87 lines
3.9 KiB
C#
87 lines
3.9 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Reflection;
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using NUnit.Framework;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Tests.Common;
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using OpenSim.Tests.Common.Mock;
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namespace OpenSim.Region.Framework.Scenes.Tests
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{
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[TestFixture]
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public class SceneGraphTests
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{
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[Test]
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public void TestDuplicateObject()
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{
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TestHelper.InMethod();
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Scene scene = SceneSetupHelpers.SetupScene();
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UUID ownerId = new UUID("00000000-0000-0000-0000-000000000010");
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string part1Name = "part1";
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UUID part1Id = new UUID("00000000-0000-0000-0000-000000000001");
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string part2Name = "part2";
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UUID part2Id = new UUID("00000000-0000-0000-0000-000000000002");
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SceneObjectPart part1
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= new SceneObjectPart(ownerId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
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{ Name = part1Name, UUID = part1Id };
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SceneObjectGroup so = new SceneObjectGroup(part1);
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SceneObjectPart part2
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= new SceneObjectPart(ownerId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
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{ Name = part2Name, UUID = part2Id };
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so.AddPart(part2);
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scene.AddNewSceneObject(so, false);
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SceneObjectGroup dupeSo
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= scene.SceneGraph.DuplicateObject(
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part1.LocalId, new Vector3(10, 0, 0), 0, ownerId, UUID.Zero, Quaternion.Identity);
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Assert.That(dupeSo.Parts.Length, Is.EqualTo(2));
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SceneObjectPart dupePart1 = dupeSo.GetLinkNumPart(1);
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SceneObjectPart dupePart2 = dupeSo.GetLinkNumPart(2);
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Assert.That(dupePart1.LocalId, Is.Not.EqualTo(part1.LocalId));
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Assert.That(dupePart2.LocalId, Is.Not.EqualTo(part2.LocalId));
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Assert.That(dupePart1.Flags, Is.EqualTo(part1.Flags));
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Assert.That(dupePart2.Flags, Is.EqualTo(part2.Flags));
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/*
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Assert.That(part1.PhysActor, Is.Not.Null);
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Assert.That(part2.PhysActor, Is.Not.Null);
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Assert.That(dupePart1.PhysActor, Is.Not.Null);
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Assert.That(dupePart2.PhysActor, Is.Not.Null);
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*/
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}
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}
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} |