Common.TheAvatars[2].UUID, "Objects", name);
// Check the receiver
Common.TheInstance.PrintPerms(item);
Common.TheInstance.AssertPermissions(PermissionMask.Transfer,
(PermissionMask)item.BasePermissions, Common.TheInstance.IdStr(item));
}
}
}